Icejade Deck #772622 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. First Penguin x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Icejade OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 55
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Synchro boss beatdown (Azure Ocean Dragon Lord - Neo-Daedalus Rage, Varar, White Aura Whale, Poseidra) once the Umi / Atlantis field is established; Negation-chain interaction (Solemn, Ash Blossom, Infinite Impermanence, Droll and Lock Bird) grinding the opponent out
  • Turn 1 (going first): Open on Advent of Atlantis, Fish Sonar or Warchief of Atlantis to place Atlantis and search an Umi/Atlantis monster, then build a Link or Synchro board while holding Solemn or Ash Blossom up
  • Turn 2 (going second): Hold 2 to 3 hand traps and a Solemn-family trap in hand, negate the opponent's first summon or engine, then convert through Levia-Dragoon or Neo-Daedalus Rage
  • Recovery: Recycle Atlantis-mentioning monsters from the GY (Warchief, Siren Vortex, Monster Arms) through Levia-Dragon, Daedalus Maelstrom and Azure Ocean Dragon Lord, and rebuild the field from the Deck
  • After siding: None: the deck has 0 Side Deck cards, so there is no post-side plan (best-of-3 adaptation is unsupported by the list)

Why it scores here

The score is built from the deck as a system and is not an average of card scores. The 17 searcher-text cards give an 84% chance of at least one searcher in a 5-card opening hand, and the three-copy engine starters (Advent of Atlantis, Warchief, Siren Vortex) each have about a 24% chance of appearing in that hand, so the engine is reliably reachable but not dependable. Interaction is the strongest part of the list, with 7 hand traps, 19 negation-text cards and 16 removal-text cards, which lifts end-board quality. Conversion and median output are unscored in practice because there are no recorded boards, so both rest on text-only inference. The deck is capped to 30 because two Forbidden cards (Triple Tactics Talent, Bahamut Shark) break copy limits, which makes it illegal in OCG. The archetype label Icejade does not match the card pool, which is Atlantis, Umi and Daedalus, and popularity or usage data did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 searcher in hand5) = 0.84; P(>=1 of a 3-copy starter in hand5) = 0.24; 3 copies of each engine starter (Inferred)
D2 Opening-Hand Quality & Brick Management 50 18 one-of slots, 17 searcher-text cards and 7 hand traps; archetype core P(none in hand5) = 0.62 as a brick proxy (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is a text-only read of Neo-Daedalus Rage, Varar and White Aura Whale boss effects (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence is empty (0 boards), so the median cannot be measured and is set low for lack of evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Atlantis-mentioning GY recursion (Warchief, Siren Vortex, Monster Arms) and multiple Link routes give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Sloth and draw effects (Mulcharmy, Levia-Dragoon) offset spending; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 68 19 negation-text, 16 removal-text and 7 hand traps across Solemn, Ash Blossom, Maxx C and Droll and Lock Bird (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Hand trap odds at going-second are 0.56 for at least one in hand6; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK up to 3000 (Varar), 2900 (Neo-Daedalus Rage) and 2800 (White Aura Whale, Poseidra) with piercing and multi-attack text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 57 Main Deck cards with 32 distinct, 29 level-0 spell and trap slots and 3-copy stacking; legal size but low compactness (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards with 8 Link, 5 Synchro and 2 Xyz, 12 distinct; flexible but the Link routes are narrow (Verified count)
D12 Side Deck Adaptability 10 0 Side Deck cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Atlantis, Umi and Daedalus lines with many response windows and a 57-card main deck (Inferred)

How the score was computed

Strategy profile: Midrange 100% (Combo traits informed the read but not the weights). Structural ≈ 52, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*40 - 6 = 43.6, then capped to 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine starters are triple-copied and the searcher density is high (17 searcher-text cards)
  • Interaction is layered: 7 hand traps, Solemn family, Ash Blossom and Maxx C cover both summon and activation windows
  • Extra Deck has several high-ATK Link and Synchro closers
  • Multiple recursion routes from the GY (Atlantis-mentioning monsters)

Weaknesses

  • Illegal list: two Forbidden cards (Triple Tactics Talent in Main, Bahamut Shark in Extra) must be removed before any normal score applies
  • Archetype label Icejade does not match the card pool (0 Icejade cards; pool reads Atlantis, Umi and Daedalus)
  • No Side Deck, so there is no best-of-3 adaptation
  • High off-archetype spread (72 off-archetype copies) and many one-ofs reduce coherence
  • 57-card Main Deck with many level-0 spell and trap slots is inefficient

Critical choke points

  • Atlantis-mentioning monsters as the engine's single access point (the Field Spell and Fish Sonar routes)
  • Hand-trap density at going-second (P(>=1) = 0.56) is the main defence against the opponent's first summon
  • Bahamut Shark is Forbidden, so the Xyz route for Rank 3 and lower WATER Xyz monsters is unavailable
Priority Remove Add Reason
1 1 Triple Tactics Talent A legal Main Deck card that fits the Umi or Atlantis plan (the Forbidden card is not replaceable as a copy) Forbidden in OCG; a copy over the limit makes the whole list illegal
2 1 Bahamut Shark A legal Extra Deck card that fits the Link or Synchro routes (the 15-card Extra limit leaves room) Forbidden in OCG; the Extra Deck slot is the cheaper fix and keeps the Main Deck intact
3 Low-impact level-0 spell or trap slots (e.g. the thinnest 1-copy tech) Side Deck cards (up to 15) to restore post-side adaptability The list has 0 Side Deck cards, leaving no best-of-3 plan (D12 = 10)

Evidence & confidence

  • Verified: Illegal status: Triple Tactics Talent and Bahamut Shark are Forbidden with 0 legal copies; Main 57 (legal 40-60), Extra 15 (legal 0-15), Side 0; Copy histogram 1x18, 2x3, 3x11 (totals 57); Archetype purity 0% exact-name; 72 off-archetype copies; Usage stats: 3 of 8 core cards present (37.5%); No combos, no tournament link, no guides
  • Inferred: At least one searcher in hand5 = 0.84 (hypergeometric); Engine starter P(>=1 in hand5) = 0.24 per 3-copy card; Hand-trap P(>=1 in hand6) = 0.56; Interaction density from negation and removal text (19 and 16 cards); Boss ATK ceilings from card text and stats; Going-first and going-second power are text-only reads
  • Provisional: Meta Power is null (no dated metagame sample); Matchup coverage (D13) is provisional; Tournament reliability is provisional without any match record
  • Data gaps: no combos supplied - combo floor, median and ceiling are text-only inference no tournament link - archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) - those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied archetype label Icejade has no matching cards in the list or in the archetype spread no Side Deck supplied, so D12 has no post-side evidence

More OCG Info

Icejade

Icejade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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