Edge Imp Deck #772436 — Yu-Gi-Oh! OCG
51 Main, 22 Extra, incl. Edge Imp Chain x3, Fluffal Dog x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (51)
- Edge Imp Chain x3
- Edge Imp Sabres x1
- Edge Imp Scythe x1
- Fiendsmith Engraver x1
- Fluffal Bear x1
- Fluffal Cat x1
- Fluffal Dog x3
- Fluffal Dolphin x1
- Fluffal Owl x1
- Fluffal Penguin x1
- Fluffal Wings x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Phara the Primordial Goddess x1
- Dark Time Wizard x1
- Foolish Burial Goods x2
- Forbidden Droplet x3
- Frightfur Fusion x1
- Frightfur Patchwork x3
- Frightfur Repair x1
- Heavy Storm x1
- Hey, Space Trunade! x1
- Mutiny in the Sky x1
- Polymerization x3
- Pot of Sloth x3
- Toy Vendor x3
- Triple Tactics Thrust x1
- Ultimate Sky x2
- Red Reboot x1
Extra Deck (22)
- Aerial Eater x1
- Favorite HERO Shining Flare Wingman x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Frightfur Cruel Whale x3
- Frightfur Kraken x1
- Frightfur Sabre-Tooth x2
- Frightfur Tiger x1
- Frightfur Wolf x1
- Guardian Chimera x1
- Luce the Dusk's Dark x1
- Red-Eyes Black Dragon Exceed x1
- The Duke of Demise x1
- Cross-Sheep x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Pentestag x1
- Proxy F Magician x1
- Reprodocus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 51 / Extra 22 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fusion Summon Edge Imp and Frightfur monsters (Frightfur Sabre-Tooth, Frightfur Kraken, Frightfur Tiger, Frightfur Cruel Whale) to board-break and attack, using Fluffal and Edge Imp monsters as materials; Fiendsmith and Luce / Desirae Fusion or Link lines, plus Mulcharmy draw pressure
- Turn 1 (going first): Polymerization or Frightfur Patchwork / Fluffal Dog / Toy Vendor to reach an Edge Imp or Fluffal material set, then Fusion Summon a Frightfur. Not verifiable without combo boards.
- Turn 2 (going second): Hand traps (Red Reboot, Maxx C) and Forbidden Droplet / Ultimate Sky to disrupt, then rebuild through Toy Vendor and Fluffal recursion. No side deck to adapt.
- Recovery: Recursion from GY through Toy Vendor, Edge Imp Chain, Edge Imp Sabres and Frightfur Repair. Inferred from card text only.
- After siding: None. The deck runs 0 side cards, so there is no post-side plan.
Why it scores here
The deck is scored as a system, not by averaging its cards. Its starter access is good: the archetype core group has about a 0.98 chance of at least one copy in a 5-card opening hand, and nine engine starters run three copies each. Its main weakness is the legality and composition. Three Forbidden cards are run, and the Extra Deck holds 22 cards against a limit of 15, so this is capped as a theoretical, structural-only read. Only 22 percent of main-deck copies share the exact Edge Imp name, so the engine splits across Fluffal, Frightfur, Fiendsmith, Mulcharmy and Greed, which costs consistency and pilot clarity. The deck has no side deck and no recorded combos or tournament data, so combo floor, matchup fit and post-side scores stay Inferred or Provisional. Popularity of the archetype did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Archetype core group about 0.98 at least one in 5 cards; each engine starter 0.27 at three copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Seven searcher-text cards and two hand traps, but no computed full-brick rate; Fusion-heavy hands risk dead Polymerization (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from card text for Frightfur Cruel Whale, Sabre-Tooth, Kraken and Luce (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Recursion through Toy Vendor, Edge Imp Chain, Sabres and Frightfur Repair gives multiple routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Nineteen searcher-text cards and Pot of Sloth give strong card flow; no net-advantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Heavy Storm, Red Reboot, Maxx C, Forbidden Droplet, Ultimate Sky, Phara and Dark Time Wizard give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 45 | Two hand traps at 0.22 for a going-second six-card hand, plus Forbidden Droplet and Ultimate Sky; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Luce 3500, Red-Eyes Exceed 3400 and Desirae 2800 are present, but the 3300 Guardian Chimera is off-engine and single (Inferred stat read) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Twenty-seven of 51 main cards are non-monsters, with many single-copy off-archetype staples and 22 percent exact-name purity (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 25 | Extra Deck holds 22 cards against a limit of 15; the overflow is a legality failure, and several slots serve different engines (Verified) |
| D12 | Side Deck Adaptability | 10 | Zero side deck cards and no post-side data (Verified composition, Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype-level share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Three Fusion lines with Edge Imp, Fluffal, Frightfur and Fiendsmith interactions raise decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (not blended into weights). Modifiers: none.
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