Fire King Deck #772558 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 40
Reliability 25
Going First 36
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 40
Going First 36
Going Second 40
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Combo
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Unclear: no recorded combo boards; the list mixes Fire King, Snake-Eye, Mulcharmy, Sinful Spoils, Azamina, Bystial and Dominus engines, so no single finisher is reliable.; Link and Xyz beaters (Promethean Princess, Garunix Eternity, Zealantis-style boards are not all present).
  • Turn 1 (going first): Open on Fire King or Snake-Eye starters and disruption, then convert through Fire King Island / Sanctuary loops. Not verifiable from the evidence (Inferred).
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll, Infinite Impermanence, Dominus Impulse) to slow the opponent's starter, then a Link or Xyz board. Hand-trap density is the main plan (Inferred).
  • Recovery: Recursion through Fire King Garunix / Ponix / Courtier Ulcanix GY effects and Snake-Eye Poplar; reliance is Inferred from card text.
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan.

Why it scores here

This OCG list is labelled Fire King, but only 11 of 69 copies carry the exact archetype name (15.1% purity) and it mixes Mulcharmy, Sinful Spoils, Snake-Eye, Azamina, Bystial, Dominus and Charmer pieces, so the score reflects a system of conflicting engines rather than an average of card scores. Its starters are reachable in a 5-card hand about 24% of the time per 3-copy card, and the archetype core group is open in about 86% of hands (Inferred), which keeps accessibility mid-range. Conversion and median output cannot be measured because no combos were supplied, so those dimensions are Inferred text reads. Interaction is the strongest area, with 14 hand traps and 12 negation effects, which earns credit for going-second disruption. The deck is Illegal: it runs four Forbidden cards and four copy-limit overages, so the Final Contextual score is capped at 20 and labelled structural-only. Popularity and archetype usage (10 of 20 core cards present) did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least one 3-copy starter in 5 cards) about 0.24 per card; archetype core group open about 0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 35 14 hand traps and multiple conflicting engines create dead or redundant hands; no brick data (Inferred)
D3 Combo Conversion & Ceiling 38 No parseable combo boards; ceiling from card text only, e.g. Fire King Island/Sanctuary loops (Inferred)
D4 Combo Floor & Median Output 35 No combo median or power distribution available; floor not measurable (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Several hand traps and recursion effects give partial redundancy; no interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion and search text (Garunix, Ponix, Poplar) support some grind; no resource data (Inferred)
D7 End-Board & Interaction Quality 60 14 hand traps, 12 negation texts and 24 removal texts give broad interaction density (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second hand traps and removal help challenge a board; no going-second split available (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing relies on 3000 ATK Link/Xyz beaters with limited payoff redundancy; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 58 main deck cards, 37 distinct, 3 copy-limit overages and 15 off-archetype copies reduce coherence (Verified)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is full at 15 (11 Link, 2 Fusion, 2 Xyz) but the mix of routes is inconsistent (Verified)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine list with many decision points and interaction timing is hard to pilot (Inferred)

How the score was computed

Strategy profile: Balanced (default; no single strategy dominates). Structural ≈ 40, Going First ≈ 36, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: banlist exposure (-5); copy_limit_overages (-4); engine conflicts (-3). Final formula: Pre-cap: 0.80*40 + 0.20*25 + modifiers(-12) = 25; Illegal-deck cap applied, final 20 (structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 14 hand traps and 12 negation effects
  • Full Extra Deck with Link and Xyz coverage
  • Real archetype core present (Kirin, Arvata, Garunix, Ponix)

Weaknesses

  • Illegal: 4 Forbidden cards and 4 copy-limit overages
  • Only 15.1% exact-name archetype purity; several engines conflict
  • No Side Deck
  • No combo data, so ceiling and median are unverified

Critical choke points

  • Starter density is low: each 3-copy card is about 24% to appear in a 5-card opening hand
  • Fire King Island / Sanctuary loop depends on a single field spell
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia, Cross-Sheep Legal Fire King or Snake-Eye playables (e.g. Fire King Sky Burn, Fire King Avatar Rangbali, Snake-Eye Flamberge Dragon copies) Restores legality; these four cards are Forbidden in the format
2 One copy each of Ash Blossom, Dominus Impulse, WANTED, Droll & Lock Bird Legal replacement copies or a Side Deck Brings copy counts to limits; the deck has no Side Deck at all
3 Off-archetype Mulcharmy or Bystial pieces Core Fire King or Snake-Eye engine cards Raises exact-name purity and engine coherence

Evidence & confidence

  • Verified: Illegal status: 8 copy-limit violations and 4 Forbidden cards; Main 58, Extra 15, Side 0; Exact-name archetype purity 15.1%; Core cards present 10 of 20
  • Inferred: Starter accessibility and brick rate from hypergeometric estimates; Interaction density from card-text read; Going-first and going-second plans from card text
  • Provisional: Meta power and matchup fit (no dated metagame sample); Tournament reliability
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and pilot match record are absent No win-rate telemetry exists in YGOVN Meta power is provisional without a dated metagame sample Deck title is null

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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