Dark Magician Deck #772606 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Medium
25± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Medium)

  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Dark Magician and Light-and-Darkness Ritual boss monsters (Black Chaos, Magician of Dark Chaos - Black Chaos, Black Luster Soldier) and Extra Deck Link/Fusion payoffs, with no recorded boards to confirm which line actually closes; Sinful Spoils / Azamina Fusion pressure through Azamina Mu Rcielago and Azamina Sol Erysichthon
  • Turn 1 (going first): Open on a searcher (Mulcharmy, Magician's Rod, Dark Magical Circle, Mind Shuffle) and try to reach a Ritual or Fusion starter; hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird) are held up for the opponent's first engine. Hit rate is low because each starter is a 1–3 copy card.
  • Turn 2 (going second): Use Ash Blossom, Kuriboh - Multiply!, Nibiru, and Infinite Impermanence to blank the opponent's first summon, then rebuild through searchers; the 6-card hand carries ~72% chance of at least one hand trap.
  • Recovery: Recover through GY-activated effects (Magician's Rod, Dark Magical Curtain, Soul Servant, Skull Archfiend) and Mulcharmy draw effects; there is no single clean recovery line in the evidence.
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan. Best-of-3 play is unsupported by this list.

Why it scores here

The deck has a dense searcher and hand-trap package (21 searcher-text and 10 hand-trap cards in the Main Deck), so it usually reaches a live hand with a disruption piece. Its engine is split across at least five sub-archetypes (only 9 of 70 archetype-tagged copies are exact Dark Magician, 12.9% purity), so starters conflict and the probability of a clean T1 starter is low (about 25% for any single 3-copy starter in a 5-card hand). The three copy-limit violations make this list illegal in the OCG format, so the score is capped and only the structural read applies. No recorded boards, tournament record, or guides exist, so floor, median, and ceiling are unmeasured and Meta Power is provisional. Popularity was not credited: archetype usage shows only 44% core presence, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5 cards) ≈ 0.25; archetype core present at 56% in opening hand (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Five sub-archetypes with 61 of 70 archetype-tagged copies off the exact name; brick risk is high for a hand without a searcher (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combos; best line is text-only inference through Ritual and Fusion starters (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output is unmeasured and set to a conservative value (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Two hand traps and GY recursion give a second route after one disruption, but the starters conflict (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY-activated recovery exist, but the spell-heavy shell has no recorded resource data (Inferred)
D7 End-Board & Interaction Quality 60 10 hand traps and 10 negation-text cards give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 40 Going-second board-breaking depends on Ritual bosses that are not reliably reached (Inferred)
D9 Offensive Pressure & Closing Power 45 Black Chaos, Black Luster Soldier, and Azamina Mu Rcielago provide 2800-3000 ATK bosses; closing is inconsistent (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55-card main with 3 over-limit copies and 17 singletons; the duplicated engine is compact but not coherent (Verified)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards split across Link, Fusion, and Ritual-adjacent routes; no Synchro or Xyz (Verified)
D12 Side Deck Adaptability 20 No Side Deck registered; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 35 No dated meta sample or tournament link; format fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 40 Four-plus sub-archetype lines and many decision points make this list hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Primary Toolbox with secondary Midrange used for structural totals, not a blended profile. Modifiers: none.


More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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