Heroic Deck #772682 — Yu-Gi-Oh! OCG

53 Main, 15 Extra, incl. Vision HERO Faris x3, Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3. Created Oct 21, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 52
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 47
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon HERO boss monsters from the Extra Deck (Vision HERO Trinity, Destiny HERO - Dominance, Destiny HERO - Dystopia, Masked HERO Dark Law via Mask Change); Link and Fusion follow-up: Xtra HERO Cross Crusader and Destiny HERO - Destroyer Phoenix Enforcer
  • Turn 1 (going first): Search and open with Vision HERO Faris, E - Emergency Call, or Destiny Draw to reach Polymerization or Fusion Destiny, then Fusion Summon a boss from the Extra Deck
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle & Haunted Mansion, Infinite Impermanence, Evenly Matched) to slow the opponent, then convert with a Fusion or Link summon
  • Recovery: Recur HERO monsters from the GY with Destiny HERO - Denier, Destiny HERO - Malicious and A Hero Lives; Destiny HERO - Dark Angel negates Spell effects from the GY side
  • After siding: None: the list runs no Side Deck, so there is no post-side plan

Why it scores here

The score is set on the list as a system, not by averaging card scores and not by the archetype's popularity. The deck reliably opens a searcher turn (about 77% for at least one searcher in a 5-card hand, Inferred), and its Fusion engine runs a single Polymerization plus three Fusion Destiny, which keeps conversion dependent on a small number of enablers. Its interaction is dense (12 hand traps and 11 negation-text cards, Inferred), which lifts end-board quality, but no combo boards were recorded, so conversion and median output are text-only estimates. The list is legal in size (53 Main, 15 Extra, 0 Side) but runs 3 copies of Ash Blossom & Joyous Spring where OCG allows 2, so it is Illegal and capped at 30 as a theoretical, structural-only read. The absence of a Side Deck and of any tournament or meta sample caps post-side and matchup scores, so the deck is pulled down on those dimensions.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in a 5-card hand) ~0.77; single Polymerization limits fusion starts (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Many searchers offset by 12 hand traps and 23 Spells, with some dead cards outside a HERO board (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling is a text-only read of Vision HERO Faris into Trinity and Dominance (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards; median output is unknown and inferred only from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps and Destiny Denier/Malicious recursion give some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from the GY via A Hero Lives and Destiny HERO monsters gives some grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 12 hand traps, 11 negation-text cards and 20 removal-text cards give dense interaction (Inferred)
D8 Going-Second & Board-Breaking Power 50 Hand-trap density helps on the going-second turn; no board-breaker count or going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 2500 to 2900 ATK Fusion bosses are present, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 60 53 Main with a copy histogram of 12 singles, 4 doubles and 11 triples is compact, but the 3-copy Ash is over the limit (Verified)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards (12 Fusion, 3 Link) with flexible bosses, but only 1 Polymerization enables them (Verified)
D12 Side Deck Adaptability 10 No Side Deck, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share sample; format fit is Provisional
D14 Pilotability & Error Tolerance 50 Multi-step Fusion lines with several decision points, but the text is readable (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Legality exposure (over copy limit) (-8); No Side Deck (-4). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = ~38; Illegal cap applied -> 30. Theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher set (13 searcher-text cards) gives a high chance of a live turn-1 search
  • 12 hand traps and 11 negation-text cards give layered interaction
  • Extra Deck has 12 Fusion and 3 Link bosses with several 2500 to 2900 ATK options, so the late game has range
  • Compact 53-card Main with a legal size

Weaknesses

  • Illegal as built: 3 copies of Ash Blossom & Joyous Spring against an OCG limit of 2
  • No Side Deck, so best-of-3 adaptation is absent
  • Only 1 Polymerization and 1 Miracle Fusion for a Fusion-heavy Extra Deck
  • Only 5 of 15 usage-stat core cards are present (33.3%), so the list deviates from the common build

Critical choke points

  • Single Polymerization (plus 1 Miracle Fusion) gates most Fusion lines
  • Mask Change is the only route to the Masked HERO bosses (Dark Law, Blast, Acid)
  • Starter reliance on Vision HERO Faris and E - Emergency Call for the turn-1 search
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring (none; reduce to 2 copies) Restores legality: OCG Semi-Limited allows 2 copies, and the deck currently runs 3
2 Off-core slot (choose from the 3 copies of a low-impact card) Side Deck of up to 15 cards No Side Deck means no post-side adaptation (D12 = 10)
3 1x Destiny Draw 1x Polymerization Adds a second fusion enabler for a Fusion-heavy Extra Deck (Inferred; no combo data to confirm)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring at 3 copies vs OCG Semi-Limited limit of 2; Main 53 (within 40-60), Extra 15 (within 0-15), Side 0 (within 0-15); Extra Deck breakdown: 12 Fusion, 3 Link; Usage stats: 5 of 15 core cards present (33.3%)
  • Inferred: Searcher access P(>=1 in hand5) ~0.77; Hand-trap P(>=1 in hand6) ~0.80 with a going-second interaction density read; Midrange primary strategy from the Fusion engine plus searchers and hand traps; Structural 51 and TR 45 from the Midrange profile
  • Provisional: Meta Power (null) and D13 format fit, no dated meta sample supplied
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, starter or brick rates) Archetype label 'Heroic' does not match the card archetype sub-families, so purity and usage comparisons are approximate Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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