Diabellstar Deck #772561 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artifact Lancea x3
- Chaos Hunter x1
- Diabellstar the Black Witch x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Snake-Eye Ash x2
- Snake-Eye Oak x2
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Bonfire x1
- Called by the Grave x1
- Deception of the Sinful Spoils x2
- Divine Temple of the Snake-Eye x1
- Forbidden Droplet x1
- Harpie's Feather Duster x1
- One for One x1
- Pot of Prosperity x1
- Sinful Spoils of Subversion - Snake-Eye x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- WANTED: Seeker of Sinful Spoils x3
- Anti-Spell Fragrance x1
- Different Dimension Ground x1
- Dimensional Barrier x1
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- Worldsea Dragon Zealantis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 40 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Snake-Eye and Diabellstar board-presence (Snake-Eyes Flamberge Dragon, Snake-Eyes Diabellstar, Diabellstar the Black Witch) backed by Link pressure; no recorded boards confirm the line (Inferred); Link Monster beatdown through Zealantis, Underworld Goddess and Accesscode Talker (Inferred)
- Turn 1 (going first): Open a Snake-Eye or Mulcharmy starter and search via the Snake-Eye and Mulcharmy searchers, then use hand traps only if the opponent interacts (Inferred)
- Turn 2 (going second): Use the hand-trap wall (Ash, Impermanence, Effect Veiler, Nibiru, Lancea) to stop the opponent's first summon, then convert the remaining hand into a Snake-Eye board (Inferred)
- Recovery: Snake-Eye and Mulcharmy recursion from the GY and draw effects; only 16 searcher texts keep the recovery route open (Inferred)
- After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its cards. Its three-copy starters have only about a 25% chance of appearing in an opening five-card hand, and the 12-copy archetype core has about a 72% chance of at least one card in hand, so the engine is reachable but not reliable on the play (Inferred). Its 14 hand traps and 20 tech slots give a strong going-second interaction wall (about 84% for at least one hand trap in six cards), which earns the going-second and interaction dimensions. However, the list is Illegal: three copies of Semi-Limited cards, two Limited cards over their limit, and three Forbidden cards (including one Extra Deck card), so the score is capped and the evaluation is structural only. No recorded combos, tournament data, guides, or side deck exist, so floor, median, and ceiling are text-only inferences and the Meta and side-deck dimensions stay low or provisional. Popularity of the Diabellstar archetype did not earn points, and no card scores were averaged into the deck result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one 3-copy starter in 5 cards) ≈ 0.25; archetype core (12 copies) P ≈ 0.72; reachable but not reliable on the play (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 14 hand traps plus 20 tech slots and a Set-Spell floodgate compete with 17 Spells for hand space; heavy brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards; ceiling read only from card text (Snake-Eyes Flamberge, Snake-Eyes Diabellstar, Diabellstar the Black Witch) (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combos or power distribution supplied, so median output is unknown and set low (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 48 | Three independent lines (Snake-Eye, Mulcharmy draw, Diabellstar) and redundant hand traps; limited by no recursion beyond Snake-Eye GY effects (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy draw effects and 16 searcher texts keep card flow; Snake-Eye GY recursion adds value; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 14 hand traps and 15 negation-text cards give high interaction density across both turns; Anti-Spell Fragrance reduces the Spell interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap coverage ≈ 0.84 for at least one card in six; Snake-Eyes Flamberge and Snake-Eyes Diabellstar can challenge boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Board-level ATK reaches 2500–3000 (Diabellstar, Flamberge, Snake-Eyes Diabellstar, Underworld Goddess), but only Link-based closing is clear (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 55 main with 31 distinct cards, 9 three-copy slots, 4.3% exact archetype purity and 20 tech slots; much of the deck is off-engine (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra slots: 13 Link and 2 Fusion, with one Forbidden Fusion; links give flexible access but the Fusion slot is a dead card under current rules (Verified) |
| D12 | Side Deck Adaptability | 20 | No side deck: 0 cards in 0–15 range, so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament or meta-share data; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many hand-trap timing decisions, floodgate conflict and Limited-card choices make pilotability demanding (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-8); Engine conflict (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck held at 30 and labeled structural-only. Pre-modifier value 42.1, modifiers −12, result 30.1 rounded to 30.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (14 hand traps, 15 negation-text cards) for going second
- Three distinct engines (Snake-Eye, Mulcharmy, Diabellstar) give some route redundancy
- Extra Deck with 13 Link monsters offers flexible access to boards
Weaknesses
- Illegal list: copy limits and three Forbidden cards
- No side deck, so no post-side plan
- Low exact archetype purity (4.3%) and many off-engine tech slots
- Anti-Spell Fragrance conflicts with the deck's own Spells
Critical choke points
- Three-copy starters appear in an opening five only about 25% of the time
- Dependence on a few Snake-Eye searchers to reach the Diabellstar board
- Anti-Spell Fragrance limits Spell lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Anti-Spell Fragrance | A non-floodgate tech card | Removes the self-conflict with 17 Spells, the largest engine conflict in the list (Inferred) |
| 2 | Forbidden or over-limit copies (Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia, extra Snake-Eye Ash, Ash Blossom, Dominus Impulse, WANTED) | Legal replacements within the copy limits | The deck cannot be scored as legal until these are fixed (Verified) |
| 3 | Two or three dead tech slots | A side deck of 3–5 cards for best-of-3 play | The deck currently has zero side cards, which removes post-side adaptability (Verified) |
Evidence & confidence
- Verified: Illegal status and each copy-limit violation; Forbidden status of Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia; Zero side deck cards; Exact archetype purity 4.3%
- Inferred: Starter reliability (hypergeometric); Interaction density and going-second coverage; Engine conflict from Anti-Spell Fragrance; Brick risk from tech density
- Provisional: Matchup and format fit (no meta sample); Tournament reliability
- Data gaps: No combos supplied: floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick rate) No side deck supplied Meta Power is provisional without a dated metagame sample
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