Heroic Deck #772523 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x2
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- The Great Gallant Bandit x2
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- D - Force x1
- Dark City at Midnight x3
- Fusion Destiny x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Lightning Storm x1
- Mask Change x1
- Polymerization x1
- Pot of Prosperity x1
- Pot of Sloth x2
- Reinforcement of the Army x1
- Terraforming x1
- Dominus Impulse x3
- Dominus Spark x3
- Solemn Judgment x1
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Dangerous x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x2
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Masked HERO Dark Law x1
- Predaplant Dragostapelia x1
- Skyborne Blue Cularsaw x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Dread Decimator x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Destiny HERO boss Fusion Summons (Destiny HERO - Destro-Dogma 3400 ATK, Dominance 2900, Dusktopia 3000) backed by Destiny HERO draw and search; Mulcharmy draw engine plus Nibiru and Dread Decimator pressure (Inferred)
- Turn 1 (going first): Dark City, Denier, Doom Overlord or Dark Angel to open a Destiny HERO body, then Fusion Destiny or Polymerization into a Destiny boss (Inferred)
- Turn 2 (going second): Ash Blossom, Ghost Ogre, Droll and Solemn to protect the first Summon or activation, then Destiny Fusion to rebuild the board (Inferred)
- Recovery: Destiny HERO GY recursion (Denier, Dark Angel, Destro-Dogma banish-summon) plus Pot of Sloth and Pot of Prosperity draw (Inferred)
- After siding: Not applicable: Side Deck size is 0, so no post-side plan can be evaluated
Why it scores here
The score comes from the system, not from averaging card scores or from the Heroic label, which is loose: the list is mostly Destiny HERO with Mulcharmy, Dominus, Greed and Cyclone pieces, and exact-name archetype purity is 0. Destiny HERO draw and search density (Denier, Dark City, Doom Overlord, Dark Angel, Fusion Destiny) and a 20-copy archetype core give a high chance of one starter in opening hand (P of at least one core card in 5 is about 0.89, Inferred). Interaction is the strongest area: 3x Ash Blossom, 3x Ghost Ogre, Droll, Solemn and Dominus Impulse give layered negation and hand traps (D7 68, Inferred). Closing power is high on paper through several 2800-3400 ATK fusion bosses, but there are no recorded boards, so floor, median and ceiling cannot be separated and are text-only estimates. The deck is Illegal because Ash Blossom and Dominus Impulse are run three times against a two-copy limit, so the score is capped at a theoretical, structural-only value and carries Low confidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one core card in opening 5) about 0.89 over 20 archetype-core copies; 2-card bootstrap via Denier and Dark City is plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 11% proxy full-core brick in 5 cards; several single-copy and situational cards (Dominus Spark, Pot of Sloth, Dreadnought lines) raise dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling read from card text only: Destro-Dogma and Dominance boss lines with Fusion Destiny and Polymerization; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 48 | Median output unknown: combo data has 0 boards, so this is a text-only estimate with a moderate floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several starters (Denier, Dark City, Doom Overlord, Dark Angel, Furnace) and GY recursion give more than one line after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher text in 16 cards and Pot draws support the economy, but Solemn and Droll cost LP or cards (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Ash Blossom x3, Ghost Ogre x3, Dominus Impulse x3, Solemn and Dark Angel negation give broad, layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap coverage is about 0.65 for at least one of 9 hand traps in 6 cards; board-breaking is thin beyond Lightning Storm and Feather Duster (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Several 2500-3400 ATK fusion and link bosses with piercing text (Dread Decimator); no end-board data to confirm (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 58 main cards across 33 distinct names, 73 off-exact-archetype copies, and Greed/Cyclone splashes reduce coherence (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots: 11 Fusion and 4 Link, with Dreadnought Master and Cross Crusader at 2 copies and enabler count limited to Polymerization x1 plus Fusion Destiny x3 (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck (side 0), so post-side adaptability cannot be assessed and scores at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame or tournament link; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Destiny tribute and banish lines and many decision points, with Illegal copy counts to correct first (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_copy_limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.6, then illegal-deck modifier -12 = 37.6, rounded to 38
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 3x Ash Blossom, 3x Ghost Ogre, Solemn, Droll and Dominus Impulse
- Strong searcher and draw density through Destiny HERO and Mulcharmy
- Many high-ATK fusion and link closers across the Extra Deck
Weaknesses
- Illegal copy counts for Ash Blossom and Dominus Impulse
- Low archetype coherence: 73 off-exact-archetype copies and 33 distinct main-deck names
- No side deck, so no post-side adaptability
Critical choke points
- Fusion Summon route depends on Polymerization x1 and Fusion Destiny x3 as the main enablers
- Destiny HERO boss lines need specific Destiny HERO bodies in hand or GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse | Two legal non-copy cards or a 2-copy-legal substitute | Fixes the copy-limit violations so the deck can receive a normal evaluation |
| 2 | 1 Dominus Spark or a dead-card slot | A second Polymerization or Mask Change enabler | Improves Fusion Summon access for the Extra Deck, which is the main conversion route (Inferred) |
| 3 | None | A side deck of 15 cards | Gives post-side adaptability, which currently scores at the floor |
Evidence & confidence
- Verified: Main 58, Extra 15, Side 0 are within OCG size rules; Ash Blossom and Dominus Impulse run 3 copies against a legal limit of 2; Card text and stats for all listed cards
- Inferred: Starter access about 0.89 and brick proxy about 0.11 from hypergeometric estimates; Strategy classification from composition and card text; Interaction quality from negation and hand-trap text
- Provisional: Meta Power is null and tournament reliability is unsupported because there is no dated metagame sample or tournament link
- Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN no side deck, so post-side plan cannot be evaluated deck title is null
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