Archfiend Deck #772444 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Black Chaos x3, Bone Archfiend x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro pressure from Red Dragon Archfiend-family and Crimson/Bystial boss monsters, supported by Resonator and Archfiend recursion; Light and Darkness Ritual ritual boss (Black Chaos, Black Luster Soldier) when the ritual lines connect
  • Turn 1 (going first): Open a Resonator or Archfiend starter with Synkron Resonator, Vision Resonator, Bone Archfiend or Skull Archfiend of Chaos and go to a Synchro boss, keeping Ash Blossom and Ghost Ogre up for interruption (Inferred)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Skull Meister, Ghost Ogre) to answer the opponent's first board, then Synchro through the remaining resources (Inferred)
  • Recovery: Recycle Resonator-family monsters from the GY through Soul Resonator, Synkron Resonator and Vision Resonator effects and rebuild the Synchro line (Inferred)
  • After siding: Not evaluable: side deck is empty (0 cards), so no post-side plan exists in the export

Why it scores here

The deck is scored as a system: a 56-card main with 15 hand traps and tech cards and 19 searcher-text cards gives about a 0.89 chance of at least one searcher in a 5-card opening hand (Inferred), and the Synchro Extra Deck is deep enough to present several bosses. Its engine is split across Resonator, Archfiend, Light and Darkness Ritual and Mulcharmy, which share only 7 exact-name Archfiend copies (9.9% purity), so starters often do not chain into the same line and this lowers the consistency and efficiency dimensions. Interaction density is high, with Ash Blossom, Effect Veiler, Skull Meister, Typhoon and Red Zone covering both hand-trap and end-board roles, which supports resilience. No recorded boards exist, so combo ceiling and median output rest on text-only inference and are capped at moderate. Popularity was not credited: the Archfiend core usage stats confirm the list is real but do not add points, and the card scores were not averaged. Because the list is illegal (two Semi-Limited cards run three copies) and has no side deck, the final score is capped at 30 and labeled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher-text card in opening 5) = 0.886; 19 copies of the archetype core, but split across four sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 hand traps and 15 tech cards plus many single-copy spells and traps dilute hand quality; redundant Resonator starters limit dead hands (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling is a text-only read of Synchro and Ritual lines (Inferred)
D4 Combo Floor & Median Output 42 No combo median or power distribution available; median output is unknown and set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Six hand traps and multiple Resonator starters give independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion from Soul Resonator, Synkron Resonator, Vision Resonator and Bone Archfiend plus 19 searcher-text cards rebuild the engine (Inferred)
D7 End-Board & Interaction Quality 68 Typhoon, Red Zone, Spell Shattering Sword, Infinite Impermanence and Dominus Impulse give layered end-board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second value rests on hand traps and Synchro boss removal text, and there is no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 70 Bosses include Hot Red Dragon Archfiend Abyss, Bane, Scarlight, Centur-Ion Auxila and Storm-Bane Destorbim with 3000+ ATK (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 56 main cards with 28 distinct names and 9.9% exact-archetype purity leave low compactness; 56 is still within the 40-60 size rule (Verified)
D11 Extra Deck Efficiency & Coverage 72 Full 15-card Synchro Extra Deck with 12 distinct cards, several with strong board effects (Verified structure, Inferred value)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so no post-side adaptation is possible in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; format fit is Provisional and cannot be scored from YGOVN data (Provisional)
D14 Pilotability & Error Tolerance 40 Deck relies on many chained Quick Effects and Synchro lines with a high decision count (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun interaction weighting disclosed but not applied to the structural sum. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-8); no_side_deck (-4); engine_conflicts (-6); illegal_cap (-24). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (= 54 before modifiers), then capped at 30 because the deck is Illegal; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact Synchro Extra Deck with a wide boss selection
  • Strong interaction density: six hand traps plus Typhoon, Red Zone and Spell Shattering Sword
  • High searcher density (19 searcher-text cards) for consistent hand access

Weaknesses

  • Illegal copy counts for two Semi-Limited cards
  • Split engine across four sub-archetypes with 9.9% exact-name purity
  • Empty side deck: no post-side adaptation
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Resonator-family starters: most lines need a Level 1-3 Tuner from hand to start a Synchro, so their absence stalls the turn (Inferred)
  • Single Synchro boss copies beyond the 2-copy Crimson Blade and Red Rising core (Inferred)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring and one copy of Dominus Impulse Replace each with a legal single-copy tech or an additional Resonator starter Brings the list into OCG Semi-Limited limits so it can receive a normal score
2 Several single-copy off-archetype spells and traps Side deck of 15 with hand traps and Synchro-answering cards Gives post-side adaptability and reduces the empty-side penalty
3 Lowest-impact off-engine singles Additional Resonator-family starters Raises archetype purity and starter consistency

Evidence & confidence

  • Verified: Legality status Illegal: Ash Blossom & Joyous Spring and Dominus Impulse at 3 copies over the Semi-Limited limit of 2; Main 56, Extra 15, Side 0 (size rules pass; side is empty); Card text and stats for all 40 distinct cards; Usage stats: Archfiend core cards present (9 of 18 core cards in this deck)
  • Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Engine split and sub-archetype conflict; Interaction and resilience reads from card text; Going-first and going-second plans
  • Provisional: Meta power and format fit (no tournament link or dated meta sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry in YGOVN: going-first/second, matchup, brick and OTK rates are Inferred or Unknown no side deck in the export: post-side evaluation is not possible Meta power is Provisional unless a dated metagame sample is supplied

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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