Fire King Deck #772558 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- Artifact Lancea x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Diabellstar the Black Witch x1
- Droll & Lock Bird x3
- Fire King Avatar Arvata x1
- Fire King Courtier Ulcanix x2
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x2
- Legendary Fire King Ponix x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Sacred Fire King Garunix x1
- Snake-Eye Ash x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Called by the Grave x1
- Deception of the Sinful Spoils x2
- Divine Temple of the Snake-Eye x1
- Fire King Island x1
- Fire King Sanctuary x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- One for One x1
- Pot of Prosperity x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- WANTED: Seeker of Sinful Spoils x3
- Anti-Spell Fragrance x1
- Different Dimension Ground x1
- Dimensional Barrier x1
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Amphibious Swarmship Amblowhale x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Garunix Eternity, Hyang of the Fire Kings x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 40 |
| Going First | 36 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 25 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Combo
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Unclear: no recorded combo boards; the list mixes Fire King, Snake-Eye, Mulcharmy, Sinful Spoils, Azamina, Bystial and Dominus engines, so no single finisher is reliable.; Link and Xyz beaters (Promethean Princess, Garunix Eternity, Zealantis-style boards are not all present).
- Turn 1 (going first): Open on Fire King or Snake-Eye starters and disruption, then convert through Fire King Island / Sanctuary loops. Not verifiable from the evidence (Inferred).
- Turn 2 (going second): Hand traps (Ash Blossom, Droll, Infinite Impermanence, Dominus Impulse) to slow the opponent's starter, then a Link or Xyz board. Hand-trap density is the main plan (Inferred).
- Recovery: Recursion through Fire King Garunix / Ponix / Courtier Ulcanix GY effects and Snake-Eye Poplar; reliance is Inferred from card text.
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan.
Why it scores here
This OCG list is labelled Fire King, but only 11 of 69 copies carry the exact archetype name (15.1% purity) and it mixes Mulcharmy, Sinful Spoils, Snake-Eye, Azamina, Bystial, Dominus and Charmer pieces, so the score reflects a system of conflicting engines rather than an average of card scores. Its starters are reachable in a 5-card hand about 24% of the time per 3-copy card, and the archetype core group is open in about 86% of hands (Inferred), which keeps accessibility mid-range. Conversion and median output cannot be measured because no combos were supplied, so those dimensions are Inferred text reads. Interaction is the strongest area, with 14 hand traps and 12 negation effects, which earns credit for going-second disruption. The deck is Illegal: it runs four Forbidden cards and four copy-limit overages, so the Final Contextual score is capped at 20 and labelled structural-only. Popularity and archetype usage (10 of 20 core cards present) did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(at least one 3-copy starter in 5 cards) about 0.24 per card; archetype core group open about 0.86 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 14 hand traps and multiple conflicting engines create dead or redundant hands; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 38 | No parseable combo boards; ceiling from card text only, e.g. Fire King Island/Sanctuary loops (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo median or power distribution available; floor not measurable (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Several hand traps and recursion effects give partial redundancy; no interruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion and search text (Garunix, Ponix, Poplar) support some grind; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 14 hand traps, 12 negation texts and 24 removal texts give broad interaction density (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand traps and removal help challenge a board; no going-second split available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Closing relies on 3000 ATK Link/Xyz beaters with limited payoff redundancy; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 58 main deck cards, 37 distinct, 3 copy-limit overages and 15 off-archetype copies reduce coherence (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck is full at 15 (11 Link, 2 Fusion, 2 Xyz) but the mix of routes is inconsistent (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (0 cards), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No dated metagame or tournament link; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-engine list with many decision points and interaction timing is hard to pilot (Inferred) |
How the score was computed
Strategy profile: Balanced (default; no single strategy dominates). Structural ≈ 40, Going First ≈ 36, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: banlist exposure (-5); copy_limit_overages (-4); engine conflicts (-3). Final formula: Pre-cap: 0.80*40 + 0.20*25 + modifiers(-12) = 25; Illegal-deck cap applied, final 20 (structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 14 hand traps and 12 negation effects
- Full Extra Deck with Link and Xyz coverage
- Real archetype core present (Kirin, Arvata, Garunix, Ponix)
Weaknesses
- Illegal: 4 Forbidden cards and 4 copy-limit overages
- Only 15.1% exact-name archetype purity; several engines conflict
- No Side Deck
- No combo data, so ceiling and median are unverified
Critical choke points
- Starter density is low: each 3-copy card is about 24% to appear in a 5-card opening hand
- Fire King Island / Sanctuary loop depends on a single field spell
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia, Cross-Sheep | Legal Fire King or Snake-Eye playables (e.g. Fire King Sky Burn, Fire King Avatar Rangbali, Snake-Eye Flamberge Dragon copies) | Restores legality; these four cards are Forbidden in the format |
| 2 | One copy each of Ash Blossom, Dominus Impulse, WANTED, Droll & Lock Bird | Legal replacement copies or a Side Deck | Brings copy counts to limits; the deck has no Side Deck at all |
| 3 | Off-archetype Mulcharmy or Bystial pieces | Core Fire King or Snake-Eye engine cards | Raises exact-name purity and engine coherence |
Evidence & confidence
- Verified: Illegal status: 8 copy-limit violations and 4 Forbidden cards; Main 58, Extra 15, Side 0; Exact-name archetype purity 15.1%; Core cards present 10 of 20
- Inferred: Starter accessibility and brick rate from hypergeometric estimates; Interaction density from card-text read; Going-first and going-second plans from card text
- Provisional: Meta power and matchup fit (no dated metagame sample); Tournament reliability
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and pilot match record are absent No win-rate telemetry exists in YGOVN Meta power is provisional without a dated metagame sample Deck title is null
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