Umi Deck #772623 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. First Penguin x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Umi OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Umi / Atlantis engine: Atlantis field plus Warchief, Levia-Dragon and Daedalus Link/Synchro extra-deck pressure (Inferred from card text; no combo data); Kairyu-Shin and Rage of Kairyu-Shin removal backed by Mulcharmy draw and Chengying/White Aura Whale boards (Inferred)
  • Turn 1 (going first): Open Advent of Atlantis or Call of Atlantis with Fish Sonar / Siren Vortex to reach Atlantis, then Link into Daedalus monsters (Inferred; no recorded boards)
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Solemn Judgment, Dominus Impulse, Solemn Warning) to interrupt the opponent's summons, then rebuild through Warchief and Mulcharmy draws (Inferred)
  • Recovery: Warchief and Ib / Siren Vortex recursion from GY plus Pot of Sloth card advantage (Inferred from text)
  • After siding: Not evaluable: Side Deck size is 0, so no post-side plan exists in the evidence

Why it scores here

The deck is Illegal in OCG: it runs one copy each of two Forbidden cards (Bahamut Shark and Triple Tactics Talent), so it receives a structural-only score capped low and not a normal Final Contextual score. Within that structural read, the Atlantis/Umi engine is reasonably accessible: 21 archetype-core copies give P(at least one core card in a 5-card opening hand) ≈ 0.91, and 17 searcher-text cards give ≈ 0.84 (Inferred hypergeometric estimates). Interaction is dense, with 7 hand traps and 19 negation-text cards, which supports the end-board and going-second reads. Consistency is held back by low exact archetype purity (5.6%, spread across Atlantis, Daedalus, Mulcharmy, Solemn and generic cards) and by the absence of any recorded boards, so floor and median output are unknown. The score reflects the system's structure (engine access, interaction, main deck size) and not the popularity of the Umi archetype, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 of 21 archetype-core copies in hand of 5) ≈ 0.91; searcher text 0.84 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Copy histogram 18 singletons / 3 pairs / 11 triples across 57 main; 68 off-exact-name copies lower redundancy (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards, so ceiling is text-only: Warchief, Levia-Dragon and Chengying lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor cannot be measured; scored at a conservative midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Atlantis field, Fish Sonar, Mulcharmy, First Penguin) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Sloth and Warchief/Levia-Dragon recursion support grind, but no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 62 7 hand traps and 19 negation-text cards, with Solemn/Ash/Dominus layering (Inferred semantic read, partly Verified via role tags)
D8 Going-Second & Board-Breaking Power 50 Going-second split not observed; Ash, Dominus and Solemn Warning sustain going-second interaction (Inferred)
D9 Offensive Pressure & Closing Power 58 Link/Synchro closers (Levia-Dragon, Chengying 3000 ATK, Warchief 2100) with no measured end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 57 main cards within the 40–60 OCG range, with 32 distinct and a sensible 3-copy engine core (Verified structure)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards at the maximum, with Link/Synchro/Xyz mix and 8 Link monsters (Verified structure, flexibility Inferred)
D12 Side Deck Adaptability 40 No side deck (Side Deck size 0), so no adaptability evidence (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Umi lines with several once-per-turn effects; error tolerance inferred from text (Inferred)

How the score was computed

Strategy profile: Midrange primary with Control secondary (not separately computed). Structural ≈ 53, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Structural 53 → 0.80·53 + 0.20·45 = 51.4; minus banlist-exposure modifier (−12) = 39.4; Illegal cap applied → 30 (theoretical, structural-only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine access is high (archetype-core P ≈ 0.91 in opening 5)
  • Dense interaction: 7 hand traps and 19 negation-text cards
  • Extra Deck covers Link, Synchro and Xyz with 15 slots used
  • Main deck size of 57 is inside the OCG 40–60 range

Weaknesses

  • Illegal: two Forbidden cards are run (Bahamut Shark, Triple Tactics Talent)
  • Low exact archetype purity (5.6%); engine spread across several sub-archetypes
  • No side deck, so no post-side adaptability
  • No combo, tournament or win-rate evidence to validate floor or median output

Critical choke points

  • Removing both Forbidden cards is required before any normal legality rating
  • Atlantis field and Warchief/Levia-Dragon routes are the main engine; loss of either slows the plan
Priority Remove Add Reason
1 Bahamut Shark a legal Extra Deck Link or Synchro monster that fits the Umi engine Forbidden in OCG; the deck cannot be legally played as built
2 Triple Tactics Talent a legal main-deck card such as an extra draw or hand-trap Forbidden in OCG; removing it also restores main deck legality
3 none a 15-card side deck No side deck exists, so post-side adaptability cannot be assessed

Evidence & confidence

  • Verified: Illegal: Bahamut Shark and Triple Tactics Talent are Forbidden with 0 legal copies; Main 57 and Extra 15 are inside the OCG size rules; side is 0; Copy limits for Limited and Semi-Limited cards are respected
  • Observed: Archetype usage: Atlantis-family and Umi core cards are present in the list; Usage stats show 10 of 16 core cards present (62.5%)
  • Inferred: Engine access P ≈ 0.91 from the hypergeometric estimate; Interaction density from hand-trap and negation text counts; Going-first and going-second plans from card text
  • Provisional: Meta Power (null) and matchup fit, pending a dated metagame sample
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record are absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Side deck is empty, so post-side plans cannot be assessed Meta Power is provisional without a dated metagame sample

More OCG Info

Umi

Umi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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