Invoked Deck #772446 — Yu-Gi-Oh! OCG
45 Main, 16 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (45)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nemeses Corridor x1
- Nemeses Flag x1
- Nibiru, the Primal Being x2
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Invocation x2
- Invocation - "Sword" x2
- Magical Meltdown x3
- Sacred Spirit Sword Aiwass x3
- Terraforming x1
- The Book of the Law x1
- Gamma Summon x1
- Infinite Impermanence x3
Extra Deck (16)
- Hyperinvoked Aeon x2
- Invoked Baybarron x1
- Invoked Caliga x1
- Invoked Elysium x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Thunder Dragon Colossus x1
- Aleister the Invoker of Madness x1
- Proxy F Magician x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Chaos Angel x1
- Infernal Flame Banshee x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 46 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 48 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon Invoked Fusion Monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked Mechaba and similar) off an Aleister-based board, with Aleister and Invocation cards as the engine; Synchro and Link follow-ups (Chaos Angel, S:P Little Knight, Aleister the Invoker of Madness) and Thunder Dragon Colossus as a board-breaking Fusion
- Turn 1 (going first): Open with Aleister the Reminiscent, Aiwass, Mulcharmy and Invocation to reach an Aleister-based board, then Fusion Summon an Invoked monster from the Extra Deck
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru, Droll and Infinite Impermanence to disrupt the opponent's board, then rebuild through Aleister's recursion and Mulcharmy draws
- Recovery: Recover from Graveyard through Invocation, Gamma Summon, Aiwass and Aleister searches, and Mulcharmy's End Phase draws
- After siding: Not supported: the deck has no Side Deck, so there is no post-side plan
Why it scores here
This is an Illegal list (Ash Blossom & Joyous Spring run 3 copies against a limit of 2, and the Extra Deck holds 16 cards against a maximum of 15), so the score is a theoretical, structural-only read and is capped low. The system reliably gets an Aleister-based engine live: the archetype-core group has about 98% chance of at least one card in a 5-card opening hand (Inferred), and Aleister, Aiwass and Mulcharmy carry most of the early plan. Interaction is the strongest part of the build, with 13 hand traps and about 87% odds of at least one in a 6-card going-second hand (Inferred). Conversion and median output are not measured because no combo boards exist, so the Fusion finishers are scored from card text only. Popularity did not earn points: the archetype usage data confirms the list is real but does not add power, and the score was built from the deck as a system, not by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one archetype-core card in opening 5) ≈ 0.98; Aleister and Aiwass each run 3 copies, so the engine is usually live by turn 2 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Mulcharmy draw cards and hand-trap redundancy keep many hands functional, but there are no Spell/Trap-only starters and no garnet count, so brick risk is unmeasured (Inferred) |
| D3 | Combo Conversion & Ceiling | 42 | No parseable boards; Fusion finishers such as Hyperinvoked Aeon and Invoked Elysium are scored from card text only, with 2 Aeon copies as the main ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 38 | No combo evidence supplied, so the median is unknown; the deck depends on a 2-card or 3-card setup before a Fusion finisher lands (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Hand traps (Ash, Ghost Belle, Ghost Ogre, Nibiru, Droll, Infinite Impermanence) and Mulcharmy give some independent lines after disruption, but the Fusion route still needs Aleister on field (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Mulcharmy draws, Aleister recursion from the GY and Invocation give some grind, but no measured resource signature exists (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 13 hand-trap and negation cards plus Forbidden Droplet, Magical Meltdown and Harpie's Feather Duster provide broad interaction; there is no floodgate and no measured interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 52 | Ghost Belle, Ghost Ogre, Nibiru and Ash Blossom answer boards on the going-second turn; board-breaking depends on Fusion finishers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Hyperinvoked Aeon at 3800 ATK and Thunder Dragon Colossus give closing power, but only 2 Aeon copies and no measured end-board data exist (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 48 Main Deck cards is inside the 40–60 range, but the 23 distinct cards include 1 unresolved passcode and 3 Ash Blossom copies over the limit (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 52 | The Extra Deck has 16 cards against a maximum of 15, which is an illegal size, and the Fusion, Synchro, Link and XYZ mix gives flexibility with a single Aleister-based route (Verified) |
| D12 | Side Deck Adaptability | 15 | The deck has no Side Deck, so post-side adaptability is effectively absent and there is no post-side data (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link is supplied; archetype share is absent, so this score is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | The engine requires a multi-step Fusion chain through Aleister, Invocation and Extra Deck material choices, which is hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 49, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-10). Final formula: 0.80*Structural(49.1) + 0.20*TournamentReliability(42) + ContextModifiers(-10) = 37.7, rounded to 38; Meta provisional; theoretical only because the list is Illegal
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong engine density: Aleister and Aiwass at 3 copies each, plus Mulcharmy and Invocation
- Broad interaction: 13 hand traps plus Forbidden Droplet, Magical Meltdown and Harpie's Feather Duster
- Multiple Fusion finishers at different levels, including Hyperinvoked Aeon, Invoked Elysium and Mechaba
- Real and accessible: the list follows the archetype-standard core
Weaknesses
- Illegal list: Ash Blossom over the copy limit and the Extra Deck over the size maximum
- No Side Deck, so there is no post-side plan
- Heavy dependence on Aleister and Fusion chains, which is hard to pilot consistently
- One passcode is unresolved and counted as Main Deck, so the exact list cannot be confirmed
Critical choke points
- Aleister the Reminiscent must be live for most Fusion lines
- Ash Blossom copy count (3 copies against a limit of 2) makes the list illegal as built
- Extra Deck size (16 against 15) must be fixed before any normal score is possible
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | a legal alternative hand trap or a 0-copy slot | Ash is Semi-Limited with a limit of 2, so 3 copies is an illegal build |
| 2 | 1 Extra Deck card (the lowest-impact Fusion, Synchro or Link) | none | The Extra Deck must be 15 or fewer in OCG to be legal |
| 3 | none | a Side Deck of up to 15 cards | The list has no Side Deck, so best-of-3 adaptability is missing |
| 4 | the card with passcode 86120751 (unresolved) | the intended card, resolved to a valid passcode | An unresolved passcode prevents confirming the exact list and counts it as Main Deck |
Evidence & confidence
- Verified: Legality: OCG Main 48 (range 40–60 is met); Extra 16 exceeds the maximum of 15; Ash Blossom runs 3 against a limit of 2 (Semi-Limited); Card text is present for 22 of 23 Main Deck cards; 1 passcode is unresolved; The Limited cards (Droll & Lock Bird, Harpie's Feather Duster, S:P Little Knight, Terraforming) each run 1 copy, which is legal; Archetype usage shows Mulcharmy Fuwalos at 82% inclusion (3 copies) and Aleister the Reminiscent at 78% (3 copies)
- Inferred: P(at least one archetype-core card in opening 5) ≈ 0.98, the proxy for engine accessibility; 13 hand traps give about 87% odds of at least one in a 6-card going-second hand; Interaction is broad enough to slow the opponent's engine; Fusion lines can convert from text, but the median and floor are not measured
- Provisional: Meta Power is null: no dated metagame sample or tournament link is supplied; D13 matchup fit is provisional
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot match record are absent 1 passcode (86120751) in CardIDList could not be resolved and is counted as Main usage_statistics marks Invoked Baybarron, Invoked Oceanus, Invoked Sorath and Aleister the Invoker of Madness as 'not in this deck' although they appear in the Extra Deck list, so the core-coverage figure (45.5%) is inconsistent and was not used no side deck: post-side and best-of-3 performance cannot be evaluated no win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; the deck is identified by its archetype only
Couldn't load the combos





