Jinzo Deck #772659 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Jinzo OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 50
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 65
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz/Link boss pressure from the Extra Deck (K9-X Werewolf, Number C104 Umbral Horror Masquerade Victory, Divine Arsenal AA-ZEUS) after the K9 and Dark Time Wizard engines open; Dark Time Wizard-linked Fusion (Red-Eyes Black Dragon Exceed) and Xyz Summon chains through Mulcharmy and K9 material
  • Turn 1 (going first): Open an engine starter (K9-66b Lantern, Dark Time Wizard, Alligator's Dragon Knight, or Mulcharmy) and hold a hand trap such as Ash Blossom or Infinite Impermanence for the opponent's first activation; only about 0.25 of hands contain any single 3-copy card
  • Turn 2 (going second): Use the six-card hand to present a hand trap (about 0.89 chance of at least one) and then rebuild through the searcher or Mulcharmy draw effects
  • Recovery: Searchers (K9-66a Jokul, Dark Time Wizard, Chaotic Elements, A Case for K9) and the Graveyard-based Foolish Graverobber recycle the engine after the first interruption
  • After siding: Not available: Side Deck size is 0, so there is no post-side plan in the evidence

Why it scores here

The deck is scored as a system: it reliably reaches an engine starter (about 0.93 chance of at least one archetype-core card in the opening five) and has 16 hand traps plus 8 negation-text cards that give it strong interaction on the opponent's first plays. Its weaknesses are fragmented engine coherence (only 0% exact-archetype purity, with 70 copies spread over Dark Time Wizard, K9, Mulcharmy, Magician, and other sub-archetypes), a high brick and conditional-starter risk, and no side deck, so there is no post-side adaptation. Strong Extra Deck boss options and going-second hand-trap density raise the structural score, but no recorded combos, no guides and no tournament data exist, so ceiling and median are text-based inference only. The list is Illegal under OCG copy limits (three copies each of Ash Blossom and K9-17 Izuna against a limit of two), so the Final Contextual score is capped low and the evaluation is structural only; popularity did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in 5-card opener) ~0.93 over 22 core copies; P(>=1 searcher-text card) ~0.76; engine split across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Many conditional starters (K9 summon needs opponent's hand size, DTW needs other DTW text), 16 hand traps that can be dead when no line is open; 3-copy singletons limit redundancy (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards, so ceiling is judged from card text: K9 and DTW chains reach 3000+ ATK Xyz/Fusion bosses (Inferred)
D4 Combo Floor & Median Output 45 combo data absent; median output estimated from copy-limited engine coherence and frequent interruption (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent starters and recovery searchers (Foolish Graverobber, Jokul, Chaotic Elements) offset by a single-deck engine split (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (13 texts) and recursion help card economy, but many hand-dependent starters spend resources quickly (Inferred)
D7 End-Board & Interaction Quality 75 16 hand traps, 8 negation-text cards and 24 removal-text cards provide breadth and layering on the opponent's board (Verified flags + Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap probability ~0.89 and multiple boss Xyz/Link options challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 65 Several Xyz/Link bosses at 2500-3300 ATK with piercing or multi-attack text (K9-X Werewolf, Number C104 Victory) (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 55 Main cards with 28 distinct cards, 12 singletons and many 3-copy staples; slot use is coherent but cross-archetype (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots including Xyz, Link and Fusion options; access depends on K9 and DTW engine lines, with some dependence on Link-only enablers (Inferred)
D12 Side Deck Adaptability 10 Side Deck size is 0, so no side-deck plan exists; scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share; format fit remains Provisional without a dated sample (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step conditional lines and many hand-trap timing decisions raise decision load (Inferred)

How the score was computed

Strategy profile: 0.85 Midrange / 0.15 Stun (Inferred). Structural ≈ 55, Going First ≈ 50, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-12); No side deck (-3); Engine coherence split (-3). Final formula: Illegal cap applied: uncapped 0.80*Structural(55)+0.20*TournamentReliability(45)=53, capped to 35 as a theoretical/structural-only score; Meta Power provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (16 hand traps, 8 negation texts)
  • High archetype-core probability in the opening hand (~0.93)
  • Extra Deck offers several 2500-3300 ATK Xyz/Link bosses

Weaknesses

  • Illegal under OCG copy limits (Ash Blossom x3 and K9-17 Izuna x3 against a limit of 2)
  • Low engine coherence: 0% exact-archetype purity across several sub-archetypes
  • No side deck, so no best-of-3 adaptation
  • No recorded combos or tournament data to validate the ceiling

Critical choke points

  • Conditional K9 and Dark Time Wizard starters that depend on opponent hand size or other DTW-text cards
  • Single-copy Link enablers (S:P Little Knight, Droll & Lock Bird) with no redundancy
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring and one copy of K9-17 Izuna Two legal replacements chosen by the owner, within the 55-card Main limit Clears the two copy-limit violations so the list becomes legal; without this the score stays capped
2 One sub-archetype staple outside the K9 or Dark Time Wizard core A card that continues the dominant engine Improves engine coherence (exact purity 0%)

Evidence & confidence

  • Verified: Legality status Illegal with two copy-limit violations (Ash Blossom, K9-17 Izuna); Main 55 and Extra 15 are within OCG size rules; Side 0; Banlist: Limited/Semi-Limited statuses for listed restricted cards; Card stats and text excerpts from the evidence pack
  • Observed: Usage: 10 of 14 core cards present (71.4%)
  • Inferred: Consistency estimates from hypergeometric draw odds; Interaction breadth read from text role hints; Going-first and going-second estimates
  • Provisional: Meta Power and format fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power provisional without a dated metagame sample No side deck, so post-side performance is unknown

More OCG Info

Jinzo

Jinzo Breakdown

 
 

 

 

 

 

 

 
 

 

 
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