Invoked Deck #772446 — Yu-Gi-Oh! OCG

45 Main, 16 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Invoked OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
38± 8/ 100
Power Score
Structural 49
Reliability 42
Going First 46
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 46
Going Second 52
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 48 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked Fusion Monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked Mechaba and similar) off an Aleister-based board, with Aleister and Invocation cards as the engine; Synchro and Link follow-ups (Chaos Angel, S:P Little Knight, Aleister the Invoker of Madness) and Thunder Dragon Colossus as a board-breaking Fusion
  • Turn 1 (going first): Open with Aleister the Reminiscent, Aiwass, Mulcharmy and Invocation to reach an Aleister-based board, then Fusion Summon an Invoked monster from the Extra Deck
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru, Droll and Infinite Impermanence to disrupt the opponent's board, then rebuild through Aleister's recursion and Mulcharmy draws
  • Recovery: Recover from Graveyard through Invocation, Gamma Summon, Aiwass and Aleister searches, and Mulcharmy's End Phase draws
  • After siding: Not supported: the deck has no Side Deck, so there is no post-side plan

Why it scores here

This is an Illegal list (Ash Blossom & Joyous Spring run 3 copies against a limit of 2, and the Extra Deck holds 16 cards against a maximum of 15), so the score is a theoretical, structural-only read and is capped low. The system reliably gets an Aleister-based engine live: the archetype-core group has about 98% chance of at least one card in a 5-card opening hand (Inferred), and Aleister, Aiwass and Mulcharmy carry most of the early plan. Interaction is the strongest part of the build, with 13 hand traps and about 87% odds of at least one in a 6-card going-second hand (Inferred). Conversion and median output are not measured because no combo boards exist, so the Fusion finishers are scored from card text only. Popularity did not earn points: the archetype usage data confirms the list is real but does not add power, and the score was built from the deck as a system, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one archetype-core card in opening 5) ≈ 0.98; Aleister and Aiwass each run 3 copies, so the engine is usually live by turn 2 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Mulcharmy draw cards and hand-trap redundancy keep many hands functional, but there are no Spell/Trap-only starters and no garnet count, so brick risk is unmeasured (Inferred)
D3 Combo Conversion & Ceiling 42 No parseable boards; Fusion finishers such as Hyperinvoked Aeon and Invoked Elysium are scored from card text only, with 2 Aeon copies as the main ceiling (Inferred)
D4 Combo Floor & Median Output 38 No combo evidence supplied, so the median is unknown; the deck depends on a 2-card or 3-card setup before a Fusion finisher lands (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps (Ash, Ghost Belle, Ghost Ogre, Nibiru, Droll, Infinite Impermanence) and Mulcharmy give some independent lines after disruption, but the Fusion route still needs Aleister on field (Inferred)
D6 Resource Economy, Recovery & Grind 40 Mulcharmy draws, Aleister recursion from the GY and Invocation give some grind, but no measured resource signature exists (Inferred)
D7 End-Board & Interaction Quality 66 13 hand-trap and negation cards plus Forbidden Droplet, Magical Meltdown and Harpie's Feather Duster provide broad interaction; there is no floodgate and no measured interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 52 Ghost Belle, Ghost Ogre, Nibiru and Ash Blossom answer boards on the going-second turn; board-breaking depends on Fusion finishers (Inferred)
D9 Offensive Pressure & Closing Power 50 Hyperinvoked Aeon at 3800 ATK and Thunder Dragon Colossus give closing power, but only 2 Aeon copies and no measured end-board data exist (Inferred)
D10 Main Deck Efficiency & Flexibility 48 48 Main Deck cards is inside the 40–60 range, but the 23 distinct cards include 1 unresolved passcode and 3 Ash Blossom copies over the limit (Verified)
D11 Extra Deck Efficiency & Coverage 52 The Extra Deck has 16 cards against a maximum of 15, which is an illegal size, and the Fusion, Synchro, Link and XYZ mix gives flexibility with a single Aleister-based route (Verified)
D12 Side Deck Adaptability 15 The deck has no Side Deck, so post-side adaptability is effectively absent and there is no post-side data (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link is supplied; archetype share is absent, so this score is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 The engine requires a multi-step Fusion chain through Aleister, Invocation and Extra Deck material choices, which is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 49, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-10). Final formula: 0.80*Structural(49.1) + 0.20*TournamentReliability(42) + ContextModifiers(-10) = 37.7, rounded to 38; Meta provisional; theoretical only because the list is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong engine density: Aleister and Aiwass at 3 copies each, plus Mulcharmy and Invocation
  • Broad interaction: 13 hand traps plus Forbidden Droplet, Magical Meltdown and Harpie's Feather Duster
  • Multiple Fusion finishers at different levels, including Hyperinvoked Aeon, Invoked Elysium and Mechaba
  • Real and accessible: the list follows the archetype-standard core

Weaknesses

  • Illegal list: Ash Blossom over the copy limit and the Extra Deck over the size maximum
  • No Side Deck, so there is no post-side plan
  • Heavy dependence on Aleister and Fusion chains, which is hard to pilot consistently
  • One passcode is unresolved and counted as Main Deck, so the exact list cannot be confirmed

Critical choke points

  • Aleister the Reminiscent must be live for most Fusion lines
  • Ash Blossom copy count (3 copies against a limit of 2) makes the list illegal as built
  • Extra Deck size (16 against 15) must be fixed before any normal score is possible
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring a legal alternative hand trap or a 0-copy slot Ash is Semi-Limited with a limit of 2, so 3 copies is an illegal build
2 1 Extra Deck card (the lowest-impact Fusion, Synchro or Link) none The Extra Deck must be 15 or fewer in OCG to be legal
3 none a Side Deck of up to 15 cards The list has no Side Deck, so best-of-3 adaptability is missing
4 the card with passcode 86120751 (unresolved) the intended card, resolved to a valid passcode An unresolved passcode prevents confirming the exact list and counts it as Main Deck

Evidence & confidence

  • Verified: Legality: OCG Main 48 (range 40–60 is met); Extra 16 exceeds the maximum of 15; Ash Blossom runs 3 against a limit of 2 (Semi-Limited); Card text is present for 22 of 23 Main Deck cards; 1 passcode is unresolved; The Limited cards (Droll & Lock Bird, Harpie's Feather Duster, S:P Little Knight, Terraforming) each run 1 copy, which is legal; Archetype usage shows Mulcharmy Fuwalos at 82% inclusion (3 copies) and Aleister the Reminiscent at 78% (3 copies)
  • Inferred: P(at least one archetype-core card in opening 5) ≈ 0.98, the proxy for engine accessibility; 13 hand traps give about 87% odds of at least one in a 6-card going-second hand; Interaction is broad enough to slow the opponent's engine; Fusion lines can convert from text, but the median and floor are not measured
  • Provisional: Meta Power is null: no dated metagame sample or tournament link is supplied; D13 matchup fit is provisional
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot match record are absent 1 passcode (86120751) in CardIDList could not be resolved and is counted as Main usage_statistics marks Invoked Baybarron, Invoked Oceanus, Invoked Sorath and Aleister the Invoker of Madness as 'not in this deck' although they appear in the Extra Deck list, so the core-coverage figure (45.5%) is inconsistent and was not used no side deck: post-side and best-of-3 performance cannot be evaluated no win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; the deck is identified by its archetype only

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