P.U.N.K. Deck #772461 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Noh-P.U.N.K. Ogre Dance x3, Noh-P.U.N.K. Rising Scale x3. Created Oct 21, 2026 by YGO Mod.

Deck P.U.N.K. OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
51± 8/ 100
Power Score
Structural 58
Reliability 52
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro, Fusion and Xyz pressure from P.U.N.K. monsters (Amazing Dragon, JAM Dragon Drive, Juraishin, Absolute Axon Kicker) with 2600-3400 ATK bodies; Kaiju boards (Gadarla, Gameciel, Dogoran) and non-archetype Psychic Synchros as alternative boss threats
  • Turn 1 (going first): Opening P.U.N.K. starter (Ze Amin, Rising Scale, Ogre Dance, Deer Note, Foxy Tune) to search or summon the next P.U.N.K. piece, then a Synchro or Fusion into a boss while holding Ghost Ogre / D.D. Crow against the opponent's first interaction
  • Turn 2 (going second): Six-card hand with a hand trap (Nibiru, Ghost Ogre, D.D. Crow, Ghost Mourner) or Mind Over Matter to break the opponent's first board, then rebuild through the P.U.N.K. engine
  • Recovery: Recursion from the GY through Deer Note, Foxy Tune, JAM Extreme Session and the Psychic Synchros, plus Small World and Mind Procedure for card-based recovery
  • After siding: No side deck is registered (Side Deck size 0), so there is no recorded post-side plan

Why it scores here

The deck reliably reaches the P.U.N.K. core: the archetype core group (19 copies) gives about 0.89 chance of at least one core card in a 5-card opener, so the engine opens often, though any single starter is only about 0.25 likely. Interaction is the strongest system trait: six hand traps, Mind Over Matter, Dark Ruler No More, Dark Hole, Twin Twisters, Cosmic Cyclone and Nashiwari Surprise give a dense answer suite, which lifts the end-board and going-second scores. Closing power is high because the Extra Deck carries several 2600-3400 ATK bodies, but no combo records exist, so the floor and median are weak estimates. The deck has no side deck and no post-side plan, which caps adaptability and tournament reliability. Archetype popularity and usage share did not earn points, and card scores were not averaged; the score comes from opening consistency, interaction, and closing power on the system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one P.U.N.K. core card in 5-card opener) = 0.89, but any single starter is about 0.25 in hand 5; engine access is high at archetype level (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Non-engine triples (Dark Ruler No More, Mind Over Matter, Small World) are dead without a board; core-miss proxy about 0.11 (Inferred)
D3 Combo Conversion & Ceiling 55 No combo data boards recorded; conversion read from card text only: Synchro/Fusion/Xyz chains with Ze Amin and Deer Note (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; floor set low for lack of data (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Six hand traps, Ghost Ogre and D.D. Crow as second-line answers, and several recursion routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 Frequent LP costs (600 to 2000) and GY recursion through Deer Note, Foxy Tune and JAM Extreme Session (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density: 11 negation-text cards, 6 hand traps, 28 removal-text cards; no recorded average interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second value from Mind Over Matter, Dark Hole and Dark Ruler No More plus Kaiju boards; the going-second split is not recorded (Inferred)
D9 Offensive Pressure & Closing Power 75 Extra Deck ATK: Juraishin 3100, Absolute Axon Kicker 3400, Psychic Blaster Mk-II 3200, Amazing Dragon 3000, JAM FEVER 2800 (Verified)
D10 Main Deck Efficiency & Flexibility 55 55 main cards across 29 distinct names; nine off-plan triple slots (Dark Ruler, Mind Over Matter, Small World and others) lower flexibility (Verified / Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards, 13 distinct: 9 Synchro, 3 Xyz, 3 Fusion, with Tuner-heavy Synchro access (Verified)
D12 Side Deck Adaptability 20 Side Deck size is 0, so there is no side plan and no post-side performance data (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share is absent, so this is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion, Synchro and Xyz sequences with LP payments and once-per-turn limits; no example boards to measure (Inferred)

How the score was computed

Strategy profile: primary Midrange, with Toolbox weight shifts noted in the rationale; no secondary blend applied to the numbers. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-3); Kaiju engine conflict (-2); Usage-core deviation (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 58.1, TR 52, modifiers -6, gives 50.9, rounded to 51)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense: 19 copies give about 0.89 chance of at least one in a 5-card opener
  • Interaction breadth: six hand traps plus Mind Over Matter, Dark Ruler No More, Dark Hole, Twin Twisters, Cosmic Cyclone and Nashiwari Surprise
  • Extra Deck closing power in the 2600-3400 ATK range with Synchro, Fusion and Xyz routes

Weaknesses

  • No side deck: no post-side plan and no adaptability for best-of-3
  • Non-engine triples (Dark Ruler No More, Mind Over Matter, Small World) need a board or a specific starter
  • No recorded combo boards, so ceiling and median are unmeasured

Critical choke points

  • A single P.U.N.K. starter is about 0.25 likely in a 5-card hand, so the first summon depends on the archetype core being drawn
  • Kaiju singletons compete for one Kaiju field slot
Priority Remove Add Reason
1 none (no list change proposed without a side-deck plan) a 15-card side deck Side Deck size is 0; a side plan is the largest single gap in D12 and tournament reliability
2 one of Gadarla or Dogoran (Kaiju singletons) Psychic End Punisher (in 100% of archetype usage rows; verify availability in OCG before adding) Reduces the Kaiju field-slot conflict and aligns with observed archetype usage; this is a usage-based suggestion, not a tested result

Evidence & confidence

  • Verified: Legal in OCG: 55 Main, 15 Extra, 0 Side within 40-60 / 0-15 / 0-15; All copy counts within legal limits; no banned or restricted cards; Archetype usage rows show Psychic End Punisher at 100% and Emergency Teleport at 80% inclusion, neither in this list
  • Observed: Usage statistics: 20 archetype rows, 17 core cards, 10 present in this deck
  • Inferred: Opening-hand consistency from the hypergeometric draw table; Interaction density from text roles (11 negation, 6 hand traps, 28 removal); Kaiju field-slot conflict from card text; Dimension scores D1 to D11 and D14
  • Provisional: D13 matchup and format fit (no dated meta, no tournament link); Meta Power (null)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first and going-second splits, matchup results and brick rates are Inferred Data inconsistency: usage statistics marks P.U.N.K. JAM FEVER!, Ukiyoe-P.U.N.K. Rising Carp, P.U.N.K. JAM Dragon Drive and Juraishin as not in this deck, but the card list places them in the Extra Deck; the missing-core list for those cards was not used No side deck, so best-of-3 adaptability cannot be evaluated Meta Power is Provisional: no dated metagame sample supplied

More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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