Azamina Deck #772555 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Azamina OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
20± 5/ 100
Power Score
Structural 48
Reliability 35
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Azamina Fusion and Link boards built from Sinful Spoils and Fire King support (theoretical; no recorded lines); Fire King High Avatar and Garunix boards via Fire King Island / Sanctuary recursion (Inferred)
  • Turn 1 (going first): Open Hallowed Azamina or a Fire King / Mulcharmy starter, then Link or Fusion into a Azamina board. Hand traps are held back for the opponent's turn (Inferred)
  • Turn 2 (going second): Use the 14 hand traps and 12 negation effects to answer the opponent's first summon, then rebuild through Mulcharmy draws and searchers (Inferred)
  • Recovery: Search through Snake-Eye and Fire King spell/trap searchers and recycle through the GY with Snake-Eyes Flamberge Dragon and Fire King Sanctuary (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck (Side Deck size 0)

Why it scores here

This list is Illegal in OCG: it runs 3 copies of four Semi-Limited or Limited cards (Ash Blossom, Dominus Impulse, WANTED, Droll & Lock Bird) and includes four Forbidden cards (Azamina Ilia Silvia, Called by the Grave, Triple Tactics Talent, Cross-Sheep). Under the rubric it does not receive a normal Final Contextual score, so the structural read is capped and reported as theoretical only. The structural read comes from the system: the 14 hand traps and 12 negation texts give strong interaction (D7), and the 73% archetype-core presence with 17 searcher texts supports accessibility (D1, D6). Brick management (D2), pure Azamina purity (4.1% exact-name, 70 off-archetype copies) and the empty Side Deck pull the system down. Popularity was not credited, and no card scores were averaged into the deck score. No combo boards, win rates, or metagame data exist, so the combo and matchup dimensions are Inferred or Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.73 across 13 core copies; the 3-copy starter probability is ≈ 0.24 each (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Mixed Azamina / Fire King / Mulcharmy / Snake-Eye / Sinful Spoils support with 70 off-archetype copies makes many hands conflicting or dead (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling inferred from text only (Azamina Fusion plus Fire King Garunix and Link boards) (Inferred)
D4 Combo Floor & Median Output 35 No combo evidence, so median output cannot be measured; estimated low from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Fire King and Snake-Eye redundancy plus negation and hand-trap backups give some resilience (Inferred)
D6 Resource Economy, Recovery & Grind 55 17 searcher texts and recursion through Fire King Sanctuary and Island recover resources (Inferred)
D7 End-Board & Interaction Quality 65 14 hand traps and 12 negation texts plus 24 removal texts give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density (P ≥1 in 6 cards ≈ 0.83) gives a strong answer to an established board (Inferred)
D9 Offensive Pressure & Closing Power 45 Azamina Mu Rcielago is the only legal Azamina Fusion boss; Garunix and Fire King attackers give some pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 40 58 Main cards with 20 tech and 1 floodgate lower compactness, and 37 distinct Main cards with 8 triple copies (Verified structure)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards with 11 Links and 2 Fusion/Xyz, with the forbidden Azamina Ilia Silvia and Cross-Sheep needing removal (Verified)
D12 Side Deck Adaptability 20 No Side Deck at all (Side Deck size 0) (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament link; archetype meta-share absent, so this is set provisionally at a neutral-low level and excluded from the structural weighting (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype engines with hand-trap timing decisions and up to 3 negation choices per turn raise the decision load (Inferred)

How the score was computed

Strategy profile: Balanced, D13 dropped and renormalized (meta-neutral, Illegal cap). Structural ≈ 48, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list cap (-25). Final formula: Illegal cap: theoretical structural-only. Raw 0.80*48 + 0.20*35 ≈ 45.4, capped to 20 by the illegal-list modifier (-25). Meta provisional and null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 14 hand traps and 12 negation texts give strong going-second interaction
  • 17 searcher texts and 73% archetype-core presence support consistent starts
  • Fire King and Snake-Eye redundancy gives multiple independent lines

Weaknesses

  • Illegal in OCG: 8 copy-limit overages and 4 Forbidden cards
  • Azamina exact-name purity is 4.1%, with 70 off-archetype copies
  • No Side Deck, so no post-side plan
  • No combo boards or matchup data to validate the engine

Critical choke points

  • Azamina Ilia Silvia is Forbidden, so the Azamina Fusion route loses a core engine card
  • Droll & Lock Bird, Ash Blossom, and Dominus Impulse are all over their legal limits, so the hand-trap wall is not legal as built
  • Anti-Spell Fragrance is a floodgate that also hurts this deck's own Spell usage
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia, Cross-Sheep Legal replacements in OCG (e.g., Azamina Mu Rcielago, a second legal Azamina Fusion or Fire King staple) Removes the 4 Forbidden cards so the list becomes legal (the rubric's Illegal cap then no longer applies)
2 1 copy each of Ash Blossom, Dominus Impulse, and 2 copies of WANTED, 2 copies of Droll & Lock Bird Copy-limit compliant counts (Ash Blossom 2, Dominus Impulse 2, WANTED 1, Droll & Lock Bird 1) Clears the copy-limit violations; the reduction also lowers hand-trap redundancy
3 Anti-Spell Fragrance A side or main hand trap that does not punish the deck's own Spells Floodgate with no matching support in this deck
4 A Side Deck of up to 15 cards No post-side plan exists at all

Evidence & confidence

  • Verified: Illegal status: copy-limit and Forbidden violations per legality block; Main 58 and Extra 15, within OCG size rules; Main-Deck composition and role-tag counts
  • Inferred: Starter probabilities from the hypergeometric table; Hand-trap and negation interaction density; Going-first and going-second plan read from card text; Engine conflict and brick estimates
  • Provisional: Meta and format fit (D13); no dated metagame sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot record absent no win-rate telemetry for OCG going-first, going-second, matchup, or brick rates no Side Deck, so post-side adaptability cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Azamina

Azamina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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