Azamina Deck #772699 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Black Chaos x3
- Bystial Magnamhut x1
- Celtic Mystic x2
- Dogmatika Ecclesia, the Virtuous x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- The Great Gallant Bandit x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- Incredible Ecclesia, the Virtuous x1
- Branded in High Spirits x2
- Light and Darkness Ritual x1
- Nadir Servant x3
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Fallen & The Virtuous x2
- Mind Shuffle x2
- Typhoon x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Despian Quaeritis x1
- Granguignol the Dusk Dragon x2
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Stardust Dragon - Victim Sanctuary x2
- The Three Champions of Swordsoul x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro and Fusion boss monsters (Chaos Angel, Titaniklad, Mirrorjade, Dragon that Devours the Dogma) backed by Ritual beatsticks (Black Chaos, Black Luster Soldier, Magician of Dark Chaos - Black Chaos); Hand-trap and negation control that trades 1-for-1 and lets the Extra Deck bosses take over
- Turn 1 (going first): Open a starter (Fallen of the White Dragon, Nadir Servant, Ragged Records of Rites, Mulcharmy draw line) and build toward a Ritual or Fusion boss; the proof of the line is not in the data (no boards recorded) and is Inferred
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru, Droll & Lock Bird) to break the opponent's first board, then convert the recovered resources into a Synchro or Ritual boss
- Recovery: Recur from the GY with Ragged Records of Rites, Mind Shuffle, Skull Archfiend of Chaos and Fallen of Albaz-linked searches, then re-run the Extra Deck summon line
- After siding: None: the deck runs 0 side cards, so there is no post-side plan at all
Why it scores here
This list is Illegal in OCG: four cards exceed their copy limits (Ash Blossom 3 vs 2, Branded in High Spirits 2 vs 1, Droll & Lock Bird 2 vs 1) and Albion the Branded Dragon is Forbidden, so the score is capped and labelled structural-only. Structurally the deck can reliably reach interaction: 11 hand traps and about 20 removal-text cards give strong end-board and going-second answers, and the Extra Deck offers high-ATK closers (Chaos Angel 3500, Mirrorjade 3000, Dragon that Devours the Dogma 3000). The weaknesses are the engine and the bricks: the probability estimates show the Ritual/Fallen core is thin (copies of 1-3, Fallen of Albaz 1 copy), there are 11 hand traps and 11 tech cards that are dead without the engine, and the deck runs no side deck. The title says Azamina, but the archetype purity is 0 percent exact-name, and the core Azamina cards (The Hallowed Azamina, Azamina Mu Rcielago) are absent, so the archetype label is unreliable. The score does not come from averaging card scores or from archetype popularity; no combos, tournament data, or win rates were supplied, so medians and matchup fit stay Inferred or Provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 searcher-text card in opening 5) = 0.87; P(>=1 of a 3-copy card in 5) = 0.25; core engine is thin with 1-copy Albaz pieces (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 11 hand traps and 11 tech cards are often dead without the engine, and 18 searchers give partial recovery (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling is a text-only read of Chaos Angel, Black Chaos, and Dragon that Devours the Dogma (Inferred) |
| D4 | Combo Floor & Median Output | 42 | Median output is unmeasured; no combo data, so this is a low-confidence estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent lines through Dogmatika/Ecclesia searchers, Mulcharmy draws, and Ritual routes; redundancy is moderate (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searchers, Mulcharmy draw effects, and GY recursion (Ragged Records, Mind Shuffle, Skull Archfiend) give good grind (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ash Blossom, Ghost Ogre, Droll, Nibiru, Typhoon, Spell Shattering Sword and Stardust negation give layered interaction density (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second split is unavailable; strong hand-trap density plus 3000-ATK Ritual beatsticks suggest board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | End-board ATK is high (Chaos Angel 3500, 3000-ATK Fusions and Ritual monsters); conversion is unmeasured (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 Main with 28 distinct cards, 11 tech and 11 hand traps; 4 over-limit copies lower the score (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots across 13 distinct cards with two engines (Fusion and Synchro); no Extra-Deck summon data (Verified breakdown, Inferred) |
| D12 | Side Deck Adaptability | 15 | The deck has 0 side cards and no post-side data, so adaptability is effectively absent (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-branch engine with several route choices and three sub-archetypes; high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); archetype_incoherence (-4); no Side Deck (-2). Final formula: Structural 53 with the no-meta formula 0.80*53 + 0.20*40 = 50.4; modifiers -12 gives 38.4; the Illegal cap (theoretical/structural-only, low score) sets the final to 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 11 hand traps and about 20 removal-text cards
- High-ATK Extra Deck closers (Chaos Angel 3500, Mirrorjade 3000, Dragon that Devours the Dogma 3000)
- Recursion and searchers (18 searcher-text cards) give resource grind
Weaknesses
- Illegal copy-limit and Forbidden-card violations
- No side deck (0 cards)
- Engine is thin: several key starters are 1-2 copies and the archetype label does not match the card pool
- Many hand traps and tech cards that are dead without the engine
Critical choke points
- Single-copy Fallen of Albaz and Albion-linked lines are the main route into the Extra Deck bosses
- Albion the Branded Dragon (Forbidden) is in the Extra Deck, so the route must be rebuilt without it
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal Main Deck card with the same role (e.g. a non-restricted hand trap or staple) | Brings the deck within the OCG Semi-Limited limit of 2 copies |
| 2 | 1 copy of Branded in High Spirits | A legal Main Deck card from the same engine | Brings the deck within the OCG Limited limit of 1 copy |
| 3 | 1 copy of Droll & Lock Bird | A legal Main Deck card with the same role | Brings the deck within the OCG Limited limit of 1 copy |
| 4 | Albion the Branded Dragon | A legal Fusion Monster from the same engine (Extra Deck slot) | Albion is Forbidden in OCG, so the deck cannot be played as-is |
| 5 | None | A legal Side Deck (up to 15 cards) to add post-side adaptability | The deck currently runs 0 side cards, leaving no post-side plan |
Evidence & confidence
- Verified: Illegal status: four copy-limit violations and one Forbidden card (legality); Main 56 / Extra 15 / Side 0 counts (composition); Hypergeometric draw odds for each copy count (probabilities); 0 exact-name Azamina copies; core Azamina cards absent (composition, usage statistics)
- Inferred: Consistency and brick estimates (hand-trap and tech dead-card rate); Interaction quality and end-board estimates from card text; Going-first and going-second characterization; Extra-deck efficiency from the Fusion/Synchro breakdown
- Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Deck title is null and the Azamina label has 0 exact-name copies, so the archetype assignment may be wrong Meta Power is provisional without a dated metagame sample
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