Snake-Eyes Deck #772563 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
20± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 40
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 40
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Snake-Eye and Diabellstar / Flamberge beatdown off a Snake-Eye engine, with Mulcharmy draw support (Inferred; no combos supplied); Azamina Mu Rcielago board pressure via Sinful Spoils searches (Inferred; Azamina Ilia Silvia cannot be legally played)
  • Turn 1 (going first): Open on Snake-Eye Ash / Oak / Poplar searches into a Snake-Eye link or Diabellstar, backed by Ash Blossom and Infinite Impermanence (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Effect Veiler, Artifact Lancea, Infinite Impermanence) to break the opponent's turn-1 play, then Mulcharmy draw and Snake-Eye recovery (Inferred)
  • Recovery: Snake-Eye Ash and Oak recursion from the GY and Sinful Spoils recovery (Inferred)
  • After siding: None: the Side Deck is empty (0 cards), so there is no post-side plan

Why it scores here

This list is Illegal in OCG as submitted: seven copy-limit or Forbidden violations, including three Forbidden cards, so it receives a theoretical, structural-only score capped at 20 rather than a normal contextual score. The Snake-Eye core is partly present (Ash, Oak, Poplar, Flamberge, Diabellstar) but is diluted by 70 off-archetype copies and a heavy tech package (20 tech, 14 hand traps, 16 searchers), so it reliably opens the wrong hand more often than a functional plan. Interaction density is the strongest area (D7), but it is sustained by the same over-limited hand traps that make the list illegal. No combo boards, tournament record or side deck exist, so the floor, median and ceiling are text-only inferences, and popularity or archetype usage earned no points. The score comes from the system's consistency, interaction and efficiency, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one of the 2-copy Snake-Eye Ash in a 5-card hand) = 0.175; core archetype present 4 of 7 usage-core cards (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14 hand traps, 16 searcher-text cards and 20 tech slots suggest a high chance of non-functional hands (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; the ceiling is text-only, from Flamberge and Diabellstar with Snake-Eye recursion (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so the median is unknown and uses the same text-only basis (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Multiple Snake-Eye starters and recursion give some redundancy, but the off-archetype spread limits independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 45 Snake-Eye Ash and Oak recursion and Mulcharmy draw add resource regeneration, offset by spending 2 to 3 cards per hand trap (Inferred)
D7 End-Board & Interaction Quality 65 14 hand traps and 15 negation-text cards give broad, layered interaction, but it relies on over-limit copies (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Ash Blossom x3 and Nibiru, plus Dimensional Barrier, give going-second answers; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Snake-Eyes Flamberge Dragon (3000 ATK) and Diabellstar (2800 ATK) provide closing bodies; Azamina Mu Rcielago adds pressure (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 35 55 main with 26 level-0 spells/traps and 70 off-archetype copies, so main-deck coherence is low (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 13 Link and 2 Fusion Extra cards across several unrelated archetypes; Azamina Ilia Silvia is Forbidden (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 35 Many hand-trap timing decisions and multiple archetype engines raise pilot load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); engine dispersal (-2). Final formula: Illegal: theoretical/structural-only. Uncapped 0.80*45 + 0.20*35 = 43, plus modifiers -12 = 31, then capped at 20 for illegal status. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.18 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (14 hand traps, 15 negation-text cards)
  • Multiple Snake-Eye recursion and search effects for resource recovery
  • Mulcharmy draw support against summons

Weaknesses

  • Illegal: seven copy-limit or Forbidden violations
  • 70 off-archetype copies with no exact-name Snake-Eyes purity
  • Empty Side Deck, so no post-side plan
  • No combo or tournament evidence to confirm consistency

Critical choke points

  • Snake-Eye Ash is capped at 1 legal copy but is run 2; a single removal leaves the engine short
  • Dependence on Ash Blossom and hand traps that are capped at 2 copies
Priority Remove Add Reason
1 3rd Ash Blossom & Joyous Spring, 2nd Dominus Impulse, 2nd and 3rd WANTED: Seeker of Sinful Spoils, 2nd Snake-Eye Ash, Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia Legal replacements within the copy and banlist rules Clears all Illegal violations so the list can receive a normal contextual score
2 Off-archetype tech slots Side Deck cards (0 currently) Gives a post-side plan (D12 is 15)

Evidence & confidence

  • Verified: Copy-limit and banlist violations per the legality block; Card text and stats from the card list; Main 55, Extra 15, Side 0 composition
  • Inferred: Starter access, brick rate and interaction estimates from hypergeometric probabilities and text; Going-first and going-second plans from card text
  • Provisional: Meta Power and format fit: no dated metagame sample
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry exists in YGOVN Meta Power is provisional without a dated metagame sample Deck title is null

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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