Heroic Deck #772676 — Yu-Gi-Oh! OCG
50 Main, 17 Extra, incl. Cross Keeper x3, Ash Blossom & Joyous Spring x3, A Hero Lives x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (50)
- Cross Keeper x3
- Elemental HERO Blazeman x1
- Elemental HERO Liquid Soldier x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Spirit of Neos x2
- Elemental HERO Stratos x1
- Neo-Spacian Air Hummingbird x1
- Neo-Spacian Aqua Dolphin x1
- Neo-Spacian Dark Panther x1
- Neo-Spacian Grand Mole x1
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- A Hero Lives x3
- E - Emergency Call x3
- EN - Engage Neo Space x3
- EN Shuffle x3
- Harpie's Feather Duster x1
- Instant Contact x3
- Mask Change x3
- Miracle Fusion x1
- Neos Fusion x3
- Polymerization x1
- Reinforcement of the Army x1
- Twin Twisters x2
- Favorite Contact x2
- Infinite Impermanence x2
Extra Deck (17)
- Elemental HERO Absolute Zero x1
- Elemental HERO Brave Neos x2
- Elemental HERO Cosmo Neos x1
- Elemental HERO Dark Neos x1
- Elemental HERO Escuridao x1
- Elemental HERO Flame Wingman x1
- Elemental HERO Grand Neos x1
- Elemental HERO Nebula Neos x1
- Elemental HERO Shining Neos Wingman x2
- Elemental HERO Storm Neos x1
- Elemental HERO Sunrise x1
- Masked HERO Acid x1
- Masked HERO Dark Law x2
- Xtra HERO Infernal Devicer x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.2 |
| Going First | 50 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Tempo, Stun
- Format: ocg
Legality
Main 50 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon a 2500-3500 ATK Elemental HERO or Neo-Spacian boss (Neos-based Fusion/Contact lines such as Cosmo Neos, Storm Neos, Shining Neos Wingman, Absolute Zero); Board wipe or spell/trap sweep from Absolute Zero, Acid and Storm Neos, then attack through hand-trap-protected boards
- Turn 1 (going first): Search with Elemental HERO Shadow Mist, Blazeman, E - Emergency Call or Reinforcement of the Army, then Polymerization or Contact-spell Fusion into a boss while holding Ash Blossom or Ghost Belle for the opponent's response
- Turn 2 (going second): Hold 2 to 3 hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence) to break the opponent's first combo, then Fusion Summon through the cleared board
- Recovery: Cross Keeper recursion from the GY, Spirit of Neos searches, and Liquid Soldier draws rebuild the Elemental HERO and Neo-Spacian bodies
- After siding: Not evaluable: side deck is empty (0 cards), so no post-side plan exists
Why it scores here
The deck's structural read rests on its system: a 12-card searcher text group gives a 76% chance of at least one searcher in an opening 5, so the Elemental HERO engine usually starts, but the single-copy Elemental HERO Neos is the choke point for most Neos Fusion and Instant Contact lines, which caps reliability. Its interaction suite (Ash Blossom, Ghost Belle, Infinite Impermanence, Twin Twisters, Storm Neos, Absolute Zero) gives strong end-board and going-second resilience, and the 2500 to 3500 ATK bosses give closing power. Scores were set by reading the list and its probabilities, not by averaging card scores, and no recorded boards, tournament results or win rates exist, so the median and matchup dimensions are inferred or provisional. The list is illegal: Ash Blossom is over its copy limit and the Extra Deck holds 17 cards against a maximum of 15, so the final score is capped at 40 and the evaluation is theoretical and structural only. Archetype popularity was not credited.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least 1 searcher in opening 5) ≈ 0.76 across 12 searcher-text cards; Elemental HERO Neos is 1 copy, so Neos-dependent Contact lines are unreliable (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Heavy spell density (27 Spells, 31 Level-0 cards) and 13 single-copy cards; Contact spells are dead without Neos or Neo-Spacian on field (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; text-only read shows Neos-based Fusion and Contact ceilings reaching 2500 to 3500 ATK bosses with board wipes (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combo data; median is unknown and set near the midpoint because Neos dependence lowers typical output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 7 hand traps and 13 negation-text cards give multiple independent answers, plus Spirit of Neos defensive summon and Cross Keeper GY recursion (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Cross Keeper GY recursion, Liquid Soldier draw and Spirit of Neos searches recover card economy; no net advantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom, Ghost Belle, Infinite Impermanence, Twin Twisters and Storm Neos plus Absolute Zero destroy-all give layered end-board interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand traps (P ≥1 hand trap in 6 cards ≈ 0.62) and destroy-all bosses challenge established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Boss ATK reaches 2500 to 3500 (Cosmo Neos 3500) with direct-attack and damage text (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 50 main cards with 3 copies of Ash Blossom (over limit) and 13 single-copy cards; compactness is weak for a 40-card-minimum-to-60 OCG main (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck 17 exceeds the 15 maximum; 16 Fusion and 1 Link with several single-copy bosses that compete for the same Neos materials (Verified count, Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 cards), so there is no post-side adaptability (Verified count) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample, so matchup and format fit are provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Neos chains, Contact-spell conditions and several hand-trap timing decisions raise error risk (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 55.2, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (illegal copy count) (-4); Unrecoverable choke point (-3); Extra Deck over size limit (-3); Illegal-list cap (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 53.2, then modifiers -10 = 43.2, then illegal-list cap applied = 40
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (12 cards) makes an opening hand usually find an engine starter
- Layered interaction: 7 hand traps plus destroy-all and spell/trap sweepers
- High-ATK bosses (2500 to 3500) with multiple Fusion routes
Weaknesses
- Illegal list: Ash Blossom over copy limit and Extra Deck over size
- Single-copy Elemental HERO Neos gates several lines
- No side deck, so no post-side adaptability in best-of-3
- Oversized main deck (50 cards) with many single-copy cards
Critical choke points
- Elemental HERO Neos (1 copy) for Neos Fusion, Instant Contact and Neos Extra Deck summons
- Extra Deck of 17 cannot be legally built as listed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None needed; the list is then at 2 copies and legal on copy limit | Fixes the copy-limit violation that makes the list Illegal |
| 2 | 1 Extra Deck Fusion monster (for example Elemental HERO Flame Wingman) | None needed; Extra Deck becomes 16 (still 1 over), so a second removal is required | Extra Deck must be 15 or fewer for OCG legality; remove 2 Extra Deck cards to reach 15 |
| 3 | None | A 15-card side deck | Side deck is empty; a side plan is needed for best-of-3 adaptability (D12) |
Evidence & confidence
- Verified: Legality: Ash Blossom 3 copies vs legal 2 (Semi-Limited); Extra Deck 17 vs max 15; Main 50 within 40-60; Side 0; Card text and stats for all listed cards; Hand-trap, searcher and removal text counts from the evidence pack
- Inferred: Opening-hand searcher probability (0.763) and Neos starter access (≈0.10); Going-second hand-trap probability (0.616); Strategy read: Combo primary, Tempo and Stun secondary; Dimension scores for D1 to D11 and D14
- Provisional: Meta Power (null) and D13 matchup and format fit (no dated metagame sample)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Side deck is empty; post-side plan cannot be evaluated Meta Power is Provisional without a dated metagame sample
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