Traptrix Deck #772576 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Traptrix Arachnocampa x3, Traptrix Mantis x3, Traptrix Myrmeleo x3. Created Oct 21, 2026 by YGO Mod.

Deck Traptrix OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
54± 6/ 100
Power Score
Structural 59
Reliability 55
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Traptrix Xyz boards (Pinguicula, Allomerus, Rafflesia) and Utopia/Number Xyz finishers built from Normal-Summoned Traptrix monsters and Hole traps; Hole-trap removal and negation (Void Trap Hole, Gravedigger's Trap Hole, Terrifying Trap Hole Nightmare, Floodgate Trap Hole) grinding the opponent's board
  • Turn 1 (going first): Normal Summon Traptrix Pudica or Myrmeleo to search Traptrip Garden / a Hole trap, then extend via Garden's extra Normal Summon into a Traptrix Xyz
  • Turn 2 (going second): Set Holeutea / Hole traps and use Hole-immune Traptrix monsters to force negations, then Xyz Summon through the opponent's disruption
  • Recovery: Traptrix Nepenthes and Traptrix Dionaea recover Traptrix monsters from the GY when a Hole trap is activated, and Small World / Myrmeleo re-search the next starter
  • After siding: No side deck is registered, so there is no post-side plan; the deck plays the same 40 + 15 in every game

Why it scores here

The deck reliably opens a Traptrix line: about 88% of hands include at least one of the 13 searcher-text cards (Inferred), and the 18 Traptrix-family monsters give repeated Normal Summons that fetch Traptrip Garden or a Hole trap. Its strength comes from the system, not from any single card: Hole-immune monsters, 16 traps that double as removal and negation, and graveyard recursion (Nepenthes, Dionaea) let it keep a board after one disruption. Closing power is solid through 2500-ATK Xyz monsters and Utopia's negation, but no recorded boards exist, so median output is scored low and labelled Inferred. Popularity was not rewarded (archetype core coverage is only 20%, so this list is a loose variant), and no card scores were averaged. Side deck is empty, so the post-side dimension is scored low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least 1 searcher-text card in opening hand 5) ≈ 0.88; P(at least 1 3-copy starter in hand 5) ≈ 0.34; 2-card bootstrap is plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 58 16 traps and 4 spells in 40 cards; trap-heavy hands can be dead without a Traptrix monster; no brick data (Inferred)
D3 Combo Conversion & Ceiling 55 No parsed boards; ceiling read from card text: Xyz plus Hole removal and Utopia negation (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has zero boards, so median output is unmeasured and kept near the middle of the scale (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hole-immune monsters, recursion from GY, and 3 copies of several starters give alternate routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 13 searcher-text cards and GY recursion from Nepenthes and Dionaea offset spend; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 72 27 removal-text cards, 5 negation-text cards and 3 hand-trap roles; Hole traps and Xyz negations layer well (Inferred semantic read plus verified role tags)
D8 Going-Second & Board-Breaking Power 65 Void Trap Hole, Gravedigger's and Trap Hole Nightmare punish a going-second board; no going-second split (Inferred)
D9 Offensive Pressure & Closing Power 60 Xyz ATK values: Draco Future 3000, ZEUS 3000, TY-PHON 2900, Pinguicula 2500, Utopia 2500, Allomerus 2200 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 40 main cards with 18 distinct, 3-copy consistency starters and 2 Garden copies, so the main deck is compact (Verified counts)
D11 Extra Deck Efficiency & Coverage 55 15 Xyz with 4 Traptrix-core Xyz and 11 off-engine Xyz (Utopia, Number, Gagaga, Dark Rebellion, ZEUS, TY-PHON); mixed coherence (Verified composition, Inferred cohesion)
D12 Side Deck Adaptability 10 Side deck is empty (0 of 15 slots used), so the deck cannot adapt between games (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; meta-share is not supplied (Provisional)
D14 Pilotability & Error Tolerance 60 Medium sequencing: Normal Summon, Set, Hole timing and Xyz material choices are moderately complex but learnable (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; D13 dropped and weights renormalised over 95 for a meta-neutral Structural score. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: empty_side_deck (-3); engine_dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 59.4 from D13-dropped renormalised weights)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (13 cards) gives a high chance of at least one searcher-enabled opening
  • Hole-immune Traptrix monsters and recursion keep the engine alive through one interruption
  • Several layers of Hole and negation removal
  • Compact 40-card main with 3-copy starters

Weaknesses

  • No side deck; no post-side adaptation
  • Xyz slots split across several archetypes, which lowers engine coherence
  • Trap-heavy main deck can produce dead hands without a Traptrix monster
  • No recorded boards; median output cannot be verified

Critical choke points

  • Normal Summon of a Traptrix monster is required for most lines, so a hand with only traps or spells stalls
  • Traptrip Garden is the single extra-Normal-Summon enabler; losing it to hand traps or removal slows the engine
Priority Remove Add Reason
1 Dark Rebellion Xyz Dragon (1 copy) Traptrix Allomerus (1 copy, 75% archetype core inclusion) Keeps the Xyz slot inside the core engine and raises Traptrix coherence (usage_statistics, Inferred)
2 Gravedigger's Trap Hole (1 copy) Infinite Impermanence (1 copy, 83% archetype core inclusion) Adds a non-Hole interaction option with broad coverage; the archetype core shows it is commonly played (usage_statistics, Verified stat, Inferred fit)
3 none (side deck empty) Side deck of 3 to 5 cards (Ash Blossom and Joyous Spring, Droll and Lock Bird, Traptrix Trap Hole Nightmare; all appear in the archetype core list) Gives the deck a post-side plan and restores matchup flexibility (usage_statistics, Inferred)

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 are within OCG size rules (0-15 side allowed); All 40 Main and 15 Extra cards are Unlimited; no restricted cards; Archetype exact-name purity 43.6% and role tag counts are computed from the list; Archetype core list covers 3 of 15 core cards (20%)
  • Observed: No boards recorded, so no combo output was measured
  • Inferred: Structural score 59 from weighted dimensions; Consistency read: P(at least 1 searcher in hand 5) ≈ 0.88; Engine coherence reduced by mixed Xyz sub-archetypes; Interaction density from card text (27 removal-text, 5 negation-text)
  • Provisional: Meta Power null; no dated meta sample; D13 matchup fit unscored in Structural because no meta data exists
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied side deck empty, so post-side dimension rests on composition only

More OCG Info

Traptrix

Traptrix Breakdown

 
 

 

 

 

 

 

 
 

 

 
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