Traptrix Deck #772576 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Traptrix Arachnocampa x3, Traptrix Mantis x3, Traptrix Myrmeleo x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Lord of the Heavenly Prison x2
- Traptrix Arachnocampa x3
- Traptrix Dionaea x2
- Traptrix Mantis x3
- Traptrix Myrmeleo x3
- Traptrix Nepenthes x2
- Traptrix Pudica x3
- Traptrix Vesiculo x2
- Small World x2
- Traptrip Garden x2
- Evenly Matched x3
- Floodgate Trap Hole x2
- Gravedigger's Trap Hole x1
- Lost Wind x2
- Terrifying Trap Hole Nightmare x1
- Threatening Roar x2
- Traptrix Holeutea x3
- Void Trap Hole x2
Extra Deck (15)
- Dark Ceruvim Irisfil x1
- Dark Rebellion Xyz Dragon x2
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Gagagaga Magician x1
- Number 39: Utopia x1
- Number 39: Utopia Rising x1
- Number 98: Antitopian x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Traptrix Allomerus x1
- Traptrix Pinguicula x2
- Traptrix Rafflesia x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 62 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Traptrix Xyz boards (Pinguicula, Allomerus, Rafflesia) and Utopia/Number Xyz finishers built from Normal-Summoned Traptrix monsters and Hole traps; Hole-trap removal and negation (Void Trap Hole, Gravedigger's Trap Hole, Terrifying Trap Hole Nightmare, Floodgate Trap Hole) grinding the opponent's board
- Turn 1 (going first): Normal Summon Traptrix Pudica or Myrmeleo to search Traptrip Garden / a Hole trap, then extend via Garden's extra Normal Summon into a Traptrix Xyz
- Turn 2 (going second): Set Holeutea / Hole traps and use Hole-immune Traptrix monsters to force negations, then Xyz Summon through the opponent's disruption
- Recovery: Traptrix Nepenthes and Traptrix Dionaea recover Traptrix monsters from the GY when a Hole trap is activated, and Small World / Myrmeleo re-search the next starter
- After siding: No side deck is registered, so there is no post-side plan; the deck plays the same 40 + 15 in every game
Why it scores here
The deck reliably opens a Traptrix line: about 88% of hands include at least one of the 13 searcher-text cards (Inferred), and the 18 Traptrix-family monsters give repeated Normal Summons that fetch Traptrip Garden or a Hole trap. Its strength comes from the system, not from any single card: Hole-immune monsters, 16 traps that double as removal and negation, and graveyard recursion (Nepenthes, Dionaea) let it keep a board after one disruption. Closing power is solid through 2500-ATK Xyz monsters and Utopia's negation, but no recorded boards exist, so median output is scored low and labelled Inferred. Popularity was not rewarded (archetype core coverage is only 20%, so this list is a loose variant), and no card scores were averaged. Side deck is empty, so the post-side dimension is scored low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least 1 searcher-text card in opening hand 5) ≈ 0.88; P(at least 1 3-copy starter in hand 5) ≈ 0.34; 2-card bootstrap is plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 16 traps and 4 spells in 40 cards; trap-heavy hands can be dead without a Traptrix monster; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parsed boards; ceiling read from card text: Xyz plus Hole removal and Utopia negation (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence has zero boards, so median output is unmeasured and kept near the middle of the scale (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Hole-immune monsters, recursion from GY, and 3 copies of several starters give alternate routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | 13 searcher-text cards and GY recursion from Nepenthes and Dionaea offset spend; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 27 removal-text cards, 5 negation-text cards and 3 hand-trap roles; Hole traps and Xyz negations layer well (Inferred semantic read plus verified role tags) |
| D8 | Going-Second & Board-Breaking Power | 65 | Void Trap Hole, Gravedigger's and Trap Hole Nightmare punish a going-second board; no going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Xyz ATK values: Draco Future 3000, ZEUS 3000, TY-PHON 2900, Pinguicula 2500, Utopia 2500, Allomerus 2200 (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 main cards with 18 distinct, 3-copy consistency starters and 2 Garden copies, so the main deck is compact (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Xyz with 4 Traptrix-core Xyz and 11 off-engine Xyz (Utopia, Number, Gagaga, Dark Rebellion, ZEUS, TY-PHON); mixed coherence (Verified composition, Inferred cohesion) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 of 15 slots used), so the deck cannot adapt between games (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; meta-share is not supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Medium sequencing: Normal Summon, Set, Hole timing and Xyz material choices are moderately complex but learnable (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary; D13 dropped and weights renormalised over 95 for a meta-neutral Structural score. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: empty_side_deck (-3); engine_dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 59.4 from D13-dropped renormalised weights)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (13 cards) gives a high chance of at least one searcher-enabled opening
- Hole-immune Traptrix monsters and recursion keep the engine alive through one interruption
- Several layers of Hole and negation removal
- Compact 40-card main with 3-copy starters
Weaknesses
- No side deck; no post-side adaptation
- Xyz slots split across several archetypes, which lowers engine coherence
- Trap-heavy main deck can produce dead hands without a Traptrix monster
- No recorded boards; median output cannot be verified
Critical choke points
- Normal Summon of a Traptrix monster is required for most lines, so a hand with only traps or spells stalls
- Traptrip Garden is the single extra-Normal-Summon enabler; losing it to hand traps or removal slows the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dark Rebellion Xyz Dragon (1 copy) | Traptrix Allomerus (1 copy, 75% archetype core inclusion) | Keeps the Xyz slot inside the core engine and raises Traptrix coherence (usage_statistics, Inferred) |
| 2 | Gravedigger's Trap Hole (1 copy) | Infinite Impermanence (1 copy, 83% archetype core inclusion) | Adds a non-Hole interaction option with broad coverage; the archetype core shows it is commonly played (usage_statistics, Verified stat, Inferred fit) |
| 3 | none (side deck empty) | Side deck of 3 to 5 cards (Ash Blossom and Joyous Spring, Droll and Lock Bird, Traptrix Trap Hole Nightmare; all appear in the archetype core list) | Gives the deck a post-side plan and restores matchup flexibility (usage_statistics, Inferred) |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0 are within OCG size rules (0-15 side allowed); All 40 Main and 15 Extra cards are Unlimited; no restricted cards; Archetype exact-name purity 43.6% and role tag counts are computed from the list; Archetype core list covers 3 of 15 core cards (20%)
- Observed: No boards recorded, so no combo output was measured
- Inferred: Structural score 59 from weighted dimensions; Consistency read: P(at least 1 searcher in hand 5) ≈ 0.88; Engine coherence reduced by mixed Xyz sub-archetypes; Interaction density from card text (27 removal-text, 5 negation-text)
- Provisional: Meta Power null; no dated meta sample; D13 matchup fit unscored in Structural because no meta data exists
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied side deck empty, so post-side dimension rests on composition only
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