Heroic Deck #772682 — Yu-Gi-Oh! OCG
53 Main, 15 Extra, incl. Vision HERO Faris x3, Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (53)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Decider x1
- Destiny HERO - Denier x1
- Destiny HERO - Drawhand x1
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Malicious x2
- Destiny HERO - Plasma x1
- Elemental HERO Liquid Soldier x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x2
- Vision HERO Faris x3
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- A Hero Lives x3
- D - Force x3
- Destiny Draw x3
- E - Emergency Call x3
- Fusion Destiny x3
- Lightning Storm x2
- Mask Change x3
- Miracle Fusion x1
- Polymerization x1
- Reinforcement of the Army x1
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Destiny HERO - Dangerous x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dystopia x1
- Elemental HERO Absolute Zero x1
- Elemental HERO Escuridao x1
- Elemental HERO Sunrise x1
- Masked HERO Acid x1
- Masked HERO Blast x1
- Masked HERO Dark Law x2
- Vision HERO Trinity x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 52 |
| Going Second | 47 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon HERO boss monsters from the Extra Deck (Vision HERO Trinity, Destiny HERO - Dominance, Destiny HERO - Dystopia, Masked HERO Dark Law via Mask Change); Link and Fusion follow-up: Xtra HERO Cross Crusader and Destiny HERO - Destroyer Phoenix Enforcer
- Turn 1 (going first): Search and open with Vision HERO Faris, E - Emergency Call, or Destiny Draw to reach Polymerization or Fusion Destiny, then Fusion Summon a boss from the Extra Deck
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle & Haunted Mansion, Infinite Impermanence, Evenly Matched) to slow the opponent, then convert with a Fusion or Link summon
- Recovery: Recur HERO monsters from the GY with Destiny HERO - Denier, Destiny HERO - Malicious and A Hero Lives; Destiny HERO - Dark Angel negates Spell effects from the GY side
- After siding: None: the list runs no Side Deck, so there is no post-side plan
Why it scores here
The score is set on the list as a system, not by averaging card scores and not by the archetype's popularity. The deck reliably opens a searcher turn (about 77% for at least one searcher in a 5-card hand, Inferred), and its Fusion engine runs a single Polymerization plus three Fusion Destiny, which keeps conversion dependent on a small number of enablers. Its interaction is dense (12 hand traps and 11 negation-text cards, Inferred), which lifts end-board quality, but no combo boards were recorded, so conversion and median output are text-only estimates. The list is legal in size (53 Main, 15 Extra, 0 Side) but runs 3 copies of Ash Blossom & Joyous Spring where OCG allows 2, so it is Illegal and capped at 30 as a theoretical, structural-only read. The absence of a Side Deck and of any tournament or meta sample caps post-side and matchup scores, so the deck is pulled down on those dimensions.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher in a 5-card hand) ~0.77; single Polymerization limits fusion starts (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Many searchers offset by 12 hand traps and 23 Spells, with some dead cards outside a HERO board (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is a text-only read of Vision HERO Faris into Trinity and Dominance (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No recorded boards; median output is unknown and inferred only from starter diversity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Hand traps and Destiny Denier/Malicious recursion give some redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion from the GY via A Hero Lives and Destiny HERO monsters gives some grind; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 12 hand traps, 11 negation-text cards and 20 removal-text cards give dense interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand-trap density helps on the going-second turn; no board-breaker count or going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Several 2500 to 2900 ATK Fusion bosses are present, but no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 53 Main with a copy histogram of 12 singles, 4 doubles and 11 triples is compact, but the 3-copy Ash is over the limit (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is 15 cards (12 Fusion, 3 Link) with flexible bosses, but only 1 Polymerization enables them (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck, so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or meta-share sample; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Fusion lines with several decision points, but the text is readable (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Legality exposure (over copy limit) (-8); No Side Deck (-4). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = ~38; Illegal cap applied -> 30. Theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher set (13 searcher-text cards) gives a high chance of a live turn-1 search
- 12 hand traps and 11 negation-text cards give layered interaction
- Extra Deck has 12 Fusion and 3 Link bosses with several 2500 to 2900 ATK options, so the late game has range
- Compact 53-card Main with a legal size
Weaknesses
- Illegal as built: 3 copies of Ash Blossom & Joyous Spring against an OCG limit of 2
- No Side Deck, so best-of-3 adaptation is absent
- Only 1 Polymerization and 1 Miracle Fusion for a Fusion-heavy Extra Deck
- Only 5 of 15 usage-stat core cards are present (33.3%), so the list deviates from the common build
Critical choke points
- Single Polymerization (plus 1 Miracle Fusion) gates most Fusion lines
- Mask Change is the only route to the Masked HERO bosses (Dark Law, Blast, Acid)
- Starter reliance on Vision HERO Faris and E - Emergency Call for the turn-1 search
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | (none; reduce to 2 copies) | Restores legality: OCG Semi-Limited allows 2 copies, and the deck currently runs 3 |
| 2 | Off-core slot (choose from the 3 copies of a low-impact card) | Side Deck of up to 15 cards | No Side Deck means no post-side adaptation (D12 = 10) |
| 3 | 1x Destiny Draw | 1x Polymerization | Adds a second fusion enabler for a Fusion-heavy Extra Deck (Inferred; no combo data to confirm) |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring at 3 copies vs OCG Semi-Limited limit of 2; Main 53 (within 40-60), Extra 15 (within 0-15), Side 0 (within 0-15); Extra Deck breakdown: 12 Fusion, 3 Link; Usage stats: 5 of 15 core cards present (33.3%)
- Inferred: Searcher access P(>=1 in hand5) ~0.77; Hand-trap P(>=1 in hand6) ~0.80 with a going-second interaction density read; Midrange primary strategy from the Fusion engine plus searchers and hand traps; Structural 51 and TR 45 from the Midrange profile
- Provisional: Meta Power (null) and D13 format fit, no dated meta sample supplied
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, starter or brick rates) Archetype label 'Heroic' does not match the card archetype sub-families, so purity and usage comparisons are approximate Meta Power is Provisional unless a dated metagame sample is supplied
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