Sacred Beast Deck #772452 — Yu-Gi-Oh! OCG
43 Main, 15 Extra, incl. Genta, Gateman of Dark World x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (43)
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x2
- Ceruli, Guru of Dark World x1
- Genta, Gateman of Dark World x3
- Grapha, Dragon Lord of Dark World x2
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x1
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3
- Martyr of the Sacred Beasts x3
- Reign-Beaux, Overking of Dark World x3
- Sillva, Warlord of Dark World x1
- Snoww, Unlight of Dark World x3
- Summoner of the Sacred Beasts x1
- Card Destruction x1
- Dark Corridor x2
- Dark World Accession x1
- Fallen Paradise of the Sacred Beasts x2
- Sacred Beasts Released x2
- Sacred Beasts Thunderclap x3
- The Gates of Dark World x3
- Triple Tactics Thrust x2
- Infinite Impermanence x3
- Sacred Beasts Combined Assault x1
Extra Deck (15)
- Grapha, Dragon Overlord of Dark World x1
- Luce the Dusk's Dark x1
- The Chaotic Phantasmal Sacred Beasts x1
- Thunder Dragon Colossus x1
- A Bao A Qu, the Lightless Shadow x1
- Akashic Magician x1
- I:P Masquerena x1
- Linkuriboh x1
- Muckraker From the Underworld x1
- Relinquished Anima x1
- S:P Little Knight x1
- Security Dragon x1
- Underworld Goddess of the Closed World x1
- Dingirsu, the Orcust of the Evening Star x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±9 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64.5 |
| Going First | 68 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 43 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Level 10 Sacred Beast monsters (Infinity of the Sacred Beasts - Raviel, Calamity of the Sacred Beasts - Hamon, Inferno of the Sacred Beasts - Uria) and the Dark World Fiend beatdown (Reign-Beaux, Grapha, Luce), with The Chaotic Phantasmal Sacred Beasts as the extra-deck finisher; Link and Fusion beatdown and negation from the Extra Deck (Underworld Goddess of the Closed World, Grapha Dragon Overlord, A Bao A Qu)
- Turn 1 (going first): Martyr of the Sacred Beasts or Sacred Beasts Thunderclap to place Fallen Paradise, search Sacred Beasts Released or Dark Corridor, then discard-summon a Level 10 Sacred Beast via Summoner or a Sacred Beast effect
- Turn 2 (going second): Bring a Sacred Beast monster or Dark World card to a Sacred Beast summon through Summoner and Martyr, using Infinite Impermanence or Sacred Beasts Combined Assault on the opponent's first board
- Recovery: Dark World graveyard recursion (Grapha, Sillva, Snoww, Ceruli, Genta banish-summon) plus Dark World Accession from the GY and Sacred Beasts Released from the GY to rebuild the hand
- After siding: Not applicable: the deck runs no side deck (side count 0), so there is no evidence of any post-side plan
Why it scores here
The deck reliably opens its engine: the archetype-core group (18 copies) has a 94% chance of at least one copy in a 5-card opening hand, and the searcher-text group (28 copies) has about 99.7%, so starters are reached early (Inferred from hypergeometric estimates). Conversion is scored from card text, not from recorded boards, because the export contains zero parseable combos; the Level 10 Sacred Beast chain, Summoner discard-summons and Thunderclap into Fallen Paradise give a high ceiling but an unmeasured median. Interaction is credited from negate and removal text across the Main and Extra Decks (Infinite Impermanence, Sacred Beasts Combined Assault, Underworld Goddess, Galaxy-Eyes) while true hand-activated interaction is almost absent, which weakens the going-second case. The score is earned on the system: consistency, redundant lines and endboard threats, not on the Sacred Beast archetype's popularity (58 usage-core cards present) and not on averaging the card scores. The deck has no side deck and three Extra slots with no supporting engine (Dingirsu, Relinquished Anima, Galaxy-Eyes), so the Structural score is pulled down by post-side and engine-conflict modifiers. Confidence is Low because no combos, tournament data or win-rate telemetry exist, so Meta Power stays provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one of 18 archetype-core copies in 5-card hand) = 0.945; searcher-text group (28 copies) P = 0.997; Martyr and Thunderclap are 3-copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Level 10 Sacred Beast monsters cannot be Normal Summoned, so a hand without Martyr, Thunderclap, Released, Corridor or Summoner is dead; heavy searcher density limits bricks but full-brick rate is not computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 74 | Text-only ceiling: Thunderclap places Fallen Paradise, Raviel and Calamity and Uria summon from hand, Combined Assault negates and destroys; no recorded board data to verify (Inferred) |
| D4 | Combo Floor & Median Output | 56 | No parseable combo boards, so the median is unmeasured; power distribution and starter diversity are inferred from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent starters (Martyr, Thunderclap, Released, Corridor, Summoner, Accession, Genta, Ceruli, Snoww) give alternate lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Sacred Beasts Released draws 3 then discards 2; Dark World GY recursion and Dark World Accession return cards from the graveyard (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 72 | Infinite Impermanence x3, Sacred Beasts Combined Assault, Underworld Goddess and Galaxy-Eyes Photon Lord carry negate and removal text; interaction density average unavailable (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-activated interaction is thin: Summoner is the only real hand-activated effect and Infinite Impermanence needs an empty field; no going-second win-rate data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 76 | Endboard threats include Raviel and Calamity at 4000 ATK, Chaotic Phantasmal at 5000, Grapha Dragon Overlord at 3200 and Reign-Beaux at 3000 (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 43 Main Deck cards across 21 distinct names; 20 of 43 are Spell or Trap, with several conditional cards such as Triple Tactics Thrust that need an opponent activation (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 of 15 Extra slots filled with 9 Link, 4 Fusion, 2 Xyz; Relinquished Anima, Dingirsu (no Orcust Link present) and Galaxy-Eyes lack a supporting engine (Inferred) |
| D12 | Side Deck Adaptability | 18 | Side count is 0 in the export, so no post-side plan can be evaluated and the best-of-3 adaptability is near the floor (Inferred / Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context unavailable and no archetype meta-share in the export; held at neutral 50 and marked Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Summon conditions, multi-step Sacred Beast chains and many optional effects give a high decision load for the pilot (Inferred from example text) |
How the score was computed
Strategy profile: Combo profile primary; Toolbox secondary disclosed as part of the Searcher-heavy engine, not weighted numerically. Structural ≈ 64.5, Going First ≈ 68, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: No side deck (-3); Engine conflicts in the Extra Deck (-2); Thin going-second hand interaction (-2); Compact searcher engine (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample) = 0.80*64.5 + 0.20*56 - 5 = 57.8, rounded to 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Deep searcher density (28 copies) makes the engine reachable on most openings
- Several independent starters and graveyard recursion provide redundant lines after disruption
- Multiple 4000 ATK and 5000 ATK endboard threats from Level 10 Sacred Beast and Extra Deck
- Negate and removal text spread across Main and Extra Decks
Weaknesses
- No side deck, so no post-side adaptation
- Little true hand-activated interaction for going second
- Several Extra Deck slots (Dingirsu, Relinquished Anima, Galaxy-Eyes) lack a supporting engine
- Long Level 10 Sacred Beast summon chains are error-prone for the pilot
- No recorded combo data, so the floor and median are unverified
Critical choke points
- Level 10 Sacred Beast monsters require a Sacred Beast card effect to Special Summon; losing the summoning card removes the finisher line
- Only one real hand-activated interaction (Summoner) exists to disrupt the opponent before their first board
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dingirsu, the Orcust of the Evening Star (no Orcust Link present) | A generic Xyz or Link that uses the deck's Level 8 and Fiend monsters, or a real hand-activated interaction card | Removes a near-dead Extra slot and adds a line that the deck actually reaches |
| 2 | Relinquished Anima (no Eyes Restrict monsters in the deck) | A Level 10 Sacred Beast or Dark World Link that the existing searchers can fetch | The Eyes Restrict route cannot be reached from this list |
| 3 | Infinite Impermanence (one copy) | A hand-activated interaction card that works on an opponent's first turn | Infinite Impermanence needs an empty field to act from hand; a true hand trap helps going second |
| 4 | None (side deck is empty) | A 10–15 card side deck for the matchups the deck meets most (the usage stats show Droll and Lock Bird, Mulcharmy Fuwalos and Ash Blossom as common in the archetype) | Adds post-side plans that the export shows are missing |
Evidence & confidence
- Verified: Legal in the OCG format: 43 Main (40–60), 15 Extra (0–15), 0 Side (0–15); Three Limited cards run at their legal copy limit of 1: Card Destruction, Linkuriboh, S:P Little Knight; Hypergeometric draw odds for the 3-copy, 18-copy core and 28-copy searcher groups; Archetype usage stats: Martyr 97.7%, Thunderclap 97.7%, Raviel 95.5%
- Observed: Card composition: 21 distinct Main cards, 15 Extra cards, archetype spread Phantasm 19, Dark World 18, generic 15
- Inferred: Primary strategy Combo with Toolbox secondary, from searcher density, multi-stage Level 10 chains and the Extra Deck mix; Consistency and brick estimates for D1 and D2 based on starter density and summon conditions; Ceiling and resilience reads for D3, D5 and D7 from card text; Going-second weakness from absence of true hand-activated interaction
- Provisional: Meta Power (null) and D13 matchup fit held at neutral 50 with no dated metagame sample or tournament link; Tournament reliability inferred from text, not from recorded play
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) usage_statistics in_this_deck flags are false for Extra Deck cards that are in the list (S:P Little Knight, Thunder Dragon Colossus, The Chaotic Phantasmal Sacred Beasts); the stats appear Main-only, so the core-present percentage is understated Meta Power is Provisional unless a dated metagame sample is supplied
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