Azamina Deck #772699 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Azamina OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro and Fusion boss monsters (Chaos Angel, Titaniklad, Mirrorjade, Dragon that Devours the Dogma) backed by Ritual beatsticks (Black Chaos, Black Luster Soldier, Magician of Dark Chaos - Black Chaos); Hand-trap and negation control that trades 1-for-1 and lets the Extra Deck bosses take over
  • Turn 1 (going first): Open a starter (Fallen of the White Dragon, Nadir Servant, Ragged Records of Rites, Mulcharmy draw line) and build toward a Ritual or Fusion boss; the proof of the line is not in the data (no boards recorded) and is Inferred
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru, Droll & Lock Bird) to break the opponent's first board, then convert the recovered resources into a Synchro or Ritual boss
  • Recovery: Recur from the GY with Ragged Records of Rites, Mind Shuffle, Skull Archfiend of Chaos and Fallen of Albaz-linked searches, then re-run the Extra Deck summon line
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan at all

Why it scores here

This list is Illegal in OCG: four cards exceed their copy limits (Ash Blossom 3 vs 2, Branded in High Spirits 2 vs 1, Droll & Lock Bird 2 vs 1) and Albion the Branded Dragon is Forbidden, so the score is capped and labelled structural-only. Structurally the deck can reliably reach interaction: 11 hand traps and about 20 removal-text cards give strong end-board and going-second answers, and the Extra Deck offers high-ATK closers (Chaos Angel 3500, Mirrorjade 3000, Dragon that Devours the Dogma 3000). The weaknesses are the engine and the bricks: the probability estimates show the Ritual/Fallen core is thin (copies of 1-3, Fallen of Albaz 1 copy), there are 11 hand traps and 11 tech cards that are dead without the engine, and the deck runs no side deck. The title says Azamina, but the archetype purity is 0 percent exact-name, and the core Azamina cards (The Hallowed Azamina, Azamina Mu Rcielago) are absent, so the archetype label is unreliable. The score does not come from averaging card scores or from archetype popularity; no combos, tournament data, or win rates were supplied, so medians and matchup fit stay Inferred or Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher-text card in opening 5) = 0.87; P(>=1 of a 3-copy card in 5) = 0.25; core engine is thin with 1-copy Albaz pieces (Inferred)
D2 Opening-Hand Quality & Brick Management 45 11 hand traps and 11 tech cards are often dead without the engine, and 18 searchers give partial recovery (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is a text-only read of Chaos Angel, Black Chaos, and Dragon that Devours the Dogma (Inferred)
D4 Combo Floor & Median Output 42 Median output is unmeasured; no combo data, so this is a low-confidence estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent lines through Dogmatika/Ecclesia searchers, Mulcharmy draws, and Ritual routes; redundancy is moderate (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers, Mulcharmy draw effects, and GY recursion (Ragged Records, Mind Shuffle, Skull Archfiend) give good grind (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Ghost Ogre, Droll, Nibiru, Typhoon, Spell Shattering Sword and Stardust negation give layered interaction density (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second split is unavailable; strong hand-trap density plus 3000-ATK Ritual beatsticks suggest board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 End-board ATK is high (Chaos Angel 3500, 3000-ATK Fusions and Ritual monsters); conversion is unmeasured (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 56 Main with 28 distinct cards, 11 tech and 11 hand traps; 4 over-limit copies lower the score (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots across 13 distinct cards with two engines (Fusion and Synchro); no Extra-Deck summon data (Verified breakdown, Inferred)
D12 Side Deck Adaptability 15 The deck has 0 side cards and no post-side data, so adaptability is effectively absent (Verified composition)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-branch engine with several route choices and three sub-archetypes; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); archetype_incoherence (-4); no Side Deck (-2). Final formula: Structural 53 with the no-meta formula 0.80*53 + 0.20*40 = 50.4; modifiers -12 gives 38.4; the Illegal cap (theoretical/structural-only, low score) sets the final to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 11 hand traps and about 20 removal-text cards
  • High-ATK Extra Deck closers (Chaos Angel 3500, Mirrorjade 3000, Dragon that Devours the Dogma 3000)
  • Recursion and searchers (18 searcher-text cards) give resource grind

Weaknesses

  • Illegal copy-limit and Forbidden-card violations
  • No side deck (0 cards)
  • Engine is thin: several key starters are 1-2 copies and the archetype label does not match the card pool
  • Many hand traps and tech cards that are dead without the engine

Critical choke points

  • Single-copy Fallen of Albaz and Albion-linked lines are the main route into the Extra Deck bosses
  • Albion the Branded Dragon (Forbidden) is in the Extra Deck, so the route must be rebuilt without it
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal Main Deck card with the same role (e.g. a non-restricted hand trap or staple) Brings the deck within the OCG Semi-Limited limit of 2 copies
2 1 copy of Branded in High Spirits A legal Main Deck card from the same engine Brings the deck within the OCG Limited limit of 1 copy
3 1 copy of Droll & Lock Bird A legal Main Deck card with the same role Brings the deck within the OCG Limited limit of 1 copy
4 Albion the Branded Dragon A legal Fusion Monster from the same engine (Extra Deck slot) Albion is Forbidden in OCG, so the deck cannot be played as-is
5 None A legal Side Deck (up to 15 cards) to add post-side adaptability The deck currently runs 0 side cards, leaving no post-side plan

Evidence & confidence

  • Verified: Illegal status: four copy-limit violations and one Forbidden card (legality); Main 56 / Extra 15 / Side 0 counts (composition); Hypergeometric draw odds for each copy count (probabilities); 0 exact-name Azamina copies; core Azamina cards absent (composition, usage statistics)
  • Inferred: Consistency and brick estimates (hand-trap and tech dead-card rate); Interaction quality and end-board estimates from card text; Going-first and going-second characterization; Extra-deck efficiency from the Fusion/Synchro breakdown
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Deck title is null and the Azamina label has 0 exact-name copies, so the archetype assignment may be wrong Meta Power is provisional without a dated metagame sample

More OCG Info

Azamina

Azamina Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top