Heroic Deck #772675 — Yu-Gi-Oh! OCG

41 Main, 14 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Winged Kuriboh Sabatiel LV10 x3. Created Oct 21, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
54± 6/ 100
Power Score
Structural 60
Reliability 52
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.7
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a high-ATK Destiny HERO or Contrast HERO Chaos (Destro-Dogma 3400, Dusktopia 3000, Chaos 3000, Dystopia 2800) off Fusion Destiny and Polymerization / Super Polymerization, then protect the board with hand traps and negates.; Dreadnought Master (2800 DEF) and Starving Venom Fusion Dragon as additional fusion closers; Denier and Dusk Crow give recursion and extra Destiny HERO bodies.
  • Turn 1 (going first): Open a searcher (Sabatiel, Doom Overlord, Furnace, Dreadnought Servant or Terraforming for Dark City), reach Fusion Destiny or Polymerization, and make one Fusion Summon with hand traps held back for the opponent's first answer.
  • Turn 2 (going second): Use the six-card hand to hold 1-2 of the 10 hand traps (Impermanence, Ash, Dominus Impulse, Droll, Maxx C, Ghost Ogre), answer the opponent's board, then rebuild with a fusion through the Extra Deck.
  • Recovery: Recover through Denier (returns a Destiny HERO to the top of the Deck), Dusk Crow and Dark City recursion, and Furnace/Doom Overlord searches from the GY and Deck.
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan. The list has no declared sideboarding route for matchups.

Why it scores here

The deck's structural score comes from the system: a searcher-dense opening (P(at least one searcher in a 5-card hand) ≈ 0.91; archetype core ≈ 0.93) feeds Fusion Destiny and Polymerization into a deep Extra Deck with several 2800-3400 ATK fusion closers, and 10 hand traps plus several negates give the board real interaction (Inferred). Ceiling is scored on the Extra Deck's closing power and on fusion access, not on any recorded board, because the export contains zero combos. Median output is scored at 50 because there is no evidence of what the deck usually produces. Popularity did not earn points: the Heroic archetype shows 66.7% core presence in the usage stats, which confirms the list is real but does not make it strong. Card scores were not averaged; the Structural number is a weighted blend of the 14 system dimensions. The large penalty is in side deck adaptability: with zero side cards, there is no post-side plan at all.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher in 5-card opening) ≈ 0.91; Fusion Destiny x3 and Polymerization x1 provide the fusion starter; 16 singleton slots reduce consistency (Inferred).
D2 Opening-Hand Quality & Brick Management 55 Ten hand traps plus Droll, Maxx C and Ghost Ogre create dead-in-hand risk with no combo data to measure it (Inferred).
D3 Combo Conversion & Ceiling 62 Extra Deck ceiling is high (Destro-Dogma 3400, Dusktopia 3000, Chaos 3000), but no recorded boards exist to confirm conversion (Inferred).
D4 Combo Floor & Median Output 50 No combos supplied, so floor and median are unknown and held near neutral (Inferred; provisional).
D5 Interruption Resilience & Route Redundancy 66 Two Ash Blossom, three Impermanence, Droll, Ghost Ogre and two Dominus Impulse give layered interruption; Denier and Dusk Crow give recursion (Inferred).
D6 Resource Economy, Recovery & Grind 58 Dark City recursion, Denier and Dusk Crow regenerate resources, but fusion uses many cards per turn (Inferred).
D7 End-Board & Interaction Quality 74 Ten hand traps plus Chaos, Venom and Dragostapelia negates give broad end-board interaction; no faceDownST or boss-count data (Inferred semantic).
D8 Going-Second & Board-Breaking Power 70 Hand-trap coverage for going second is strong: P(at least one hand trap in 6-card hand) ≈ 0.84; fusion removal (Destro-Dogma) adds board breaking (Inferred).
D9 Offensive Pressure & Closing Power 72 End-board ATK reaches 2800-3400 with Chaos, Destro-Dogma, Dusktopia and Starving Venom (verified card text and stats).
D10 Main Deck Efficiency & Flexibility 50 41 main with 25 distinct cards; 16 singletons and 55 off-archetype copies (including 3 Mulcharmy Fuwalos and 3 Winged Kuriboh Sabatiel) lower compactness (verified composition).
D11 Extra Deck Efficiency & Coverage 60 14/15 Extra slots are used with 12 fusion and 2 link; Destroyer Phoenix and Dark Law (core, 59.7% and 62.3% inclusion) are absent (verified stats).
D12 Side Deck Adaptability 18 Side deck is empty (0 of up to 15 slots), so there is no post-side adaptability for best-of-3 (verified).
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup fit is neutral and provisional.
D14 Pilotability & Error Tolerance 40 Multi-step fusion lines with several decision points and two key hand traps to hold make the deck demanding to pilot (Inferred from examples; no combo sample).

How the score was computed

Strategy profile: Midrange. Structural ≈ 59.7, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflicts (-2); banlist exposure (-1); unverified summon route (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-4) = 0.80*59.7 + 0.20*52 - 4 ≈ 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher set (Sabatiel, Doom Overlord, Furnace, Dreadnought Servant, Terraforming, Fusion Destiny) gives a high chance to find a starter.
  • Ten hand traps and multiple negates give layered interruption, especially for going second.
  • Extra Deck closing power is high (Destro-Dogma 3400, Dusktopia 3000, Chaos 3000, Venom 2800).

Weaknesses

  • No side deck, so there is no post-side plan in a best-of-3 format.
  • Off-archetype and singleton density (16 singles, 3 Mulcharmy, 3 Kuriboh) reduces compactness.
  • No combo evidence, so ceiling and median output cannot be measured.
  • Dreadmaster route depends on a summon path that is not in the deck.

Critical choke points

  • Fusion Destiny and Polymerization / Super Polymerization are the main fusion access; if the hand has no fusion enabler, the Extra Deck is dead.
  • Ten hand traps compete for hand space, so holding them can leave the opening hand without a starter.
Priority Remove Add Reason
1 None (no side deck registered) Add a side deck of up to 15 cards The deck has no post-side plan (side_count 0), so D12 is the largest gap; a side is the cheapest fix for best-of-3.
2 One Mulcharmy Fuwalos Destroyer Phoenix Enforcer (or Xtra HERO Wonder Driver) Usage stats show Destroyer Phoenix Enforcer at 59.7% and Wonder Driver at 55.8% inclusion, both absent here; this aligns the deck with the archetype core (verified stats).
3 Destiny HERO - Dreadmaster (x1) or its tribute dependency Clock Tower Prison, or drop Dreadnought Master to 1 copy Dreadmaster's summon route is not in the list, so one Dreadnought Master may be dead in the Extra Deck (Inferred).

Evidence & confidence

  • Verified: Legality status Legal, 41 main / 14 extra / 0 side within OCG size rules.; All restricted cards are within legal copies (Limited 1, Semi-Limited 2).; Hand-trap count 10; searcher-text count 15; archetype purity 0% exact-name.; Usage stats: Destroyer Phoenix Enforcer 59.7% and Dark Law 62.3% inclusion, absent from this list.
  • Inferred: Consistency: P(searcher) ≈ 0.91, P(hand trap in 6) ≈ 0.84 (hypergeometric estimates).; Interaction density is high from hand-trap and negate text, but not counted from boards.; Dreadmaster summon-route gap (excerpt-limited).
  • Provisional: Meta Power is null: no dated metagame sample.; Matchup fit (D13) is neutral because there is no tournament link.
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates). Meta Power is provisional unless a dated metagame sample is supplied. No side deck, so post-side performance and matchup adaptability cannot be assessed.

More OCG Info

Heroic

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