Diabellstar Deck #772556 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Diabellstar OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 42
Reliability 40
Going First 36
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 36
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Fire King and Mulcharmy-driven boards converting into High Avatar / Garunix and Link beaters (Diabellstar core is absent apart from a single Diabellstar the Black Witch); Azamina and Sinful Spoils value and Link/Xyz beaters; the Forbidden Azamina Ilia Silvia cannot be run as built
  • Turn 1 (going first): Open on a Mulcharmy or Fire King starter, use Droll and Ash Blossom to protect the first engine, then pivot into a Link or Xyz board. Starter access is weak, so this plan depends on a lucky opening (Inferred)
  • Turn 2 (going second): Use the hand-trap suite (14 hand-trap-tagged cards, about 83% chance of at least one in a six-card hand, Inferred) to stop the opponent's first Summon, then follow up with a Link or Xyz board
  • Recovery: Recursion through Fire King and Snake-Eye GY effects and Mulcharmy draw effects; the draw engines are conditional on having no cards in the field
  • After siding: Not evaluable: the deck runs no side deck (0 of 15 slots), so no post-side plan exists

Why it scores here

The deck is not legal as built: it runs four Forbidden cards and six cards over their copy limits, so this is a theoretical, structural-only read. Its 58 main-deck cards spread across roughly 37 distinct names, and only 1.4% of its cards share the Diabellstar name, with the rest split across Fire King, Mulcharmy, Sinful Spoils, Snake-Eye and other sub-archetypes. That makes it a toolbox list whose engines are only loosely connected, and its 14 hand-trap and 17 searcher-text cards provide interaction and smoothing rather than a single coherent plan. The strongest signal is the going-second hand-trap density, which is an Inferred estimate from hypergeometric odds only, not observed results. Popularity was not a factor, since no archetype share or tournament link is present, and the score was not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one of 13 archetype-core copies in a 5-card opening hand) ≈ 0.73; only 1.4% exact-name purity makes the engine diffuse (Inferred)
D2 Opening-Hand Quality & Brick Management 40 24 of 37 distinct main cards are single copies and several conflicting Normal Summon and search lines coexist; brick proxy ≈ 0.27 (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards, so no ceiling is measured; the text suggests Link and Xyz boards but that is not evidenced (Inferred)
D4 Combo Floor & Median Output 35 No combo median or distribution is available; floor is unmeasured (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Interruption recovery relies on Fire King and Snake-Eye GY revival text and Mulcharmy draws, with several independent starter types (Inferred)
D6 Resource Economy, Recovery & Grind 40 Searcher text on 17 cards and Mulcharmy draw effects give some card economy, but Mulcharmy draws are gated on an empty field (Inferred)
D7 End-Board & Interaction Quality 55 14 hand-trap tagged cards, 12 negation-text cards and 24 removal-text cards give broad interaction; no observed interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 45 Hand traps and negation text give strong going-second interaction, though there are few dedicated board breakers (Inferred)
D9 Offensive Pressure & Closing Power 40 Link and Xyz beaters such as Garunix and Promethean Princess give closing power, but the Forbidden Azamina removal is lost (Inferred)
D10 Main Deck Efficiency & Flexibility 45 58 main cards with 37 distinct names and a 58/40 spread; compactness is weak and archetype coherence is low (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 50 11 Link, 2 Fusion and 2 Xyz Extra Deck cards with a mix of Fire King and Link beaters; not a dependency on one card (Verified composition)
D12 Side Deck Adaptability 20 No side deck (0 of 15 slots), so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample or tournament link; format fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype sub-engines and many decision points raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 42, Going First ≈ 36, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*42 + 0.20*40 - 12 ≈ 30; Illegal deck, so this is a theoretical, structural-only score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ 0.27 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap density (14 cards) gives strong going-second interaction
  • Broad removal and negation text across the main deck
  • Multiple Link and Xyz beaters in the Extra Deck

Weaknesses

  • Illegal as built: 4 Forbidden cards and 6 copies over their limits
  • Weak archetype coherence: 1.4% exact-name purity, with the engine spread over several sub-archetypes
  • No side deck, so no post-side plan
  • Bloated main deck with 24 single-copy cards and many off-archetype slots

Critical choke points

  • Starter access depends on Mulcharmy or Fire King cards, with about 27% proxy brick risk
  • Forbidden Azamina Ilia Silvia is the Extra Deck link into the Azamina line, so that line is not playable as built
Priority Remove Add Reason
1 Azamina Ilia Silvia, Called by the Grave, Cross-Sheep, Triple Tactics Talent Legal cards from the same sub-engine, or nothing Forbidden cards make the deck illegal and must come out before any other change
2 One copy each of Droll & Lock Bird and WANTED: Seeker of Sinful Spoils (both run 3, legal limit 1); one copy each of Ash Blossom & Joyous Spring and Dominus Impulse (run 3, legal limit 2) Other legal main-deck cards Copy-limit violations make the deck illegal
3 Off-archetype single copies in the main deck A 15-card side deck covering the main threats No side deck is run; a side deck would add post-side adaptability (D12)

Evidence & confidence

  • Verified: Legal status Illegal: 4 Forbidden cards and 6 copies over limit; Main 58, Extra 15, Side 0 against the OCG size rules; Archetype purity 1.4% with a spread across Fire King, Mulcharmy, Sinful Spoils and others; 14 hand-trap tagged cards, 17 searcher-text cards, 24 removal-text cards
  • Inferred: Starter access ≈ 0.73 and brick proxy ≈ 0.27 from hypergeometric estimates; Going-second hand-trap availability ≈ 0.83; Interaction quality and recovery plans from card text
  • Provisional: Meta Power and format fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional because no dated metagame sample is supplied No side deck supplied, so post-side adaptability cannot be measured

More OCG Info

Diabellstar

Diabellstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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