Synchron Deck #772594 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Assault Sonic Warrior x3, Full-Speed Warrior x3, Junk Meister x3. Created Oct 21, 2026 by YGO Mod.

Deck Synchron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
36± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 46
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon a Dragon or Stardust boss (Majestic Star Dragon, Shooting Majestic Star Dragon, Stardust Dragon, Accel Synchro Stardust Dragon) and convert the board through Synchro-material pressure and negation-backed protection.; Junk and Warrior Synchro bodies (Junk Speeder, Scrap Warrior, Stardust Charge Warrior) for board pressure when the boss is not reachable.
  • Turn 1 (going first): T1 search or summon a Tuner and a non-Tuner (Junk Meister, Stardust Synchron, Mulcharmy Fuwalos) to reach a Synchro Summon, protecting the first Synchro with Ash Blossom or Ghost Ogre if the opponent has interaction.
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Droll and Evenly Matched or Solemn Judgment to slow the opponent, then rebuild a board through a Synchro Summon and go for a boss the following turn.
  • Recovery: Junk Meister and Jet Synchron recursion, plus Synchro Fellowship from the GY, to rebuild a Tuner and non-Tuner without relying on the hand.
  • After siding: Not evaluable: Side Deck size is 0, so there is no post-side plan in the list.

Why it scores here

This list has no Side Deck and runs 16 Extra Deck Synchro monsters, one over the OCG limit of 15, and three copies of Ash Blossom against a two-copy cap, so it is scored as a theoretical, structural-only read capped low. Structurally it has a reasonable chance to reach a Synchro Summon: about 0.90 probability of at least one searcher-text card in the opening five, and 15 Tuners in the Main Deck. Its conversion ceiling and median output are not verified because no recorded boards exist, so both are inferred from card text, and the median is held below the ceiling. Interaction is real (8 hand traps, Droll, Solemn Judgment, Ghost Ogre, Evenly Matched, Gravity Collapse) but spread thinly across single-copy slots. Popularity is only a usage signal: the Mulcharmy core (53% inclusion) confirms the list is built from the standard shell, and that did not earn points. No card scores were averaged or summed.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in 5 cards) ~0.90; Tuner density is high (15 Main Deck Tuners), but Synchro starters are spread across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 48 23 Level-0 cards and 11 Junk / 8 Stardust / 6 Warrior off-archetype copies suggest a meaningful brick rate; no simulated brick rate available (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling read from card text only: Majestic and Stardust bosses can negate and push boards, but no recorded board exists (Inferred)
D4 Combo Floor & Median Output 40 Median is unmeasured; the spread of Synchro sub-archetypes and single-copy slots points to a lower typical output than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Junk Meister, Stardust Synchron, Mulcharmy, Scrap Synchron) and GY recursion (Jet Synchron, Synchro Fellowship) give some redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Junk Meister and Jet Synchron recover the board; Synchro Fellowship recurs from the GY; no net card-advantage data (Inferred)
D7 End-Board & Interaction Quality 55 8 hand traps and 14 negation-text cards, with Droll & Lock Bird and Ash Blossom as the core; Majestic and Stardust bosses add an end-board negation (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second value rests on hand traps and Droll & Lock Bird; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 58 Closing power from 3800 to 4000 ATK Majestic/Stardust bosses and Crimson Dragon; no end-board or closing telemetry (Inferred)
D10 Main Deck Efficiency & Flexibility 45 54 Main Deck cards with 16 Level-0 spells and 16 Synchro Extra; compact but bloated with single-copy slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 16 Extra Deck Synchro cards is over the 15-card limit; Extra slots include mandatory Synchro bosses and flex options (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck: Side Deck size is 0, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage and banlist exposure only (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro lines with several negation timing windows; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal construction (-10); Banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal construction handled by the -12 modifier cap

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Tuner base (19 searcher-text cards, 15 Tuners) gives frequent Synchro access
  • Eight hand traps and 14 negation-text cards provide layered interaction on both turns
  • Boss options (Majestic Star Dragon, Shooting Majestic Star Dragon, Stardust Dragon) give a strong closing threat if reached

Weaknesses

  • Illegal as built: Ash Blossom over copy limit and 16 Extra Deck cards against a limit of 15
  • No Side Deck, so no post-side plan in best-of-3
  • Off-archetype spread is wide (69 of 70 non-exact copies), which weakens engine coherence and raises brick risk
  • Low copy counts on many key cards (20 single-copy slots) make the engine fragile to a single miss

Critical choke points

  • Ash Blossom copy limit: the third copy is illegal and cannot be played in an official event as built
  • Extra Deck limit: one Extra card must be removed to reach 15
  • Synchro boss access depends on a Tuner plus non-Tuner in hand, with few independent backup Tuners
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring keep at 2 copies; use a legal non-Synchro hand trap or a single Solemn Judgment slot if room is needed Restores the copy limit; the rubric treats an illegal list as capped and not normally scored
2 1 Synchro monster from the Extra Deck (e.g. Crimson Dragon or Juraishin, the Cursed Thunder God) nothing; keep 15 Extra cards Brings the Extra Deck to the 15-card limit without losing the core boss lines
3 1 Level-0 or low-impact single-copy spell a second copy of a core Tuner (e.g. Stardust Synchron or Junk Synchron) Improves Tuner redundancy and reduces brick rate for the Synchro engine

Evidence & confidence

  • Verified: Legality: Ash Blossom at 3 copies exceeds its Semi-Limited cap of 2; Extra Deck is 16 against a limit of 15; Main Deck 54 cards, Extra 16, Side 0; type and attribute spread from the export; Card text for hand traps, negations and searchers as listed in the evidence
  • Observed: Mulcharmy core inclusion 53% in the archetype usage stats (usage only, not power)
  • Inferred: Opening-hand starter probability (~0.90 searcher text, 0.26 per 3-copy card) from hypergeometric estimates; Brick and redundancy estimates from Level-0 count and off-archetype spread; Interaction quality from card text (hand traps, negations, Majestic and Stardust bosses); Combo ceiling and median from card text only; no recorded boards
  • Provisional: Meta Power is null: no dated metagame sample; Matchup fit and format fit are not measured
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick/starter rates Meta Power is provisional unless a dated metagame sample is supplied no Side Deck: post-side plan cannot be evaluated

More OCG Info

Synchron

Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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