Diabellstar Deck #772702 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Diabellstar OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 15/ 100
Power Score
Structural 55
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±15 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Black Chaos, Magician of Dark Chaos, Black Luster Soldier, Chaos Angel) summoned off Ritual and Fusion/Synchro lines, closed by 2500+ ATK bodies; Fusion and Synchro follow-up (Granguignol, Stardust Dragon, Titaniklad, Mirrorjade) once the Ritual or Fallen of Albaz starter has resolved
  • Turn 1 (going first): Open a Light and Darkness Ritual or Fallen of Albaz starter, search via Ragged Records / Mind Shuffle / Skull Archfiend, then Ritual Summon a boss while holding hand traps for the opponent's first interaction
  • Turn 2 (going second): Hold Ash Blossom, Droll and Ghost Ogre as hand traps to stop the opponent's board, then rebuild through Mulcharmy draw effects and Ritual or Fusion summons
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons, Mind Shuffle returns a Level 7 or higher monster to hand, and Skull Archfiend recurs from GY
  • After siding: None: the deck runs zero side cards, so there is no post-side plan in the list

Why it scores here

This is a structural read only, because the list is illegal in OCG: it runs 56 main cards with Albion the Branded Dragon (Forbidden), and three cards over their copy limits (Ash Blossom 3 of 2, Branded in High Spirits 2 of 1, Droll and Lock Bird 2 of 1). Consistency is middling. The searcher text group reaches a 0.87 probability of at least one searcher in a 5-card opening, but the archetype core it names is absent: no Diabellstar cards appear in the list, and the 16-card core is present at 3 of 16 entries. Interaction is the deck's strongest area, with 11 hand traps, 5 negation texts and 20 removal texts, which earns the going-second and end-board dimensions. Closing power comes from the Extra Deck bosses at 2500 to 3500 ATK. There are no recorded boards, guides, or tournament results, so the ceiling and median are text-inferred, and the score was not built by averaging card power. The score is capped low because of the legality violations.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least 1 searcher in 5-card hand) ≈ 0.87; the Diabellstar label has no matching cards and the 8-copy Light and Darkness Ritual or Branded core is only partly present (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 18 searcher-text cards compete for hand slots, with Ritual Spells and Fusion or Synchro summons needing specific pairs; brick risk is estimated, not measured (Inferred)
D3 Combo Conversion & Ceiling 62 Semantic read of Black Chaos, Magician of Dark Chaos, Fallen of Albaz, and Albion chains suggests a high ceiling; no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards or median output, so the typical result is a low-confidence estimate from the 2-copy and 3-copy starters (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand traps and multiple starter classes (Ritual, Fallen of Albaz, Ecclesia) give several independent routes, though the Diabellstar core is absent (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects, Mind Shuffle recursion, and Skull Archfiend GY recursion support grind, but Ritual and Fusion costs drain resources (Inferred)
D7 End-Board & Interaction Quality 72 11 hand traps, 5 negation texts and 20 removal texts provide breadth; Ash, Droll, and Ghost Ogre give layered answers (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 P(at least one hand trap in 6-card going-second hand) ≈ 0.75 over 11 copies; Ghost Ogre and Droll answer boards on the opponent's turn (Inferred)
D9 Offensive Pressure & Closing Power 65 Black Chaos at 3000 ATK, Magician of Dark Chaos at 2800, Black Luster Soldier at 3000 and Chaos Angel at 3500 give strong end-board pressure (Verified stat)
D10 Main Deck Efficiency & Flexibility 45 56 main cards (legal range 40 to 60), 28 distinct, with 71 off-archetype copies and a single 2-copy staple slot count; compactness is weak (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 of 15 Extra slots are used across 13 distinct Fusion and Synchro cards, with mandatory-looking Fallen of Albaz routes; flexibility is decent (Verified count, Inferred)
D12 Side Deck Adaptability 10 The side deck is empty (0 of 15 slots), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament data; archetype meta-share is absent, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many optional hand-trap and Ritual decision points plus Extra Deck routing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-10); no_side_plan (-2). Final formula: Illegal cap: theoretical/structural only. Unmodified 0.80*Structural(55) + 0.20*TournamentReliability(40) = 52, then context modifiers -12 = 40, then capped to 35 for illegal status. Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 11 hand traps and 20 removal-text cards give answers at both going first and going second
  • Strong Extra Deck bosses (Black Chaos, Magician of Dark Chaos, Black Luster Soldier, Chaos Angel) with 2500 to 3500 ATK
  • Searcher density (18 cards) gives high odds of finding a starter

Weaknesses

  • Illegal in OCG: Albion is Forbidden and three cards exceed their copy limits
  • Declared archetype Diabellstar has zero matching cards; the list is actually Branded, Light and Darkness Ritual, Albaz and Ecclesia
  • No side deck, so there is no post-side plan
  • Main deck of 56 cards is bloated, with 71 off-archetype copies

Critical choke points

  • Fallen of Albaz and Ecclesia enablers are needed for most Fusion and Synchro lines; losing them to a single hand trap collapses several routes
  • Ritual summons depend on Light and Darkness Ritual, a single copy
Priority Remove Add Reason
1 Albion the Branded Dragon Nothing; the deck must be legal before a normal score applies Forbidden in OCG; a Forbidden card makes the list illegal.
2 1 copy each of Ash Blossom & Joyous Spring, Branded in High Spirits, and Droll & Lock Bird Non-restricted staples or a second copy of a legal starter Brings each card within its Semi-Limited or Limited cap.
3 Off-archetype tech (Mind Shuffle, Typhoon, and similar low-value slots) Diabellstar-named cards if the Diabellstar label is intended, or a 40 to 45 card main deck Fixes the archetype mismatch and reduces brick risk.
4 None 1 to 3 Side Deck cards A side deck is required for a best-of-3 post-side plan.

Evidence & confidence

  • Verified: Legality: 56 main, 15 extra, 0 side; Albion is Forbidden; Ash Blossom 3/2, Branded in High Spirits 2/1, Droll 2/1 over limit; Archetype purity: 0 Diabellstar-named copies; 71 off-archetype copies; Card-text role counts: 11 hand traps, 18 searchers, 20 removal texts, 5 negation texts
  • Inferred: Consistency estimates (0.87 searcher, 0.75 hand trap, 0.55 core) are hypergeometric; Combo ceiling and median are text-inferred because no boards exist
  • Provisional: Matchup fit and Meta Power: no dated metagame sample
  • Data gaps: No recorded boards, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry for going-first, going-second, or matchups No guides attached for the archetype Declared archetype Diabellstar does not match the card list; confirm the intended archetype

More OCG Info

Diabellstar

Diabellstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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