Resonator Deck #772445 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Black Chaos x3, Bone Archfiend x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 60
Reliability 52
Going First 58
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 68
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro beatdown and boss monsters from the Red Dragon Archfiend line (Red Dragon Archfiend, Scarlight, Hot Red Dragon Archfiend Abyss/Bane, Bystial Dis Pater) backed by Crimson Gaia and Red Rising Dragon recursion; Light and Darkness Ritual package (Black Chaos, Magician of Dark Chaos, Black Luster Soldier) for a second threat and Ritual Spell searches
  • Turn 1 (going first): Search a Resonator tuner with Soul Resonator or Synkron Resonator, use Crimson Call or Crimson Gaia to find a Red Dragon Archfiend route, then Synchro Summon a boss while holding Ash Blossom or Ghost Ogre for interaction
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Skull Meister, Ghost Ogre and Infinite Impermanence to stop the opponent's first engine, then rebuild through Red Rising Dragon and Crimson Blade Dragon
  • Recovery: Recover the Resonator tuners and Red Dragon Archfiend from the GY via Vision Resonator, Red Rising Dragon and Crimson Call, then re-Synchro through the Extra Deck
  • After siding: Not evaluable: the list has zero side deck cards, so there is no post-side plan to score

Why it scores here

The deck reliably opens a Resonator tuner or searcher in most hands: the archetype core has about a 95 percent chance of at least one copy in a 5-card opening hand, and searcher text covers about 89 percent. Its strength is the system, not the card list. Fifteen hand traps and sixteen negation effects give it layered interaction that is most visible going second, where a hand-trap hand is live about 86 percent of the time. Closing power comes from several 3000+ ATK Synchro bosses and Red Dragon Archfiend's destruction effect, backed by Synchro recursion through Red Rising Dragon. Score is capped because the list runs three copies each of two Semi-Limited cards (Ash Blossom and Dominus Impulse) and has no side deck, so there is no legal list to rate as a tournament deck. Popularity and archetype usage were not credited, and card scores were not averaged. No combo boards were supplied, so the ceiling and median come from text reading only and carry low confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in a 5-card opening hand) = 0.947 across 24 archetype-core copies; searcher text in 19 copies at 0.886; Synchro bridge depends on Tuner density (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 11 singles, 6 doubles, 11 triples; 63 of 56-card main slots are off exact-name archetype; 34 generic slots and 15 hand traps add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combo boards; ceiling is a semantic read of Red Dragon Archfiend, Scarlight and Bystial Dis Pater boss lines with Crimson Gaia support (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo boards; median output rests on hand-trap interruption before Synchro lines resolve; treated as neutral-to-moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Fifteen hand traps and sixteen negation texts plus Synchro recursion (Red Rising Dragon, Vision Resonator, Synkron Resonator) give multiple independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 66 Nineteen searcher-text cards and Crimson Call / Soul Resonator recursion recover resources across turns; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 72 Sixteen negation texts and twenty-one removal texts; Ash Blossom, Effect Veiler, Skull Meister and Ghost Ogre give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Hand-trap hand live in about 0.86 of going-second six-card hands; Dominus Impulse and Red Zone answer Special Summon boards (Inferred)
D9 Offensive Pressure & Closing Power 75 Several 3000+ ATK Synchro bosses (Abyss 3200, Bystial Dis Pater 3500, Bane 3500, Red Dragon Archfiend 3000) with destruction and direct-damage text (Verified text, Inferred impact)
D10 Main Deck Efficiency & Flexibility 60 Fifty-six main-deck cards, legal range but high; 28 distinct cards with 11 singletons and 15 tech/hand-trap slots (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 Fifteen synchro Extra Deck cards across 12 distinct names with a Synchro Tuner and Tuner-based access; no Link or Xyz flex (Verified count)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so there is no post-side plan to score (Verified, zero side cards)
D13 Matchup Coverage & Format Fit 50 Archetype core usage is 48 percent of the top-28 standard core, and no tournament or meta sample is linked; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Many Quick Effect responses, chain timing and Synchro sequencing decisions per turn; error tolerance is moderate to low (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Uncapped: 0.80*Structural(60) + 0.20*TournamentReliability(52) + ContextModifiers(-12) = 46; capped to 30 because the list is Illegal (over copy limit on two Semi-Limited cards). Theoretical/structural-only. Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package with 15 hand traps and 16 negation texts
  • Searcher density (19 cards) makes the Resonator and Ritual engines reliably accessible
  • Strong Synchro closers with Red Dragon Archfiend and Abyss/Bane bosses
  • Recursion via Red Rising Dragon, Vision Resonator and Crimson Call sustains resources

Weaknesses

  • Illegal copy count: three copies of two Semi-Limited cards
  • Zero side deck, so no post-side adaptation
  • Low exact-name archetype purity (11.3 percent) and a split engine across Archfiend, Resonator and Ritual
  • No combo data, so ceiling and median are unsupported by recorded boards

Critical choke points

  • Red Dragon Archfiend and Crimson Gaia / Crimson Call routes depend on a Synchro Tuner being alive
  • Hand-trap interruption before the first Synchro Summon ends the turn for many openers
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Nothing; the list must drop to two copies of each to be legal Makes the list legal so it can receive a normal Final Contextual score
2 None Add a 15-card side deck with a hand-trap and anti-Ritual package Gives post-side adaptation and raises D12 from 10

Evidence & confidence

  • Verified: Main 56, Extra 15, Side 0 (within size rules for OCG); Ash Blossom and Dominus Impulse run 3 copies vs Semi-Limited limit of 2; Archetype core open-hand probability 0.947 and searcher-text group 0.886
  • Inferred: Starter reliability and brick risk from hypergeometric estimates and copy histogram; Interaction quality from negation and removal text counts; Going-second strength from hand-trap group probability
  • Provisional: Meta Power is null: no dated metagame sample is supplied; D13 matchup fit is a neutral placeholder
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry in YGOVN: going-first, going-second, matchup and brick/starter rates are Inferred or Unknown no side deck: post-side plan cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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