Dark World Deck #772451 — Yu-Gi-Oh! OCG

43 Main, 15 Extra, incl. Genta, Gateman of Dark World x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark World OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
56± 6/ 100
Power Score
Structural 60
Reliability 55
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.7
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss monsters (Chaotic Phantasmal Sacred Beasts, Grapha Dragon Overlord, Raviel, Hamon, Reign-Beaux) converting from a searcher-driven engine that chains Dark World and Sacred Beast monsters into Level 8 and Level 10 bodies.; Link and Xyz pressure from Link Monsters and Dingirsu, with recursion from the Graveyard (Grapha, Reign-Beaux, Snoww, Sillva, Ceruli) to rebuild.
  • Turn 1 (going first): Open with a searcher (Genta, Martyr, Dark Corridor, Akashic-style search) to find an engine starter, then extend into a Level 8 or Level 10 boss through Sacred Beast or Dark World summons, holding Infinite Impermanence where possible.
  • Turn 2 (going second): Use the three Infinite Impermanence and Sacred Beasts Combined Assault as the first interaction, then rebuild from the Graveyard through Grapha, Reign-Beaux, or Snoww recursion.
  • Recovery: Recover through Graveyard-revival cards (Grapha, Reign-Beaux, Snoww, Sillva, Ceruli) and searchers that rebuild the Dark World chain after an interruption.
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated; the deck relies on its Main Deck alone in every game.

Why it scores here

The deck reliably opens a functional plan because roughly 28 Main Deck cards carry search text, and P(at least one searcher in a 5-card opening hand) is about 0.997; the Archetype core (13 copies) has P(at least one in a 5-card hand) of about 0.85, which supports a consistent T1 start (Inferred). Conversion relies on Level 8 and Level 10 Sacred Beast and Dark World bosses that recur from the Graveyard, which earns the mid-60s recovery and resilience scores, but there is no recorded combo data, so the ceiling and median are text-only reads and stay near the middle. Interaction is thin: three Infinite Impermanence and one Sacred Beasts Combined Assault are the only real answers, which caps the going-second score. The Side Deck is empty, so the deck has no post-side plan and the side-adaptability score is low. The score is built from consistency, median output, and interaction across the whole system; neither the popularity of Dark World nor an average of individual card scores contributed points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 searcher in 5-card hand) ≈ 0.997; 3-copy starters P ≈ 0.32 each; archetype core 13 copies P ≈ 0.85 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 28 searcher-text cards and a 3-copy histogram give redundant hands but some dead-card risk; Infinite Impermanence and Dark Corridor are conditional (Inferred)
D3 Combo Conversion & Ceiling 60 No combos supplied; ceiling is read from Raviel, Hamon, Chaotic Phantasmal and Overking text, not from observed boards (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output cannot be measured; scored neutral at 50 (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Graveyard revival from Grapha, Reign-Beaux, Snoww, Sillva and Ceruli gives multiple independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 65 Graveyard recursion and Dark Corridor search keep resource regeneration high; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 62 Three Infinite Impermanence, Combined Assault and Number 90 negation text, with few answers beyond that (Inferred)
D8 Going-Second & Board-Breaking Power 52 Going-second hand-trap coverage ≈ 0.37 with three Infinite Impermanence; little board-breaking beyond summons (Inferred)
D9 Offensive Pressure & Closing Power 70 Level 10 and 8 bosses at 3000–5000 ATK (Chaotic Phantasmal 5000, Raviel 4000, Hamon 4000) give strong closing ATK (Verified stat)
D10 Main Deck Efficiency & Flexibility 62 43 Main with 21 distinct cards and a 3-copy-heavy histogram; compact enough for consistency but overlapping Dark World and Phantasm lines (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots: 9 Link, 4 Fusion, 2 Xyz, with several flex Link monsters at 1–2 rating (Verified composition, Inferred use)
D12 Side Deck Adaptability 25 Side Deck count is 0, so no post-side plan exists (Verified gap)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share; archetype core present at 50% of usage stats (Provisional)
D14 Pilotability & Error Tolerance 40 Three engines, 43 Main and 15 Extra with many Link summon paths; high decision count (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary (fixed Midrange weights used). Structural ≈ 59.7, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Limited-card exposure (-1); Engine overlap (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then modifiers: 0.80*59.7 + 0.20*55 = 58.8, minus 3 = 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (about 28 search cards) gives a reliable opening engine
  • Multiple Graveyard recursion lines provide resilience against single interruptions
  • Level 8 and 10 bosses with 3000–5000 ATK close games quickly

Weaknesses

  • Only three Infinite Impermanence and one Combined Assault for interaction
  • No Side Deck, so there is no post-side plan in best-of-3
  • Two sub-archetypes (Dark World and Phantasm) dilute exact-name consistency to 31%

Critical choke points

  • Infinite Impermanence is the main answer to opposing boards, and three copies is a thin answer count
  • Level 10 Sacred Beast summons depend on specific Level 10 monsters in hand or Deck
Priority Remove Add Reason
1 One Triple Tactics Thrust One Infinite Impermanence or a second Sacred Beasts Combined Assault Interaction is the thinnest dimension; swapping a conditional searcher for another answer improves going-second play (Inferred).
2 Dark Corridor (one copy) A Side Deck of 15 cards The deck has no Side Deck, and a best-of-3 format needs post-side flexibility (Verified gap).

Evidence & confidence

  • Verified: Legal size 43/15/0 within OCG limits; Three Limited cards run at legal copy count; Usage core: Card Destruction 92.9%, Snoww 85.7%, Reign-Beaux 78.6%; Level 10 bosses ATK: Chaotic Phantasmal 5000, Raviel 4000, Hamon 4000
  • Inferred: Opening-hand searcher reliability ≈ 0.997; Core-group opening probability ≈ 0.85; Two-engine overlap dilutes consistency
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Side Deck is empty; no post-side performance data Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dark World

Dark World Breakdown

 
 

 

 

 

 

 

 
 

 

 
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