Heroic Deck #772523 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
38± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Destiny HERO boss Fusion Summons (Destiny HERO - Destro-Dogma 3400 ATK, Dominance 2900, Dusktopia 3000) backed by Destiny HERO draw and search; Mulcharmy draw engine plus Nibiru and Dread Decimator pressure (Inferred)
  • Turn 1 (going first): Dark City, Denier, Doom Overlord or Dark Angel to open a Destiny HERO body, then Fusion Destiny or Polymerization into a Destiny boss (Inferred)
  • Turn 2 (going second): Ash Blossom, Ghost Ogre, Droll and Solemn to protect the first Summon or activation, then Destiny Fusion to rebuild the board (Inferred)
  • Recovery: Destiny HERO GY recursion (Denier, Dark Angel, Destro-Dogma banish-summon) plus Pot of Sloth and Pot of Prosperity draw (Inferred)
  • After siding: Not applicable: Side Deck size is 0, so no post-side plan can be evaluated

Why it scores here

The score comes from the system, not from averaging card scores or from the Heroic label, which is loose: the list is mostly Destiny HERO with Mulcharmy, Dominus, Greed and Cyclone pieces, and exact-name archetype purity is 0. Destiny HERO draw and search density (Denier, Dark City, Doom Overlord, Dark Angel, Fusion Destiny) and a 20-copy archetype core give a high chance of one starter in opening hand (P of at least one core card in 5 is about 0.89, Inferred). Interaction is the strongest area: 3x Ash Blossom, 3x Ghost Ogre, Droll, Solemn and Dominus Impulse give layered negation and hand traps (D7 68, Inferred). Closing power is high on paper through several 2800-3400 ATK fusion bosses, but there are no recorded boards, so floor, median and ceiling cannot be separated and are text-only estimates. The deck is Illegal because Ash Blossom and Dominus Impulse are run three times against a two-copy limit, so the score is capped at a theoretical, structural-only value and carries Low confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one core card in opening 5) about 0.89 over 20 archetype-core copies; 2-card bootstrap via Denier and Dark City is plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 45 11% proxy full-core brick in 5 cards; several single-copy and situational cards (Dominus Spark, Pot of Sloth, Dreadnought lines) raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text only: Destro-Dogma and Dominance boss lines with Fusion Destiny and Polymerization; no recorded boards (Inferred)
D4 Combo Floor & Median Output 48 Median output unknown: combo data has 0 boards, so this is a text-only estimate with a moderate floor (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several starters (Denier, Dark City, Doom Overlord, Dark Angel, Furnace) and GY recursion give more than one line after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher text in 16 cards and Pot draws support the economy, but Solemn and Droll cost LP or cards (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom x3, Ghost Ogre x3, Dominus Impulse x3, Solemn and Dark Angel negation give broad, layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap coverage is about 0.65 for at least one of 9 hand traps in 6 cards; board-breaking is thin beyond Lightning Storm and Feather Duster (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 2500-3400 ATK fusion and link bosses with piercing text (Dread Decimator); no end-board data to confirm (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 58 main cards across 33 distinct names, 73 off-exact-archetype copies, and Greed/Cyclone splashes reduce coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots: 11 Fusion and 4 Link, with Dreadnought Master and Cross Crusader at 2 copies and enabler count limited to Polymerization x1 plus Fusion Destiny x3 (Verified composition, Inferred)
D12 Side Deck Adaptability 20 No side deck (side 0), so post-side adaptability cannot be assessed and scores at the floor (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament link; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Destiny tribute and banish lines and many decision points, with Illegal copy counts to correct first (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_copy_limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.6, then illegal-deck modifier -12 = 37.6, rounded to 38

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 3x Ash Blossom, 3x Ghost Ogre, Solemn, Droll and Dominus Impulse
  • Strong searcher and draw density through Destiny HERO and Mulcharmy
  • Many high-ATK fusion and link closers across the Extra Deck

Weaknesses

  • Illegal copy counts for Ash Blossom and Dominus Impulse
  • Low archetype coherence: 73 off-exact-archetype copies and 33 distinct main-deck names
  • No side deck, so no post-side adaptability

Critical choke points

  • Fusion Summon route depends on Polymerization x1 and Fusion Destiny x3 as the main enablers
  • Destiny HERO boss lines need specific Destiny HERO bodies in hand or GY
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse Two legal non-copy cards or a 2-copy-legal substitute Fixes the copy-limit violations so the deck can receive a normal evaluation
2 1 Dominus Spark or a dead-card slot A second Polymerization or Mask Change enabler Improves Fusion Summon access for the Extra Deck, which is the main conversion route (Inferred)
3 None A side deck of 15 cards Gives post-side adaptability, which currently scores at the floor

Evidence & confidence

  • Verified: Main 58, Extra 15, Side 0 are within OCG size rules; Ash Blossom and Dominus Impulse run 3 copies against a legal limit of 2; Card text and stats for all listed cards
  • Inferred: Starter access about 0.89 and brick proxy about 0.11 from hypergeometric estimates; Strategy classification from composition and card text; Interaction quality from negation and hand-trap text
  • Provisional: Meta Power is null and tournament reliability is unsupported because there is no dated metagame sample or tournament link
  • Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN no side deck, so post-side plan cannot be evaluated deck title is null

More OCG Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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