Mikanko Deck #772578 — Yu-Gi-Oh! OCG

40 Main, incl. B.E.S. Derringer Core x3, Super B.E.S. Metal Slave x3, Ohime the Manifested Mikanko x3. Created Oct 21, 2026 by YGO Mod.

Deck Mikanko OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
32± 8/ 100
Power Score
Structural 48
Reliability 35
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 0 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: B.E.S. boss monsters (Super B.E.S. Metal Slave 3100 ATK, B.E.S. Big Core MK-3 2700 ATK, B.E.S. Blaster Cannon Core 2500 ATK) built from searcher-driven Normal Summons and Special Summons; Mikanko battle-protection and equip recursion (Water Arabesque, Mayowashidori, Ha-Re the Sword Mikanko)
  • Turn 1 (going first): Search Boss on Parade or B.E.F. Zelos, Normal Summon a B.E.S. Core, and build a boss through Boss Rush or Derringer Core counters; the Mikanko half has no reliable T1 starter without Mikanko Kagura
  • Turn 2 (going second): Hold 9 hand traps (Ash Blossom, Infinite Impermanence, Ghost Belle) to answer the opponent's first engine, then summon a B.E.S. boss from the Deck
  • Recovery: Boss Rush and Derringer Core recursion of B.E.S. monsters from the Deck; Ash Blossom and Ghost Belle discard-to-negate keeps the hand intact
  • After siding: No side Deck: the list has no post-side plan, and any change must be made by rebuilding the Main Deck

Why it scores here

The score comes from the deck as a system, not from averaging its cards: the B.E.S. half has searchers (B.E.F. Zelos, Boss on Parade, B.E.S. Derringer Core) and a boss line that can reach 2500 to 3100 ATK, and nine hand traps give it a plausible answer to an opposing engine. The Mikanko half is the weak point: Ohime the Manifested Mikanko is a Ritual monster that needs Mikanko Kagura, which is absent, so three Ohime and the Mikanko equip cards are frequently dead. The list also runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, so it is illegal and receives only a capped, theoretical score. Popularity of the Mikanko archetype (Mikanko Kagura and Hu-Li are 62.5% to 100% inclusion in usage stats) did not earn points; the deck is missing most of its core and gets no credit for it. No combos are recorded, so the ceiling and floor are text-only inferences.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one searcher-text card in 5-card opener) ≈ 0.90; B.E.S. starters are redundant but the Mikanko starter (Ohime) needs an absent Kagura (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Three Ohime, two Ha-Re and two Dance are weak without their Mikanko support and Kagura; 27.5% exact-name purity and 29 off-archetype copies (Inferred)
D3 Combo Conversion & Ceiling 50 Boss-line ceiling from B.E.S. Derringer Core, Boss Rush and Big Core MK-3 into 2500 to 3100 ATK bosses; no recorded combo boards (Inferred)
D4 Combo Floor & Median Output 40 No combo data supplied; median output is text-only and likely below the ceiling because of the Mikanko dead cards (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Boss Rush and Derringer recursion of B.E.S. monsters from the Deck give some route redundancy after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Derringer counters, Metal Slave GY send and Boss Rush recursion regenerate resources; no resource profile data (Inferred)
D7 End-Board & Interaction Quality 62 Nine hand traps and 16 removal-text cards, but Ash Blossom is over limit and the cap is 2 copies (Inferred)
D8 Going-Second & Board-Breaking Power 60 P(at least one hand trap in 6-card going-second hand) ≈ 0.81; boss monsters that cannot be destroyed by battle (Inferred)
D9 Offensive Pressure & Closing Power 55 Metal Slave 3100 ATK, Big Core MK-3 2700 ATK and Blaster Cannon Core 2500 ATK are real closing threats (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 40 Main Deck cards, 18 distinct, but a split between two archetypes with 15 generic and 29 off-archetype copies lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is empty, which is valid for this list but gives no Extra-Deck coverage at all (Verified)
D12 Side Deck Adaptability 10 No Side Deck (side count 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta; Mikanko usage is niche (Provisional)
D14 Pilotability & Error Tolerance 45 Two archetypes and a Ritual Summon that needs an absent card make decisions heavy for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); engine conflict (-6). Final formula: Theoretical structural-only (illegal list): 0.80*Structural(48) + 0.20*TournamentReliability(35) + ContextModifiers(-14) ≈ 32, capped low; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand traps (Ash Blossom, Infinite Impermanence, Ghost Belle) give a real going-second answer
  • Searcher density: 14 searcher-text cards put a starter in hand about 90% of the time
  • B.E.S. bosses with 2500 to 3100 ATK and battle-protection text close games

Weaknesses

  • Illegal list: Ash Blossom run 3 copies against a limit of 2
  • Ohime the Manifested Mikanko is dead without Mikanko Kagura (absent)
  • Two archetypes split the Main Deck; only 27.5% exact-name Mikanko purity
  • No Side Deck and no post-side plan

Critical choke points

  • Mikanko Kagura is absent, so the Ohime Ritual line cannot start
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal card (Mikanko Kagura or a B.E.S. staple) The list is illegal at 3 copies; the 2-copy limit is the first fix
2 one copy of Ohime the Manifested Mikanko Mikanko Kagura Kagura enables the Ritual Summon; without it three Ohime are bricks, and Kagura is in 62.5% of archetype lists

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring 3 copies against an OCG limit of 2; Main Deck 40 cards, Extra 0, Side 0; Archetype spread: 15 generic, 14 B.E.S., 11 Mikanko
  • Observed: Mikanko Kagura is in 62.5% of archetype usage lists and absent from this deck
  • Inferred: P(at least one searcher-text card in 5-card opener) ≈ 0.90; Nine hand traps give ~81% of a going-second hand at least one answer; Ohime is a brick without Kagura
  • Provisional: Meta power and matchup fit: no dated metagame or tournament link
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side adaptability cannot be scored

More OCG Info

Mikanko

Mikanko Breakdown

 
 

 

 

 

 

 

 
 

 

 
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