Synchron Deck #772518 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Blackwing - Simoon the Poison Wind x3, Blackwing - Sudri the Phantom Glimmer x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Synchron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
39± 8/ 100
Power Score
Structural 54
Reliability 40
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Blackwing and Synchron Synchro summons into large DARK bodies (Black-Winged Assault Dragon 3200 ATK, Blackwing Full Armor Master 3000 ATK, Chaos Angel 3500 ATK, Bystial Dis Pater 3500 ATK), with Blackwing Nothung adding 800 direct damage on Special Summon.; Mulcharmy hand-advantage draws and Pot of Sloth card advantage grinding the opponent out over several turns.
  • Turn 1 (going first): Open with a Blackwing Tuner (Shamal, Vata, Sudri, or Assault Synchron) and a non-Tuner, Synchro into a Blackwing boss, while holding Ash Blossom, Infinite Impermanence, or Evenly Matched for the opponent's turn.
  • Turn 2 (going second): Hold Ash Blossom, Dominus Impulse, Infinite Impermanence, Droll & Lock Bird, or Solemn Judgment to interrupt the opponent's first board, then rebuild with Mulcharmy draws and a Synchro boss.
  • Recovery: Blackwing Zephyros and Chinook recursion from the GY, Black Feather Whirlwind re-summoning Blackwing monsters from the GY or banish zone, and Mulcharmy draws to refill the hand.
  • After siding: Not evaluated: the deck has no Side Deck, so no post-side plan can be scored.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its consistency is moderate: 12 searcher-text cards give about a 72% chance of at least one searcher in an opening 5-card hand, but only about 32% of hands contain one of the 4 archetype-core Mulcharmy/Droll cards, and 10 hand traps give about 71% of going-second hands at least one interaction. Its Synchro ceiling is high (Black-Winged Assault 3200, Full Armor 3000, Chaos Angel 3500, Bystial 3500), but no recorded combos exist, so the median and floor are inferred from text alone and kept low. Interaction (Ash, Dominus, Impermanence, Evenly Matched, Solemn, Droll) gives it real breadth, while the deck has no Side Deck and runs two cards over their OCG copy limit, so the score is capped as theoretical and structural-only. Popularity is not counted: archetype usage stats show only 2 core cards, and the score did not come from averaging card power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher in 5-card hand) ≈ 0.72 and P(≥1 Blackwing starter) high across 3-copy Tuners; archetype-core hit rate only ≈ 0.32 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 searchers and 10 hand traps keep hands functional, but many Blackwing/Mulcharmy monsters and dead-looking traps create some redundancy (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from Synchro bosses (Assault Dragon 3200, Full Armor 3000, Chaos Angel 3500, Bystial 3500) and Nothung's 800 damage; no recorded boards (Inferred from text)
D4 Combo Floor & Median Output 45 No parseable recorded boards; median output inferred to be lower than the ceiling because of the Mulcharmy draw-heavy, non-board cards (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Recursion from GY via Zephyros, Chinook, and Black Feather Whirlwind, plus several hand traps, offers independent lines (Inferred from text)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draws, Pot of Sloth, and Small World give grind; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 62 Ash, Dominus, Impermanence, Evenly Matched, Solemn, and Droll provide layered negation and removal breadth (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 58 Going-second value rests on hand traps and Synchro bosses over an established board; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 66 Multiple 3000+ ATK Synchro bosses and direct damage from Nothung (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 56 Main Deck cards across 25 distinct cards with 14 triple copies; many non-engine traps and draw cards dilute compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck cards across 12 distinct cards, with 10 Synchro bosses giving broad coverage (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 No Side Deck at all, so post-side adaptability cannot be scored (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Blackwing/Synchro sequences and many interaction timings demand careful play (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal cap applied (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: Ash Blossom, Dominus Impulse, Infinite Impermanence, Evenly Matched, Solemn Judgment, Droll & Lock Bird
  • Ten Synchro bosses and three Link monsters give broad Extra Deck coverage
  • Multiple Tuner options (Shamal, Vata, Sudri, Assault Synchron, Sharnga) increase Synchro access
  • High ATK closing power from 3000+ ATK Synchro monsters

Weaknesses

  • Illegal as built: two cards exceed their OCG copy limit
  • No Side Deck for best-of-3
  • Engine coherence is weak: only 2 of 72 cards are exact-name Synchron, and Blackwing, Mulcharmy, Cyclone, Dominus and Greed split the list
  • No recorded combo data, so floor and median output are unverified
  • Many dead-looking cards in hand (hand traps, draw cards) raise brick risk

Critical choke points

  • Single-copy Tuners and Synchro bosses require specific Tuner plus non-Tuner combinations
  • Two Semi-Limited interaction cards must be cut to legal copy counts before the list can be played
  • Only 1 copy of Blackwing Zephyros, Chinook, Harmattan, Twin Shadow, and Garbage Lord
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse Fix copy counts to the OCG limit of 2 each; replace the surplus copies with a Blackwing or Synchro staple Clears the legality violation so the deck can receive a normal Final Contextual score.
2 1 Garbage Lord (or similar non-engine card) Add a Side Deck of 15 cards A best-of-3 deck with no side plan loses post-side adaptability (D12).
3 1-copy Solemn Judgment or Garbage Lord Add a second Tuner or non-Tuner engine piece Increases starter access for Synchro bosses and reduces single-card dependence.

Evidence & confidence

  • Verified: Main Deck 56 cards, Extra Deck 15 cards, Side Deck 0 cards; Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies, OCG limit 2 (Semi-Limited); Solemn Judgment, Droll & Lock Bird, S:P Little Knight are Limited and run at 1 copy each (legal); Synchro boss ATK/DEF values from card data
  • Inferred: Opening-hand hypergeometric estimates for starter, searcher, hand-trap, and archetype-core groups; Engine coherence reading from archetype spread (Blackwing, Mulcharmy, Cyclone, Dominus, Greed); Interaction breadth and going-second value from card text; Synchro closing power from ATK values and effect text
  • Provisional: Meta Power and any matchup read; no dated metagame sample supplied
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter, going-first/second rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plan is unscored Deck title is null, so the identity is taken from archetype only

More OCG Info

Synchron

Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top