Azamina Deck #772560 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Azamina OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
20± 5/ 100
Power Score
Structural 45
Reliability 35
Going First 38
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 44.9
Going First 38
Going Second 44
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: No reliable single win condition; the list spreads across Snake-Eye, Mulcharmy, Sinful Spoils, Diabellstar and Azamina pieces, so any win is a Link/Fusion summon from a mixed hand.; Snake-Eyes Flamberge Dragon and Diabellstar the Black Witch as large boards, plus Nibiru as a 3000-ATK hand-trap finisher.
  • Turn 1 (going first): Open with Snake-Eye Ash, Snake-Eyes Poplar or Mulcharmy Fuwalos for searches and summons, then build a Link Monster from the Extra Deck; the opening hand is often a non-functional mix of hand traps and level-0 spells.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Nibiru) to interrupt the opponent's first summon, then convert with Diabellstar or Flamberge if the board is established.
  • Recovery: Recover from GY via Snake-Eye and Mulcharmy draw/summon effects and Sinful Spoils recursion, but these rely on the same cards, so recovery is only partial.
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan.

Why it scores here

The deck is Illegal in OCG (seven copy-limit and Forbidden-card violations), so its score is capped at 20 and is a theoretical, structural-only read. Its Main Deck is 55 cards, with 31 distinct cards and 26 level-0 spells, traps and non-engine cards, which spreads the engine thin. Hypergeometric estimates put the archetype core at about 0.72 for at least one copy in a 5-card opening hand, and searcher text at about 0.83, but these come from splitting across several sub-archetypes (only 3 exact Azamina copies, 4.3% purity). Interaction is the strongest area: 14 hand traps, 15 negation-text cards and 13 removal-text cards give the deck interaction density. No combos, tournament data or win rates were supplied, so combo ceiling and floor are text-only inferences. Popularity did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 archetype-core card in opening 5) about 0.72 and searcher-text group about 0.83; the core is split across Snake-Eye, Mulcharmy and Azamina lines (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Level-0 spells/traps and 14 hand traps make many hands non-functional; no combos to validate brick rate (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling read from text as Diabellstar and Flamberge plus Link summons, but Azamina Ilia Silvia is Forbidden (Inferred)
D4 Combo Floor & Median Output 35 No combos, so median output is unknown; scored low for the same engine conflicts (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand traps and negations give several disruption routes, but no independent second line is shown (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draw effects and Snake-Eye/Sinful Spoils recursion give some grind; no resource data (Inferred)
D7 End-Board & Interaction Quality 65 14 hand traps, 15 negation-text cards and 13 removal-text cards give high interaction density (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Snake-Eyes Flamberge/Dragon-style boards give some going-second power; Forbidden Ilia and Limited cards reduce it (Inferred)
D9 Offensive Pressure & Closing Power 50 Diabellstar (2500), Flamberge (3000), Nibiru (3000) and Zealantis (2500) give closing ATK; no piercing/direct engine beyond Azamina (Inferred)
D10 Main Deck Efficiency & Flexibility 30 55 cards with 31 distinct and 26 level-0 cards; many non-engine slots reduce compactness (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 45 13 Link and 2 Fusion monsters with Forbidden Azamina Ilia Silvia; Extra Deck coverage is wide but partly unusable (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck (0 cards); the post-side plan is not evaluable (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame; format fit cannot be assessed (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-archetype hands and several conditional hand-trap decisions raise the pilot skill needed (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 44.9, Going First ≈ 38, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-7); engine_conflicts (-5). Final formula: Illegal cap applied. Unrounded: 0.80*44.9 + 0.20*35 = 42.9, minus 12 context modifiers = 30.9, capped to 20 (theoretical/structural-only). Meta Power provisional/null.


More OCG Info

Azamina

Azamina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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