Sacred Beast Deck #772452 — Yu-Gi-Oh! OCG

43 Main, 15 Extra, incl. Genta, Gateman of Dark World x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
58± 9/ 100
Power Score
Structural 64
Reliability 56
Going First 68
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±9 · Confidence: Low)

Overall score Value
Structural Deck Power 64.5
Going First 68
Going Second 58
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 10 Sacred Beast monsters (Infinity of the Sacred Beasts - Raviel, Calamity of the Sacred Beasts - Hamon, Inferno of the Sacred Beasts - Uria) and the Dark World Fiend beatdown (Reign-Beaux, Grapha, Luce), with The Chaotic Phantasmal Sacred Beasts as the extra-deck finisher; Link and Fusion beatdown and negation from the Extra Deck (Underworld Goddess of the Closed World, Grapha Dragon Overlord, A Bao A Qu)
  • Turn 1 (going first): Martyr of the Sacred Beasts or Sacred Beasts Thunderclap to place Fallen Paradise, search Sacred Beasts Released or Dark Corridor, then discard-summon a Level 10 Sacred Beast via Summoner or a Sacred Beast effect
  • Turn 2 (going second): Bring a Sacred Beast monster or Dark World card to a Sacred Beast summon through Summoner and Martyr, using Infinite Impermanence or Sacred Beasts Combined Assault on the opponent's first board
  • Recovery: Dark World graveyard recursion (Grapha, Sillva, Snoww, Ceruli, Genta banish-summon) plus Dark World Accession from the GY and Sacred Beasts Released from the GY to rebuild the hand
  • After siding: Not applicable: the deck runs no side deck (side count 0), so there is no evidence of any post-side plan

Why it scores here

The deck reliably opens its engine: the archetype-core group (18 copies) has a 94% chance of at least one copy in a 5-card opening hand, and the searcher-text group (28 copies) has about 99.7%, so starters are reached early (Inferred from hypergeometric estimates). Conversion is scored from card text, not from recorded boards, because the export contains zero parseable combos; the Level 10 Sacred Beast chain, Summoner discard-summons and Thunderclap into Fallen Paradise give a high ceiling but an unmeasured median. Interaction is credited from negate and removal text across the Main and Extra Decks (Infinite Impermanence, Sacred Beasts Combined Assault, Underworld Goddess, Galaxy-Eyes) while true hand-activated interaction is almost absent, which weakens the going-second case. The score is earned on the system: consistency, redundant lines and endboard threats, not on the Sacred Beast archetype's popularity (58 usage-core cards present) and not on averaging the card scores. The deck has no side deck and three Extra slots with no supporting engine (Dingirsu, Relinquished Anima, Galaxy-Eyes), so the Structural score is pulled down by post-side and engine-conflict modifiers. Confidence is Low because no combos, tournament data or win-rate telemetry exist, so Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 18 archetype-core copies in 5-card hand) = 0.945; searcher-text group (28 copies) P = 0.997; Martyr and Thunderclap are 3-copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Level 10 Sacred Beast monsters cannot be Normal Summoned, so a hand without Martyr, Thunderclap, Released, Corridor or Summoner is dead; heavy searcher density limits bricks but full-brick rate is not computed (Inferred)
D3 Combo Conversion & Ceiling 74 Text-only ceiling: Thunderclap places Fallen Paradise, Raviel and Calamity and Uria summon from hand, Combined Assault negates and destroys; no recorded board data to verify (Inferred)
D4 Combo Floor & Median Output 56 No parseable combo boards, so the median is unmeasured; power distribution and starter diversity are inferred from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters (Martyr, Thunderclap, Released, Corridor, Summoner, Accession, Genta, Ceruli, Snoww) give alternate lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Sacred Beasts Released draws 3 then discards 2; Dark World GY recursion and Dark World Accession return cards from the graveyard (Inferred from card text)
D7 End-Board & Interaction Quality 72 Infinite Impermanence x3, Sacred Beasts Combined Assault, Underworld Goddess and Galaxy-Eyes Photon Lord carry negate and removal text; interaction density average unavailable (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-activated interaction is thin: Summoner is the only real hand-activated effect and Infinite Impermanence needs an empty field; no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 76 Endboard threats include Raviel and Calamity at 4000 ATK, Chaotic Phantasmal at 5000, Grapha Dragon Overlord at 3200 and Reign-Beaux at 3000 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 43 Main Deck cards across 21 distinct names; 20 of 43 are Spell or Trap, with several conditional cards such as Triple Tactics Thrust that need an opponent activation (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 of 15 Extra slots filled with 9 Link, 4 Fusion, 2 Xyz; Relinquished Anima, Dingirsu (no Orcust Link present) and Galaxy-Eyes lack a supporting engine (Inferred)
D12 Side Deck Adaptability 18 Side count is 0 in the export, so no post-side plan can be evaluated and the best-of-3 adaptability is near the floor (Inferred / Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable and no archetype meta-share in the export; held at neutral 50 and marked Provisional
D14 Pilotability & Error Tolerance 40 Summon conditions, multi-step Sacred Beast chains and many optional effects give a high decision load for the pilot (Inferred from example text)

How the score was computed

Strategy profile: Combo profile primary; Toolbox secondary disclosed as part of the Searcher-heavy engine, not weighted numerically. Structural ≈ 64.5, Going First ≈ 68, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: No side deck (-3); Engine conflicts in the Extra Deck (-2); Thin going-second hand interaction (-2); Compact searcher engine (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample) = 0.80*64.5 + 0.20*56 - 5 = 57.8, rounded to 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Deep searcher density (28 copies) makes the engine reachable on most openings
  • Several independent starters and graveyard recursion provide redundant lines after disruption
  • Multiple 4000 ATK and 5000 ATK endboard threats from Level 10 Sacred Beast and Extra Deck
  • Negate and removal text spread across Main and Extra Decks

Weaknesses

  • No side deck, so no post-side adaptation
  • Little true hand-activated interaction for going second
  • Several Extra Deck slots (Dingirsu, Relinquished Anima, Galaxy-Eyes) lack a supporting engine
  • Long Level 10 Sacred Beast summon chains are error-prone for the pilot
  • No recorded combo data, so the floor and median are unverified

Critical choke points

  • Level 10 Sacred Beast monsters require a Sacred Beast card effect to Special Summon; losing the summoning card removes the finisher line
  • Only one real hand-activated interaction (Summoner) exists to disrupt the opponent before their first board
Priority Remove Add Reason
1 Dingirsu, the Orcust of the Evening Star (no Orcust Link present) A generic Xyz or Link that uses the deck's Level 8 and Fiend monsters, or a real hand-activated interaction card Removes a near-dead Extra slot and adds a line that the deck actually reaches
2 Relinquished Anima (no Eyes Restrict monsters in the deck) A Level 10 Sacred Beast or Dark World Link that the existing searchers can fetch The Eyes Restrict route cannot be reached from this list
3 Infinite Impermanence (one copy) A hand-activated interaction card that works on an opponent's first turn Infinite Impermanence needs an empty field to act from hand; a true hand trap helps going second
4 None (side deck is empty) A 10–15 card side deck for the matchups the deck meets most (the usage stats show Droll and Lock Bird, Mulcharmy Fuwalos and Ash Blossom as common in the archetype) Adds post-side plans that the export shows are missing

Evidence & confidence

  • Verified: Legal in the OCG format: 43 Main (40–60), 15 Extra (0–15), 0 Side (0–15); Three Limited cards run at their legal copy limit of 1: Card Destruction, Linkuriboh, S:P Little Knight; Hypergeometric draw odds for the 3-copy, 18-copy core and 28-copy searcher groups; Archetype usage stats: Martyr 97.7%, Thunderclap 97.7%, Raviel 95.5%
  • Observed: Card composition: 21 distinct Main cards, 15 Extra cards, archetype spread Phantasm 19, Dark World 18, generic 15
  • Inferred: Primary strategy Combo with Toolbox secondary, from searcher density, multi-stage Level 10 chains and the Extra Deck mix; Consistency and brick estimates for D1 and D2 based on starter density and summon conditions; Ceiling and resilience reads for D3, D5 and D7 from card text; Going-second weakness from absence of true hand-activated interaction
  • Provisional: Meta Power (null) and D13 matchup fit held at neutral 50 with no dated metagame sample or tournament link; Tournament reliability inferred from text, not from recorded play
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) usage_statistics in_this_deck flags are false for Extra Deck cards that are in the list (S:P Little Knight, Thunder Dragon Colossus, The Chaotic Phantasmal Sacred Beasts); the stats appear Main-only, so the core-present percentage is understated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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