Traptrix Deck #772575 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Traptrix Mantis x3, Traptrix Myrmeleo x3, Traptrix Pudica x3. Created Oct 21, 2026 by YGO Mod.

Deck Traptrix OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Traptrix Myrmeleo and Traptrix Pudica searches into Traptrix board-building, then Extra Deck Link/Xyz beatdown (Traptrix Atypus, Traptrix Allomerus, Traptrix Rafflesia are the intended closers but only Atypus is in the Extra Deck list).; Hand-trap and Trap Hole interaction to stall the opponent's board while the Traptrix field takes over.
  • Turn 1 (going first): Normal Summon a Traptrix monster to search another Traptrix, use Traptrip Garden to extend, then build a Link or Xyz from the Traptrix board. Hand traps (Infinite Impermanence, Evenly Matched) are held for the opponent's first answer.
  • Turn 2 (going second): Open with Infinite Impermanence or Evenly Matched on the opponent's first played monster or Spell/Trap, then use Gravedigger's Trap Hole or Floodgate Trap Hole to stop the next Summon before the Traptrix engine starts.
  • Recovery: Traptrix Dionaea and Traptrix Myrmeleo can each Special Summon from the GY or search a Hole Normal Trap. Recovery depends on Traptrix monsters remaining in the GY and Hole Traps being recycled.
  • After siding: No side deck is registered on this list, so there is no post-side plan. Best-of-3 play is not supported by the submitted deck.

Why it scores here

This list is Illegal in OCG because Number 41: Bagooska the Terribly Tired Tapir is Forbidden and is run once, so under the Step 2 rule it is capped low and scored as a structural-only read. Structurally the deck reliably opens a Traptrix board: the archetype core (Pudica, Mantis, Myrmeleo) has about 78% chance of at least one live starter in a 5-card opening hand (Inferred), backed by 12 searcher-text cards and 6 hand traps. Conversion is text-only because no recorded boards exist, so the combo floor and ceiling are estimates. Interaction (Trap Holes, Lost Wind, Terrifying Trap Hole Nightmare) is the deck's strongest layer, but the list is missing four of its usual core Extra Deck cards and has no side deck, which caps the post-side and matchup reads. Popularity and archetype usage stats were not used to raise the score, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in 5-card opening hand) = 0.78; 12 searcher-text cards give 0.85 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 6 hand traps and 2-3 copy counts on most staples; 36% exact-name Traptrix purity with 35 off-archetype copies raises some redundancy but also conflicts (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence, so ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so floor and median are not measurable (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Traptrix field and multiple Hole recursion routes give some redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searcher and recursion text is present; no resource_signature data available (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density comes from 27 removal-text and 8 negation-text cards plus floodgate and Trap Hole tech (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability 0.65 and Trap Hole stop the first Summon; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing power depends on Atypus, Allomerus and Rafflesia, but Allomerus and Rafflesia are not in the list and Forbidden Bagooska is present (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 main-deck cards with 19 distinct cards and 35 off-archetype copies lower coherence, but counts sit within the 40-60 rule (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 6 Links and 9 Xyz; missing core Xyz closers reduces coverage (Inferred)
D12 Side Deck Adaptability 10 side_count is 0, so there is no side deck to evaluate (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no meta-share data for Traptrix (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Traptrix sequencing with multiple Hole timings is moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary (about 80/20 by weight, approximate). Structural ≈ 54, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.9, then Illegal cap applied to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand-trap and Trap Hole interaction layer for going second
  • High starter access from 12 searcher-text cards and a 0.78 core-open probability
  • Real Traptrix recursion routes that give some resilience after one removal

Weaknesses

  • Forbidden Bagooska makes the list illegal in OCG
  • No side deck, so best-of-3 adaptation is absent
  • Only 36% exact-name Traptrix purity, with several off-archetype staples
  • Missing four of the usual core Extra Deck closers (Allomerus, Rafflesia, Pinguicula, Atypus is present but Allomerus is not)

Critical choke points

  • Bagooska must be removed before the deck can be legal
  • Single Atypus as the main Link closer leaves no backup Extra Deck route
Priority Remove Add Reason
1 Number 41: Bagooska the Terribly Tired Tapir Traptrix Allomerus or Traptrix Rafflesia (legal Extra Deck closer) Removes the Forbidden card so the list is legal and restores a Traptrix Xyz closer
2 Pot of Prosperity (Limited) A legal Traptrix or Hole staple Greed-archetype tech with Limited status adds banlist exposure for little archetype value
3 none (no side deck present) A 15-card side deck with Ash Blossom and anti-Spell or floodgate answers The list has no side, so it cannot adapt in best-of-3 play

Evidence & confidence

  • Verified: Bagooska (90590303) is Forbidden in OCG and run once, so the list is illegal; Main deck 40 and Extra deck 15 are within size rules; side deck is 0; Anti-Spell Fragrance and Pot of Prosperity are Limited and run at 1 copy, which is legal; Hand traps: Infinite Impermanence x3 and Evenly Matched x3; Archetype core 'Traptrix' appears on 20 exact-name copies (36.4% purity)
  • Observed: Usage stats: 4 of 15 core usage cards are present (26.7%)
  • Inferred: Starter access about 0.78 from hypergeometric draw odds; Going-second hand-trap access about 0.65; Interaction layer strength from removal and negation text counts
  • Provisional: Matchup fit and Meta Power, pending a dated meta sample
  • Data gaps: no combos supplied, so floor, median, and ceiling are text-only no tournament link, so archetype meta-share and pilot match record are absent no side deck, so post-side adaptability cannot be measured no win-rate telemetry exists in YGOVN for this deck Meta Power is provisional without a dated metagame sample deck title is null in the export

More OCG Info

Traptrix

Traptrix Breakdown

 
 

 

 

 

 

 

 
 

 

 
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