Heroic Deck #772530 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Winged Kuriboh Sabatiel LV10 x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x2
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Radian, the Multidimensional Kaiju x2
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- D - Force x1
- Dark City at Midnight x3
- Forbidden Crown x2
- Fusion Destiny x3
- Hey, Space Trunade! x2
- Mask Change x1
- Polymerization x2
- Pot of Sloth x2
- Reinforcement of the Army x1
- Super Polymerization x2
- Dominus Impulse x3
- Dominus Spark x2
- Evenly Matched x2
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Dangerous x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x2
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Favorite HERO Flame Wingman x1
- Masked HERO Dark Law x1
- Predaplant Dragostapelia x1
- Skyborne Blue Cularsaw x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 37/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion-based boards led by Destiny HERO Fusion monsters (Destro-Dogma, Dusktopia, Dominance, Dystopia) and Nibiru/Radian bodies with 2800-3400 ATK, converted by Destiny HERO pressure.; Destiny HERO - Dreadnought Master and Destiny HERO - Dreadmaster loop into Dreadnought Servant, Dark Angel and Denier recursion.
- Turn 1 (going first): Open a Destiny HERO starter (Doom Overlord, Malicious, Denier, Dark Angel) with Fusion Destiny or Polymerization into a Destiny HERO Fusion, keeping Ash Blossom and Droll up as interaction.
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Ghost Ogre to interrupt the opponent's first board, then Fusion Summon through Dominus Spark or Dominus Impulse protection.
- Recovery: Recover from Destiny HERO monsters in the GY through Denier, Dreadnought Servant and Doom Overlord searches; Mulcharmy draws reload the hand.
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games.
Why it scores here
The deck scores as a system, not as an average of its cards. Its Destiny HERO core (21 copies, 91% of 5-card openings contain at least one) gives a reasonably accessible engine, and Fusion Destiny and Polymerization convert it into 2800-3400 ATK bodies. Ash Blossom, Droll and Ghost Ogre give real interruption, and Dominus Impulse and Dominus Spark add layered interaction. Against that, 72 of 57 main-deck copies are off-archetype, the hand has roughly a 9% proxy brick rate, and no combo boards were recorded, so floor and median output are inferred from text only. The deck is capped as Illegal: three Semi-Limited copies of Ash Blossom and Dominus Impulse exceed the OCG limit of two, which removes it from a normal Final Contextual score. Popularity of the archetype confirmed a real list but earned no points by itself. (Inferred; no win-rate data.)
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 Destiny HERO starter in 5-card hand) high from 21-copy core, 91% core-group open (Inferred; usage stats Verified) |
| D2 | Opening-Hand Quality & Brick Management | 45 | ~9% proxy brick rate in opening hand and many dead off-archetype cards (Dark City, Pot of Sloth, Forbidden Crown) (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling via Destro-Dogma and Dreadnought Master lines, text-only, no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output unknown; no parseable boards; starter diversity moderate (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Denier, Dark Angel and Dreadnought Servant recursion plus multiple hand traps give alternate routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recovery via Denier and Dreadnought Servant searches; Mulcharmy draws reload hand (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ash Blossom, Droll, Ghost Ogre, Dominus Impulse, Dominus Spark and Evenly Matched provide layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand traps are present but board-breaking density relies on Destro-Dogma and Dreadmaster (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | End-board ATK of 2800-3400 in Destro-Dogma, Dusktopia, Dominance, Radian and Nibiru (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57 main cards with 72 off-archetype copies and three off-plan staples; over-limit copies cost slots (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 12 Fusion and 3 Link spread gives coverage, with Dreadnought Master x2 as the main repeatable extra (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck registered, so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament share or dated metagame sample; archetype core usage is the only signal (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion chains and Dreadnought Master once-per-turn conditions raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Combo secondary, not weighted separately (no combo data). Modifiers: none.
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