Edge Imp Deck #772436 — Yu-Gi-Oh! OCG

51 Main, 22 Extra, incl. Edge Imp Chain x3, Fluffal Dog x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Edge Imp OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 51 / Extra 22 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Edge Imp and Frightfur monsters (Frightfur Sabre-Tooth, Frightfur Kraken, Frightfur Tiger, Frightfur Cruel Whale) to board-break and attack, using Fluffal and Edge Imp monsters as materials; Fiendsmith and Luce / Desirae Fusion or Link lines, plus Mulcharmy draw pressure
  • Turn 1 (going first): Polymerization or Frightfur Patchwork / Fluffal Dog / Toy Vendor to reach an Edge Imp or Fluffal material set, then Fusion Summon a Frightfur. Not verifiable without combo boards.
  • Turn 2 (going second): Hand traps (Red Reboot, Maxx C) and Forbidden Droplet / Ultimate Sky to disrupt, then rebuild through Toy Vendor and Fluffal recursion. No side deck to adapt.
  • Recovery: Recursion from GY through Toy Vendor, Edge Imp Chain, Edge Imp Sabres and Frightfur Repair. Inferred from card text only.
  • After siding: None. The deck runs 0 side cards, so there is no post-side plan.

Why it scores here

The deck is scored as a system, not by averaging its cards. Its starter access is good: the archetype core group has about a 0.98 chance of at least one copy in a 5-card opening hand, and nine engine starters run three copies each. Its main weakness is the legality and composition. Three Forbidden cards are run, and the Extra Deck holds 22 cards against a limit of 15, so this is capped as a theoretical, structural-only read. Only 22 percent of main-deck copies share the exact Edge Imp name, so the engine splits across Fluffal, Frightfur, Fiendsmith, Mulcharmy and Greed, which costs consistency and pilot clarity. The deck has no side deck and no recorded combos or tournament data, so combo floor, matchup fit and post-side scores stay Inferred or Provisional. Popularity of the archetype did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core group about 0.98 at least one in 5 cards; each engine starter 0.27 at three copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Seven searcher-text cards and two hand traps, but no computed full-brick rate; Fusion-heavy hands risk dead Polymerization (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from card text for Frightfur Cruel Whale, Sabre-Tooth, Kraken and Luce (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Recursion through Toy Vendor, Edge Imp Chain, Sabres and Frightfur Repair gives multiple routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Nineteen searcher-text cards and Pot of Sloth give strong card flow; no net-advantage data (Inferred)
D7 End-Board & Interaction Quality 65 Heavy Storm, Red Reboot, Maxx C, Forbidden Droplet, Ultimate Sky, Phara and Dark Time Wizard give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Two hand traps at 0.22 for a going-second six-card hand, plus Forbidden Droplet and Ultimate Sky; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Luce 3500, Red-Eyes Exceed 3400 and Desirae 2800 are present, but the 3300 Guardian Chimera is off-engine and single (Inferred stat read)
D10 Main Deck Efficiency & Flexibility 35 Twenty-seven of 51 main cards are non-monsters, with many single-copy off-archetype staples and 22 percent exact-name purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 25 Extra Deck holds 22 cards against a limit of 15; the overflow is a legality failure, and several slots serve different engines (Verified)
D12 Side Deck Adaptability 10 Zero side deck cards and no post-side data (Verified composition, Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype-level share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Three Fusion lines with Edge Imp, Fluffal, Frightfur and Fiendsmith interactions raise decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (not blended into weights). Modifiers: none.


More OCG Info

Edge Imp

Edge Imp Breakdown

 
 

 

 

 

 

 

 
 

 

 
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