Diabellstar Deck #772556 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- Artifact Lancea x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Diabellstar the Black Witch x1
- Droll & Lock Bird x3
- Fire King Avatar Arvata x1
- Fire King Courtier Ulcanix x2
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x2
- Legendary Fire King Ponix x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Sacred Fire King Garunix x1
- Snake-Eye Ash x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Called by the Grave x1
- Deception of the Sinful Spoils x2
- Divine Temple of the Snake-Eye x1
- Fire King Island x1
- Fire King Sanctuary x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- One for One x1
- Pot of Prosperity x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- WANTED: Seeker of Sinful Spoils x3
- Anti-Spell Fragrance x1
- Different Dimension Ground x1
- Dimensional Barrier x1
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Amphibious Swarmship Amblowhale x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Garunix Eternity, Hyang of the Fire Kings x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 36 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Fire King and Mulcharmy-driven boards converting into High Avatar / Garunix and Link beaters (Diabellstar core is absent apart from a single Diabellstar the Black Witch); Azamina and Sinful Spoils value and Link/Xyz beaters; the Forbidden Azamina Ilia Silvia cannot be run as built
- Turn 1 (going first): Open on a Mulcharmy or Fire King starter, use Droll and Ash Blossom to protect the first engine, then pivot into a Link or Xyz board. Starter access is weak, so this plan depends on a lucky opening (Inferred)
- Turn 2 (going second): Use the hand-trap suite (14 hand-trap-tagged cards, about 83% chance of at least one in a six-card hand, Inferred) to stop the opponent's first Summon, then follow up with a Link or Xyz board
- Recovery: Recursion through Fire King and Snake-Eye GY effects and Mulcharmy draw effects; the draw engines are conditional on having no cards in the field
- After siding: Not evaluable: the deck runs no side deck (0 of 15 slots), so no post-side plan exists
Why it scores here
The deck is not legal as built: it runs four Forbidden cards and six cards over their copy limits, so this is a theoretical, structural-only read. Its 58 main-deck cards spread across roughly 37 distinct names, and only 1.4% of its cards share the Diabellstar name, with the rest split across Fire King, Mulcharmy, Sinful Spoils, Snake-Eye and other sub-archetypes. That makes it a toolbox list whose engines are only loosely connected, and its 14 hand-trap and 17 searcher-text cards provide interaction and smoothing rather than a single coherent plan. The strongest signal is the going-second hand-trap density, which is an Inferred estimate from hypergeometric odds only, not observed results. Popularity was not a factor, since no archetype share or tournament link is present, and the score was not built by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one of 13 archetype-core copies in a 5-card opening hand) ≈ 0.73; only 1.4% exact-name purity makes the engine diffuse (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 24 of 37 distinct main cards are single copies and several conflicting Normal Summon and search lines coexist; brick proxy ≈ 0.27 (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards, so no ceiling is measured; the text suggests Link and Xyz boards but that is not evidenced (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo median or distribution is available; floor is unmeasured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Interruption recovery relies on Fire King and Snake-Eye GY revival text and Mulcharmy draws, with several independent starter types (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Searcher text on 17 cards and Mulcharmy draw effects give some card economy, but Mulcharmy draws are gated on an empty field (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 14 hand-trap tagged cards, 12 negation-text cards and 24 removal-text cards give broad interaction; no observed interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Hand traps and negation text give strong going-second interaction, though there are few dedicated board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Link and Xyz beaters such as Garunix and Promethean Princess give closing power, but the Forbidden Azamina removal is lost (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 58 main cards with 37 distinct names and a 58/40 spread; compactness is weak and archetype coherence is low (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 11 Link, 2 Fusion and 2 Xyz Extra Deck cards with a mix of Fire King and Link beaters; not a dependency on one card (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No side deck (0 of 15 slots), so post-side adaptability is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No dated metagame sample or tournament link; format fit cannot be scored (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype sub-engines and many decision points raise the pilot burden (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 42, Going First ≈ 36, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*42 + 0.20*40 - 12 ≈ 30; Illegal deck, so this is a theoretical, structural-only score
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ 0.27 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-trap density (14 cards) gives strong going-second interaction
- Broad removal and negation text across the main deck
- Multiple Link and Xyz beaters in the Extra Deck
Weaknesses
- Illegal as built: 4 Forbidden cards and 6 copies over their limits
- Weak archetype coherence: 1.4% exact-name purity, with the engine spread over several sub-archetypes
- No side deck, so no post-side plan
- Bloated main deck with 24 single-copy cards and many off-archetype slots
Critical choke points
- Starter access depends on Mulcharmy or Fire King cards, with about 27% proxy brick risk
- Forbidden Azamina Ilia Silvia is the Extra Deck link into the Azamina line, so that line is not playable as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Azamina Ilia Silvia, Called by the Grave, Cross-Sheep, Triple Tactics Talent | Legal cards from the same sub-engine, or nothing | Forbidden cards make the deck illegal and must come out before any other change |
| 2 | One copy each of Droll & Lock Bird and WANTED: Seeker of Sinful Spoils (both run 3, legal limit 1); one copy each of Ash Blossom & Joyous Spring and Dominus Impulse (run 3, legal limit 2) | Other legal main-deck cards | Copy-limit violations make the deck illegal |
| 3 | Off-archetype single copies in the main deck | A 15-card side deck covering the main threats | No side deck is run; a side deck would add post-side adaptability (D12) |
Evidence & confidence
- Verified: Legal status Illegal: 4 Forbidden cards and 6 copies over limit; Main 58, Extra 15, Side 0 against the OCG size rules; Archetype purity 1.4% with a spread across Fire King, Mulcharmy, Sinful Spoils and others; 14 hand-trap tagged cards, 17 searcher-text cards, 24 removal-text cards
- Inferred: Starter access ≈ 0.73 and brick proxy ≈ 0.27 from hypergeometric estimates; Going-second hand-trap availability ≈ 0.83; Interaction quality and recovery plans from card text
- Provisional: Meta Power and format fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional because no dated metagame sample is supplied No side deck supplied, so post-side adaptability cannot be measured
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