Mitsurugi Deck #772570 — Yu-Gi-Oh! OCG

50 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Mitsurugi OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
28± 8/ 100
Power Score
Structural 50
Reliability 32
Going First 40
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 40
Going Second 46
Meta Power provisional
Tournament Reliability 32
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Ritual, Synchro
  • Format: ocg

Legality

Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ritual or Synchro boss (Black Chaos, Magician of Dark Chaos - Black Chaos, Black Luster Soldier, Ame no Murakumo no Mitsurugi, Psychic End Punisher) carried by a Mitsurugi Reptile-ritual engine; Link and Synchro extension pressure (Chaos Angel, Golden Cloud Beast - Malong, Enigmaster Packbit, A Bao A Qu)
  • Turn 1 (going first): Open with a Mitsurugi or Light and Darkness Ritual searcher (Mitsurugi no Mikoto series, Mitsurugi Ritual, Light and Darkness Ritual, Mind Shuffle), then convert into a Ritual boss; as written, the deck cannot run this line legally
  • Turn 2 (going second): Hold Ash Blossom & Joyous Spring, Dominus Impulse and Maxx "C" as hand interaction through the Ritual setup; the legal core of this plan is the interaction, not the Forbidden Ame no Habakiri
  • Recovery: Recover through Mitsurugi Ritual and Light and Darkness Ritual recursion from the GY and Mitsurugi searchers, with Mulcharmy Fuwalos draw-off as a card-economy reset
  • After siding: None. The Side Deck is empty, so the deck has no adaptation plan for best-of-three play

Why it scores here

The deck is Illegal in the OCG format: it runs 6 copies of Forbidden cards (3 Ame no Habakiri no Mitsurugi, plus King of the Feral Imps, Cross-Sheep and Number 60), and it has an empty Side Deck. Under the rubric, an Illegal deck is capped and scored as a theoretical, structural-only read, so the score of 28 is a cap-driven figure and not a normal Final Contextual score. The structure itself is coherent: the Mitsurugi Reptile searchers, Mitsurugi Ritual and Light and Darkness Ritual form a real ritual engine into strong bosses, and the Ash Blossom, Dominus Impulse and Maxx "C" package gives it legal interaction. Its consistency is moderate, since the archetype core covers about 82% of opening hands (Inferred) but the engine has no recorded boards to test conversion. The score was built on the system (engine cohesion, interaction, resilience and cost) and not by averaging card scores, and popularity (archetype usage) did not add points. Meta Power is null because no dated metagame sample was supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(>=1 archetype-core card in opening 5) ≈ 0.82 over 14 core copies; Ritual boss access depends on the Forbidden Ame no Habakiri line (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many role-specific starters with 3-copy searchers; conflicting Ritual and Synchro bricks likely in 5-card hands (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist (combo data total 0); ceiling is a text-only read of Ritual boss summons (Inferred)
D4 Combo Floor & Median Output 38 No recorded boards, so the median output cannot be measured; a text-only estimate is provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 48 Multiple independent starters (Mitsurugi searchers, Mind Shuffle, Mulcharmy draw) give partial redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY recursion (Mitsurugi Ritual, Light and Darkness Ritual) give a moderate grind engine; Mulcharmy adds draw (Inferred)
D7 End-Board & Interaction Quality 55 2 Ash Blossom and 2 Dominus Impulse plus Maxx "C" and Herald of the Arc Light give layered negation and hand traps (Verified by card text)
D8 Going-Second & Board-Breaking Power 50 Going-second relies on hand traps and Ritual bosses with 3000+ ATK; no recorded going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 45 Black Chaos (3000 ATK), Black Luster Soldier (3000 ATK) and Ame no Murakumo (3200 ATK) give closing power, but the Forbidden lines are removed by the cap (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 50 Main Deck cards with 3-copy searchers and 27 distinct main cards; ritual-heavy count of 7 Ritual monsters and 6 Ritual Spells (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots used (7 Synchro, 6 Link, 2 Xyz); two of the Xyz/Link cards are Forbidden and leave the Extra Deck at 13 legal cards (Verified)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament or meta-share data is linked, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Ritual and Synchro sequencing with many decision points is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Toolbox 80 / Midrange 20. Structural ≈ 50, Going First ≈ 40, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 32. Modifiers: illegal_cap (-18); empty_side_deck (-4). Final formula: Illegal cap: theoretical structural-only read. Structural 50 with an illegal-deck cap applied; 0.80*Structural + 0.20*TournamentReliability (Meta provisional) gives 0.80*50 + 0.20*32 = 46, then capped to 28 for Forbidden cards and an empty Side Deck

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (23 cards) gives a high chance of finding a starter (Inferred)
  • Layered legal interaction: 2 Ash Blossom, 2 Dominus Impulse, Maxx "C", Herald of the Arc Light and Mitsurugi Great Purification
  • Ritual boss package (Black Chaos, Black Luster Soldier, Ame no Murakumo) gives strong closing stats

Weaknesses

  • Illegal in OCG: 6 copies of Forbidden cards must be removed before the list can be played
  • Empty Side Deck, so best-of-three play has no adaptation
  • No recorded boards or win-rate data, so the combo ceiling and floor are not measured
  • Ritual and Synchro bricks in opening hands likely reduce consistency (Inferred)

Critical choke points

  • Mitsurugi Ritual and Light and Darkness Ritual, the only ritual enablers, are single-point access once the Forbidden Ame no Habakiri line is removed
  • The Ash Blossom and Dominus Impulse negation package is the main defense against going-second disruption
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi x3, King of the Feral Imps x1, Cross-Sheep x1, Number 60: Dugares the Timeless x1 Legal replacements from the Mitsurugi or Light and Darkness Ritual pool that are at 1 copy or unlimited (the pool is not in the evidence pack; choose from the legal list) Removes the 6 Forbidden copies that make the deck illegal; without this change no normal score can be assigned
2 None A Side Deck of 10–15 cards covering the most common going-second disruption and boss threats Side Deck is empty (D12 = 15), so the deck has no best-of-three plan
3 None Recorded boards or a dated metagame sample for this deck Replaces the text-only combo estimates and lets the Meta and matchup dimensions move off Provisional

Evidence & confidence

  • Verified: Illegal status: 6 Forbidden copies run (Ame no Habakiri x3, King of the Feral Imps, Cross-Sheep, Number 60); Main 50 cards and Extra 15 cards are within the OCG size rules; Side is 0 cards; Limited and Semi-Limited copy counts are legal (1 copy each for the Limited cards, 2 copies each for Ash Blossom and Dominus Impulse); Card text for Ash Blossom, Dominus Impulse, Maxx "C", Black Chaos, Black Luster Soldier and Ame no Murakumo
  • Observed: Archetype core inclusion: Mitsurugi Great Purification 87.6%, Mitsurugi Mirror 83.1%, Mitsurugi no Mikoto, Kusanagi 82.0%; 8 of 13 core cards present (61.5%)
  • Inferred: Starter access about 0.96 for searcher text and about 0.82 for archetype core in hand 5; Consistency and brick estimates from the hypergeometric model and composition; Interaction density and going-second value from negation and removal text
  • Provisional: Meta Power (null: no dated metagame sample); Matchup and format fit (no tournament link or meta-share)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side performance cannot be assessed No card-pool list for legal replacements, so recommendation 1 names the pool without listing cards

More OCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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