Snake-Eyes Deck #772559 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- Artifact Lancea x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Diabellstar the Black Witch x1
- Droll & Lock Bird x3
- Fire King Avatar Arvata x1
- Fire King Courtier Ulcanix x2
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x2
- Legendary Fire King Ponix x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Sacred Fire King Garunix x1
- Snake-Eye Ash x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Called by the Grave x1
- Deception of the Sinful Spoils x2
- Divine Temple of the Snake-Eye x1
- Fire King Island x1
- Fire King Sanctuary x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- One for One x1
- Pot of Prosperity x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- WANTED: Seeker of Sinful Spoils x3
- Anti-Spell Fragrance x1
- Different Dimension Ground x1
- Dimensional Barrier x1
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Amphibious Swarmship Amblowhale x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Garunix Eternity, Hyang of the Fire Kings x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 40 |
| Going First | 35 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Garunix Eternity, Promethean Princess, Flamberge Dragon, Zombie Vampire) reached through Link and Xyz summons, with Snake-Eye and Fire King bodies as the material base; Azamina and Sinful Spoils fusion/search lines, which are weakly supported by the list
- Turn 1 (going first): Open on Snake-Eye Ash, Poplar, Fire King starters and searchers, then Link or Xyz into a boss; the core engine is not reliably present in five cards (about 73% for at least one archetype-core card)
- Turn 2 (going second): Use the hand-trap suite (about 83% to hold at least one in six cards) to break the opponent's first board, then rebuild through Fire King and Snake-Eye recursion
- Recovery: Recover through searchers (about 84% to have one in five cards) and Snake-Eye and Fire King graveyard recursion; no recorded lines confirm the recovery rate
- After siding: Not evaluable: the side deck is empty (0 cards), so there is no post-side plan
Why it scores here
This list is Illegal in OCG: four cards exceed their copy limits and four Forbidden cards are present, so it does not receive a normal Final Contextual score and is capped at 20 as a theoretical, structural-only read. Structurally it is a loose Toolbox pile rather than a coherent engine: archetype purity is 0% and 73 of 73 archetype-tagged copies come from related sub-archetypes, so the Snake-Eye core is thin. Its hand-trap suite (14 cards) and searchers (17 cards) give it real disruption and recovery density, and the Extra Deck has enough Link and Xyz bosses to close games. However, there are no recorded combos, no tournament link, and an empty side deck, so floor, median and ceiling cannot be measured. Popularity and archetype usage stats were not used to raise any dimension, and the structural score was computed from dimension scores on the system, not by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(at least one archetype-core card in 5 cards) ≈ 0.73; core Snake-Eye engine is thin and 2 of 7 core cards are missing (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Copy histogram is 24 singles, 5 doubles, 8 triples; 14 hand traps and 17 searchers give functional hands, but conflicts between sub-archetypes are likely (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | best_line and board_per_starter are unavailable because there are 0 parseable combos; ceiling is text-only inference (Inferred) |
| D4 | Combo Floor & Median Output | 25 | median_power_index and power distribution are unavailable (0 combos); floor is unmeasured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | 14 hand traps, a Fire King recursion cluster and a Snake-Eye recursion cluster give several independent answers to disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | 17 searcher-text cards and 2 recursive engines (Snake-Eye and Fire King) support grind, but no resource signature is recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 24 removal-text cards, 12 negation-text cards and Lightning Storm / Harpie's Feather Duster give broad interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | P(at least one hand trap in 6 cards going second) ≈ 0.83; Dimensional Barrier and Ash Blossom give going-second answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Garunix Eternity, The Zombie Vampire and Promethean Princess provide 2500–3000 ATK bosses, but there are no end-board observations (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 58 Main Deck cards with 37 distinct names, 73 off-archetype copies and 0% exact-name purity; compactness is weak (Verified count, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra Deck cards: 11 Link, 2 Fusion, 2 Xyz; the list has mixed Link access but two forbidden Extra cards (Verified legality) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 cards), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No tournament link and no dated meta sample, so format fit is Provisional; Snake-Eyes archetype share is unavailable |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Snake-Eye / Fire King / Link sequencing and 37 distinct names make pilotability moderate; error tolerance is untested (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 40, Going First ≈ 35, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal list cap (-18); Empty side deck (0). Final formula: Illegal list: 0.80*Structural(39.7) + 0.20*TournamentReliability(30) = 37.8 before the illegality cap; modifier -18 applied, final capped at 20 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite (14 cards) with a good chance of holding one going second
- Broad removal and negation text (24 and 12 cards) for end-board interaction
- Several 2500 to 3000 ATK Extra Deck bosses with Link and Xyz access
Weaknesses
- Illegal list: copy-limit and Forbidden violations make it unplayable as built
- Archetype purity is 0%; the Snake-Eye engine is diluted across Fire King, Mulcharmy, Sinful Spoils and Charmer
- Empty side deck, no recorded combos, no tournament data
Critical choke points
- Snake-Eye and Fire King engine starters: a thin core means T1 may miss
- Forbidden cards (Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia, Cross-Sheep) must be removed before any real evaluation
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia, Cross-Sheep | Legal replacements in the same role (hand-trap or Snake-Eye / Fire King support) | Forbidden in OCG; removing them is required for a legal list |
| 2 | Excess copies of Ash Blossom & Joyous Spring (1), Dominus Impulse (1), WANTED: Seeker of Sinful Spoils (2), Droll & Lock Bird (2) | Legal copies or distinct role-fillers | Brings each card within its OCG copy limit |
| 3 | Off-archetype filler | Snake-Eye and Fire King core cards to raise exact-name purity | Improves the engine's consistency and starter density |
| 4 | n/a (side deck empty) | A 15-card side deck with targeted hand traps and anti-Floodgate cards | Gives post-side adaptability |
Evidence & confidence
- Verified: Illegal status: 8 copy-limit / Forbidden violations listed in legality; Main 58 / Extra 15 / Side 0 within OCG size rules; Archetype purity 0% with 73 off-archetype copies; No combo rows, no tournament link, no guides
- Inferred: At least one core Snake-Eye / Fire King card in 5 cards ≈ 0.73 (hypergeometric); At least one hand trap in 6 cards going second ≈ 0.83; Interaction density from text roles (24 removal, 12 negation)
- Provisional: Meta Power: null (no dated meta sample); Format fit D13 scored provisionally
- Data gaps: no combos supplied, so combo floor/median/ceiling is text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so no post-side evidence exists
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