Red-Eyes Deck #772646 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Black Metal Dragon x3, Bystial Saronir x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Red-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 48
Reliability 30
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Large Synchro/Link Dragon boss (Bystial Dis Pater, Chaos Angel, Red-Eyes Black Fullmetal Dragon, Crimson Dragon) reached through a mixed Bystial/Dragon/Chaos resource chain. Route reliability is Inferred from text only.; Bystial recursion and banish-from-GY Special Summons (Saronir, Druiswurm, Baldrake, Magnamhut) building multiple boards over several turns.
  • Turn 1 (going first): Open a Dragon or Bystial starter, use Branded Regained or Etude of the Branded to draw and Synchro, and hold Ash Blossom or Effect Veiler for the first opposing activation. The deck has no single reliable T1 starter, so this line is Inferred and fragile.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru) to disrupt the opponent's first board, then rebuild from the GY through Bystial Saronir or Baldrake. The 6-card hand has the stronger interaction odds, but there is no side deck to adapt it.
  • Recovery: Recover through GY-based Bystial and Branded effects (Druiswurm, Saronir, Baldrake, Branded Beast, Dragon Ravine). Recovery depends on the Bystial sub-count, which is only 11 of 55 Main Deck cards.
  • After siding: None. The Side Deck is empty (0 cards), so there is no post-side plan.

Why it scores here

The deck reaches its scores through interaction and a high-ceiling finisher pool, not through a consistent engine. Its 17 searcher-text cards and 11 hand traps give a strong chance of seeing an answer or a search in the opening hand (P≥1 searcher in 5 ≈ 0.86, Inferred), so interaction quality (D7) and closing power (D9) are its best-supported dimensions. Starter access and brick management score low because the 55-card Main Deck mixes Bystial (11), Red-Eyes exact-name (5), Branded, Chaos, Hieratic, Mulcharmy, Starliege and Dragunity cards, with 24 singletons and only 7.1% exact-archetype purity; no single starter is reliable. No combos were recorded, so the ceiling and median (D3, D4) are text-only inference, and the score does not come from averaging card scores. Popularity was not credited: the Red-Eyes label and the 3 core usage cards, of which only Droll & Lock Bird is present, do not make the list strong. The list is Illegal (Ash Blossom at 3 copies vs a limit of 2, and The Bystial Lubellion at 3 copies vs a limit of 1), so the structural score is shown for transparency only and the final score is capped at 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 Only 11 Bystial and 5 exact Red-Eyes cards form a fragmented starter set; P(≥1 hand-trap or searcher in 5 cards) is high, but P(a Bystial starter live in 5) is modest and no card is a reliable T1 starter (Inferred).
D2 Opening-Hand Quality & Brick Management 35 24 singleton off-archetype cards and 3 engine colours in one 55-card Main Deck raise brick and conflicting-hand risk; 11 hand traps soften it on the draw (Inferred).
D3 Combo Conversion & Ceiling 55 No parseable boards; the ceiling is read from text only. Bystial GY-banish Special Summons and Chaos Space chains give a real ceiling to a 3500-ATK finisher (Inferred, no observed boards).
D4 Combo Floor & Median Output 40 No recorded boards, so the median output cannot be measured; the fragmented starter set implies a lower typical output than the ceiling (Inferred).
D5 Interruption Resilience & Route Redundancy 50 11 hand traps and multiple GY-based Special Summon routes (Saronir, Druiswurm, Baldrake, Ghost Ogre) give some recovery after a single interruption (Inferred).
D6 Resource Economy, Recovery & Grind 50 Recursion exists (Branded Regained, Etude, Dragon Ravine, Black Metal searches), but resource spend is high and no resource signature was recorded (Inferred).
D7 End-Board & Interaction Quality 72 17 negation-text cards and 26 removal-text cards, including Solemn Judgment, Harpie's Feather Duster and Lightning Storm, give layered end-board interaction (Inferred semantic read of card text).
D8 Going-Second & Board-Breaking Power 60 Feather Duster, Lightning Storm and Ash Blossom plus Lubellion/Dis Pater finishers give board-breaking on the second turn, though legality caps the usable copies (Inferred).
D9 Offensive Pressure & Closing Power 70 Chaos Angel (3500), Bystial Dis Pater (3500/3500), Red-Eyes Black Fullmetal (3400) and Crimson Dragon give a high-ceiling closing package (Verified card stats; Inferred conversion).
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards in 36 distinct names with 24 singletons, 65 off-exact-archetype copies, and 7 Spells; compactness is weak for a Toolbox list (Verified composition).
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across Synchro, Link and XYZ with 14 distinct names; flexible coverage but no clear mandatory core (Verified composition, Inferred use).
D12 Side Deck Adaptability 5 Side Deck is empty (0 cards), so there is no post-side adaptation for a best-of-3 event (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament link, no meta-share and no win-rate telemetry; format fit is provisional (Provisional).
D14 Pilotability & Error Tolerance 30 Many engines and decision points (Bystial, Branded, Chaos, Red-Eyes, Dragunity, Hieratic) and hand-trap timing make the list hard to pilot consistently (Inferred).

How the score was computed

Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-6); engine conflicts (-4); hard-garnet burden (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*48 + 0.20*30 ≈ 44, plus modifiers (≈ -12) gives ≈ 32 uncapped. Illegal-list cap applied: final = 25 (theoretical/structural-only).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 11 hand traps, 12 negation-text cards and 26 removal-text cards, including Solemn Judgment and Feather Duster.
  • Strong closing package: Chaos Angel, Bystial Dis Pater, Red-Eyes Black Fullmetal and Crimson Dragon are all 3400+ ATK or 3500 ATK.
  • High search density (17 searcher-text cards), so most opening hands can find something.

Weaknesses

  • Illegal list: Ash Blossom and The Bystial Lubellion are over the OCG copy limit.
  • No reliable T1 starter; three engines (Bystial, Red-Eyes, Chaos) plus Branded and Dragunity compete for the same slots.
  • Empty Side Deck, so no post-side plan in best-of-3 play.
  • Exact-archetype purity is 7.1%, so the Red-Eyes label does not describe the list's real engine.

Critical choke points

  • Bystial GY-banish Special Summons depend on 11 Bystial cards, and most of their starters are Limited or singletons.
  • The Extra Deck relies on Synchro/Link materials from a Main Deck that is 65 off-archetype copies.
  • Several engines need a Dragon in the GY or banished zone; without it the boss lines stall.
Priority Remove Add Reason
1 1 copy of The Bystial Lubellion (3 to 1 copies) a legal non-Limited copy count, or a Bystial/Dragon starter Fixes the OCG Limited violation so the list can be evaluated as legal.
2 1 copy of Ash Blossom & Joyous Spring (3 to 2 copies) a 2-copy-legal hand trap or a Dragon monster Fixes the Semi-Limited copy violation.
3 singleton off-archetype cards (24 singletons, e.g. Samsara Dragon, Ringowurm, Omni Dragon Brotaur) more copies of the chosen primary engine (Bystial or Red-Eyes) Reduces engine conflicts and raises starter density, which lifts D1 and D2.
4 none a 15-card Side Deck with cards that answer the deck's own weak lines A Side Deck is required for a credible D12 and a best-of-3 post-side plan.

Evidence & confidence

  • Verified: Legality: OCG Main 55 (40–60), Extra 15 (0–15), Side 0 (0–15); Illegal due to Ash Blossom (3 vs 2) and The Bystial Lubellion (3 vs 1).; Archetype purity 7.1%; Bystial 11, Red-Eyes exact 5, Branded 4, Chaos 3.; Card text for the 17 searcher-text, 11 hand-trap and 26 removal-text cards.; Usage stats: 3 core cards, 1 present (Droll & Lock Bird).
  • Inferred: P(≥1 searcher in 5) = 0.8557; P(≥1 hand trap in 6 going second) = 0.7565.; Starter access is fragmented across at least three engines.; Interaction density is high from text (negation and removal text counts).
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link.
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty; no post-side evidence No guides attached (0 mentions) Deck title is null; the deck is identified only by its exported archetype

More OCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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