Diabellstar Deck #772520 — Yu-Gi-Oh! OCG

43 Main, 14 Extra, incl. Silvy of the White Forest x3, Astellar of the White Forest x2, Diabellstar the Black Witch x2. Created Oct 21, 2026 by YGO Mod.

Deck Diabellstar OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 43 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro/Fusion/Link boards led by Diabellstar the Black Witch, Snake-Eyes Flamberge Dragon, Snake-Eyes Doomed Dragon and Azamina, with 2800-4000 ATK bodies; Sinful Spoils recursion (Sinful Spoils Sanctification, Susurrus, Diabellze) and White Forest Synchro chains
  • Turn 1 (going first): Open Silvy or Elzette to search or summon, then Snake-Eye Ash/Oak/Poplar to reach Snake-Eye Flamberge or Diabellstar; hold Ash Blossom and Infinite Impermanence for interaction
  • Turn 2 (going second): Six-card hand with hand traps (Ash Blossom, Infinite Impermanence) to break the opponent's first combo, then rebuild through Tales of the White Forest and Elzette
  • Recovery: Recover from the GY through Sinful Spoils banish-to-search and White Forest GY Synchro effects (Woes, Scourge, Rciela)
  • After siding: No side deck is registered, so no post-side plan exists; this is a structural-only read

Why it scores here

The deck is scored as a system, not by averaging its cards. Its archetype core is present in only about two-thirds of opening hands (P(at least one core card in a 5-card hand) ≈ 0.66, Inferred), while searcher text is near-universal (≈0.94), so the engine usually comes online but depends on a few specific starters. Interaction is layered: four hand traps and about ten negation-text cards give several turn-one answers, and the Extra Deck (Diabellstar-era Fusion, Synchro and Link bosses at 2800–4000 ATK) offers real board pressure. Consistency and median output are held down by the lack of any recorded combos, so ceiling and floor cannot be separated from evidence; they are Inferred from card text. The deck is Illegal for OCG (two Limited cards run at two copies each), which caps the score, and it has no side deck, which removes any post-side adaptability. Popularity is not credited: usage statistics show the list covers only about 31% of the archetype's standard core, so it is a loose variant, not a confirmed standard build.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core card in opening 5) ≈ 0.66 and searcher-text P ≈ 0.94; 2-card bootstrap is plausible but not verified (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram is spread (20 singles, 10 doubles, 1 triple); 4 hand traps and 0-level tuners add some redundancy with some dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 50 combo data contains zero parseable boards, so ceiling is text-only inference from Flamberge, Doomed Dragon and Azamina summon lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist, so median output cannot be measured; kept below ceiling and marked as Inferred
D5 Interruption Resilience & Route Redundancy 60 Several GY recursion and Sinful Spoils banish routes, plus two Snake-Eye and White Forest search routes, give some interruption redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and search text is heavy (18 searcher-text cards), but resource cost is unmeasured because no combos exist (Inferred)
D7 End-Board & Interaction Quality 60 4 hand traps, 10 negation-text cards and 7 removal-text cards give layered end-board interaction; Ash Blossom and Infinite Impermanence are Semi-Limited or Unlimited in OCG (Inferred from text)
D8 Going-Second & Board-Breaking Power 50 Going-second split is unmeasured; Flamberge and Doomed Dragon provide board-breaking via Continuous Spell placement but no non-engine density is confirmed (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck contains 4000 ATK Azamina, 3000 ATK Flamberge and Doomed Dragon, and 2800 ATK Snake-Eyes Diabellstar bodies (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 43 Main Deck cards with 31 distinct cards, 55 off-archetype copies and 2 copies of two Limited cards; main-deck ratio is loose (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 14 cards across Fusion, Synchro, Link and XYZ (5/4/4/1) with mandatory-looking Azamina and Snake-Eye routes (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 Side Deck count is 0 with sideMax 15, so there is no adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; matchup fit is Provisional and archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion and Synchro chains with several GY-triggered effects and hand-trap timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; no secondary weighting applied. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Illegal cap applied: normal formula 0.80*Structural(53) + 0.20*TournamentReliability(40) + modifiers(-12) ≈ 38, capped to 30 per Illegal rule; Meta Power provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.66 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 4 hand traps plus negation-text and removal-text cards
  • Strong Extra Deck end-boards: 4000 ATK Azamina, 3000 ATK Flamberge and Doomed Dragon
  • Redundant search: 18 searcher-text cards makes the engine likely to start

Weaknesses

  • Illegal in OCG: 2 copies each of two Limited cards
  • No side deck, so no adaptability
  • Loose archetype purity (3.5% exact-name, 31% of the standard core present)
  • No recorded combos, so consistency and median output are unverified

Critical choke points

  • Snake-Eye Ash and WANTED over-limit: one copy must be removed before the list is legal
  • Dependence on Snake-Eye and Sinful Spoils cards to reach the Extra Deck bosses
Priority Remove Add Reason
1 1 copy of Snake-Eye Ash and 1 copy of WANTED: Seeker of Sinful Spoils 1 legal-count filler (e.g., a second Level 1 FIRE searcher or a Sinful Spoils support card) Removes the illegal copy-limit violations so the deck can receive a normal Final score
2 A non-core tech slot A 15-card Side Deck with hand traps or floodgates for the matchup Restores post-side adaptability (D12) which is currently zero

Evidence & confidence

  • Verified: Illegal status: Snake-Eye Ash and WANTED each run 2 copies against an OCG limit of 1; Main 43, Extra 14, Side 0 against size rules 40–60 / 0–15 / 0–15; Card stats and text for all listed cards; Archetype usage: 5 of 16 standard core cards present (31.2%)
  • Inferred: Opening-hand starter probabilities (hypergeometric, 0.66 core in 5 cards); Hand-trap timing and interaction density from card text; Consistency and brick estimates from copy histogram
  • Provisional: Meta Power (null) and matchup fit (no dated sample or tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates No side deck registered Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Diabellstar

Diabellstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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