Rokket Deck #772653 — Yu-Gi-Oh! OCG

50 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Parallel eXceed x3, Raidraptor - Strangle Lanius x3. Created Oct 21, 2026 by YGO Mod.

Deck Rokket OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
32± 8/ 100
Power Score
Structural 46
Reliability 38
Going First 40
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 40
Going Second 48
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 51 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz/Link board pressure from mixed Rokket, Raidraptor, Time Thief and Phantom Knights engines (Inferred; no recorded boards); Late-game Xyz beatsticks such as Arc Rebellion Xyz Dragon and Divine Arsenal AA-ZEUS (Inferred)
  • Turn 1 (going first): Open with a Time Thief, Raidraptor or Phantom Knights starter and hope the hand contains a second engine piece; with 5 cards this is unreliable (Inferred)
  • Turn 2 (going second): Use the 12 hand traps (about 82% chance of at least one in six cards) to stop the opponent's first play, then build a board from the Extra Deck (Inferred)
  • Recovery: Recur Time Thief and Raidraptor monsters from the GY through their own Xyz effects; the recursion is spread across several archetypes (Inferred)
  • After siding: Not applicable: the deck runs an empty Side Deck, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its card ratings. Its consistency is weak: the exact Rokket archetype covers only 7 of 51 Main Deck cards (10.6% exact-name purity), and 16 of the 29 distinct Main cards are singletons, so the opening hand often lacks a live engine. Its strongest areas are interaction and going-second resilience: 12 hand traps and 14 negation-text cards give it about an 82% chance of at least one hand trap in six cards, which keeps it in the playable range. Offensive closing power depends on Extra Deck Xyz and Link monsters that are not confirmed by any recorded board, so the ceiling is inferred and the median is unknown. The deck is Illegal (Ash Blossom & Joyous Spring is run 3 times against a limit of 2), so it is capped at a low score and the result is structural-only. Popularity and archetype usage did not earn points: 25 of the 25 listed core cards are absent from this list, and the Rokket core is largely missing.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one Ash Blossom in five cards) ≈ 0.27; archetype-core group P(at least one in five) ≈ 0.54; only 7 exact-Rokket Main cards (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Archetype-core proxy brick rate ≈ 0.46 in a five-card hand; many singleton engine pieces from different archetypes (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so the ceiling rests on card-text reads of Xyz and Link chains (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence has zero boards, so the median is unknown and set low by default (Provisional)
D5 Interruption Resilience & Route Redundancy 55 12 hand traps and several independent Xyz and Link routes give redundancy across families (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion comes from several sub-archetype GY effects, but no resource signature is recorded (Inferred)
D7 End-Board & Interaction Quality 60 Negation text on 14 cards and removal text on 20 cards, including Harpie's Feather Duster and Tornado Dragon (Inferred from card text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage ≈ 0.82 for six cards; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 50 Extra Deck offers Arc Rebellion Xyz Dragon at ATK 3000 and Divine Arsenal AA-ZEUS at ATK 3000; closing reliability is unverified (Inferred)
D10 Main Deck Efficiency & Flexibility 40 51 Main cards with 29 distinct names, 16 singletons and about 10.6% exact-archetype purity; one passcode unresolved (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards (11 Xyz, 4 Link) with no single mandatory card and varied routes (Verified counts)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so there is no adaptation (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample; the Illegal list reduces format fit (Provisional)
D14 Pilotability & Error Tolerance 35 Several engines from different families and multi-step Xyz and Link chains (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-6); engine_conflicts (-4); unresolved_card (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*46 + 0.20*38 = 44.4, then modifiers -12, then Illegal cap applied (structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.54 · key two-card combo ≈ — · full-brick estimate ≈ 0.46 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 12 hand traps and 14 negation-text cards give strong going-second interaction
  • Several independent Xyz and Link routes provide some redundancy
  • Extra Deck has high-ATK closers (Arc Rebellion Xyz Dragon, Divine Arsenal AA-ZEUS)

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
  • Exact archetype purity is 10.6%, so the engines do not reliably combine
  • No Side Deck, so there is no post-side adaptation
  • No recorded boards, so the ceiling and median are unverifiable

Critical choke points

  • Opening hand needs a live Xyz or Link starter; about 46% of five-card hands have no archetype-core card
  • Ash Blossom count exceeds the legal limit, so the list cannot be played as built
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal card or a Side Deck slot Fixes the copy-limit violation so the list can be evaluated as legal
2 Unresolved passcode 10443957 A verified card Removes the unknown Main Deck card so the list can be fully checked
3 Off-archetype singletons outside the chosen engine More copies of one engine's core cards Raises engine consistency and reduces brick rate

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring run 3 against a limit of 2; 51 Main, 15 Extra, 0 Side counts within the OCG size rules; Archetype spread: Time Thief 16, Raidraptor 10, Phantom Knights 8, Rokket 7, generic 19
  • Inferred: Engine consistency and brick-rate estimates; Going-second hand-trap estimate; Extra Deck closing reads from card text
  • Provisional: Meta Power and format fit (no dated sample or tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent One passcode (10443957) could not be resolved to a card and was counted as Main No win-rate telemetry exists for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Rokket

Rokket Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top