Archfiend Deck #772444 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Black Chaos x3, Bone Archfiend x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Black Chaos x3
- Bone Archfiend x3
- Griffoh x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Power Vice Dragon x3
- Skull Archfiend of Chaos x2
- Skull Meister x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Darkness Resonator x1
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Soul Resonator x2
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x2
- Light and Darkness Ritual x2
- Ragged Records of Rites x2
- Resonator Call x1
- Spell Shattering Sword x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Mind Shuffle x1
- Red Zone x1
- Typhoon x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro pressure from Red Dragon Archfiend-family and Crimson/Bystial boss monsters, supported by Resonator and Archfiend recursion; Light and Darkness Ritual ritual boss (Black Chaos, Black Luster Soldier) when the ritual lines connect
- Turn 1 (going first): Open a Resonator or Archfiend starter with Synkron Resonator, Vision Resonator, Bone Archfiend or Skull Archfiend of Chaos and go to a Synchro boss, keeping Ash Blossom and Ghost Ogre up for interruption (Inferred)
- Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Skull Meister, Ghost Ogre) to answer the opponent's first board, then Synchro through the remaining resources (Inferred)
- Recovery: Recycle Resonator-family monsters from the GY through Soul Resonator, Synkron Resonator and Vision Resonator effects and rebuild the Synchro line (Inferred)
- After siding: Not evaluable: side deck is empty (0 cards), so no post-side plan exists in the export
Why it scores here
The deck is scored as a system: a 56-card main with 15 hand traps and tech cards and 19 searcher-text cards gives about a 0.89 chance of at least one searcher in a 5-card opening hand (Inferred), and the Synchro Extra Deck is deep enough to present several bosses. Its engine is split across Resonator, Archfiend, Light and Darkness Ritual and Mulcharmy, which share only 7 exact-name Archfiend copies (9.9% purity), so starters often do not chain into the same line and this lowers the consistency and efficiency dimensions. Interaction density is high, with Ash Blossom, Effect Veiler, Skull Meister, Typhoon and Red Zone covering both hand-trap and end-board roles, which supports resilience. No recorded boards exist, so combo ceiling and median output rest on text-only inference and are capped at moderate. Popularity was not credited: the Archfiend core usage stats confirm the list is real but do not add points, and the card scores were not averaged. Because the list is illegal (two Semi-Limited cards run three copies) and has no side deck, the final score is capped at 30 and labeled structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher-text card in opening 5) = 0.886; 19 copies of the archetype core, but split across four sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 15 hand traps and 15 tech cards plus many single-copy spells and traps dilute hand quality; redundant Resonator starters limit dead hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards; ceiling is a text-only read of Synchro and Ritual lines (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No combo median or power distribution available; median output is unknown and set conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Six hand traps and multiple Resonator starters give independent lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Recursion from Soul Resonator, Synkron Resonator, Vision Resonator and Bone Archfiend plus 19 searcher-text cards rebuild the engine (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Typhoon, Red Zone, Spell Shattering Sword, Infinite Impermanence and Dominus Impulse give layered end-board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second value rests on hand traps and Synchro boss removal text, and there is no going-second combo split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Bosses include Hot Red Dragon Archfiend Abyss, Bane, Scarlight, Centur-Ion Auxila and Storm-Bane Destorbim with 3000+ ATK (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main cards with 28 distinct names and 9.9% exact-archetype purity leave low compactness; 56 is still within the 40-60 size rule (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 72 | Full 15-card Synchro Extra Deck with 12 distinct cards, several with strong board effects (Verified structure, Inferred value) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards), so no post-side adaptation is possible in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; format fit is Provisional and cannot be scored from YGOVN data (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Deck relies on many chained Quick Effects and Synchro lines with a high decision count (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Stun interaction weighting disclosed but not applied to the structural sum. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-8); no_side_deck (-4); engine_conflicts (-6); illegal_cap (-24). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (= 54 before modifiers), then capped at 30 because the deck is Illegal; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact Synchro Extra Deck with a wide boss selection
- Strong interaction density: six hand traps plus Typhoon, Red Zone and Spell Shattering Sword
- High searcher density (19 searcher-text cards) for consistent hand access
Weaknesses
- Illegal copy counts for two Semi-Limited cards
- Split engine across four sub-archetypes with 9.9% exact-name purity
- Empty side deck: no post-side adaptation
- No recorded combos, so ceiling and median are unmeasured
Critical choke points
- Resonator-family starters: most lines need a Level 1-3 Tuner from hand to start a Synchro, so their absence stalls the turn (Inferred)
- Single Synchro boss copies beyond the 2-copy Crimson Blade and Red Rising core (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring and one copy of Dominus Impulse | Replace each with a legal single-copy tech or an additional Resonator starter | Brings the list into OCG Semi-Limited limits so it can receive a normal score |
| 2 | Several single-copy off-archetype spells and traps | Side deck of 15 with hand traps and Synchro-answering cards | Gives post-side adaptability and reduces the empty-side penalty |
| 3 | Lowest-impact off-engine singles | Additional Resonator-family starters | Raises archetype purity and starter consistency |
Evidence & confidence
- Verified: Legality status Illegal: Ash Blossom & Joyous Spring and Dominus Impulse at 3 copies over the Semi-Limited limit of 2; Main 56, Extra 15, Side 0 (size rules pass; side is empty); Card text and stats for all 40 distinct cards; Usage stats: Archfiend core cards present (9 of 18 core cards in this deck)
- Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Engine split and sub-archetype conflict; Interaction and resilience reads from card text; Going-first and going-second plans
- Provisional: Meta power and format fit (no tournament link or dated meta sample)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry in YGOVN: going-first/second, matchup, brick and OTK rates are Inferred or Unknown no side deck in the export: post-side evaluation is not possible Meta power is Provisional unless a dated metagame sample is supplied
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