Toy Deck #772414 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Akasuna the Battle Ashtra x3, First Penguin x3, Mikumari the Banisher Ashtra x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Akasuna the Battle Ashtra x3
- Droll & Lock Bird x1
- Fallen of the White Dragon x2
- First Penguin x3
- Mikumari the Banisher Ashtra x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Toy Soldier x1
- Toy Tank x1
- Yoa the Plague Ashtra x3
- Ash Blossom & Joyous Spring x3
- Incredible Ecclesia, the Virtuous x3
- Ashtrashen - Gate to the Worlds Beyond x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mistaken Arrest x3
- The Fallen & The Virtuous x2
- Toy Box x3
- Angel Statue - Azurune x1
- Ashtra's Domain x1
- Ashtra's Howl x1
- Infinite Impermanence x3
- Royal Prison x3
- Skill Drain x1
- Solemn Judgment x1
- Solemn Strike x2
- The Black Goat Laughs x1
Extra Deck (15)
- The Dragon that Devours the Dogma x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Adamancipator Risen - Dragite x1
- Ashtraja Susanoo x1
- Ashtraya Mikumari-no-Mikoto x1
- Ecclesia and the Dark Dragon x1
- Icejade Gymir Aegirine x1
- Ravenous Crocodragon Archethys x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Warrior x1
- Swordsoul Supreme Sovereign - Chengying x1
- White Aura Whale x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 48 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Ashtra Synchro/Link boards (Susanoo, Mikoto, Dragite, Stardust Dragon) converted into 2500-3300 ATK attackers after the hand-trap and Ashtra starters clear the way; Toy Box / Toy Tank value and Mulcharmy draw-based card advantage in longer games
- Turn 1 (going first): Open an Ashtra starter (Yoa, Mikumari or Akasuna, each Special Summoned by revealing a Set card) or a Toy starter, set Ashtra's Domain or Howl, and keep Infinite Impermanence, Ash Blossom or Droll up for the opponent's first interaction
- Turn 2 (going second): Use the 7 hand traps and Solemn/Lightning Storm/Harpie's Feather Duster to break the opponent's first board, then Synchro into Ashtra or Stardust monsters
- Recovery: Mulcharmy Fuwalos/Purulia draws, Toy Box recursion and Ashtra Extra Deck Synchro recursion through Ashtraya Mikumari-no-Mikoto and Ashtraja Susanoo
- After siding: No side deck is registered (side 0), so there is no post-side plan; the deck cannot adapt between games
Why it scores here
The deck's structural read is built on the system, not on its cards. Its reliable opening comes from roughly 9 Ashtra starters (Yoa, Mikumari, Akasuna) with a P(at least one in a 5-card hand) of about 0.61 (Inferred, hypergeometric), but this needs a face-down card to be live, so the engine is only partially accessible on turn 1. Its interaction density is the strongest part: 7 hand traps, three Solemn-family cards, Skill Drain, Lightning Storm and Harpie's Feather Duster give it layered answers, especially going second. Its ceiling is plausible from the Extra Deck (Ashtraja Susanoo, Ashtraya Mikumari-no-Mikoto, Stardust Dragon, Icejade Gymir Aegirine), but no recorded boards exist, so median output and ceiling are text-only inference. Popularity and archetype share earned no points, since the Toy archetype stats only confirm the core cards are present and the exact-name archetype purity is 8.6%. The deck is Illegal (Ash Blossom & Joyous Spring at 3 copies vs a Semi-Limited limit of 2), so the score is a structural-only cap at 30 rather than a normal Final Contextual score, and no card scores were averaged into it.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one Ashtra starter in 5-card hand) ≈ 0.61 across 9 copies; the engine needs a face-down card to be live on turn 1 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Level-0 spells/traps (26 cards) and 3 separate engines share the hand, so dead or conflicting openers are common; no brick rate measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ceiling from Susanoo, Mikoto and Stardust Dragon boards is plausible but has no recorded combo evidence; text-only read (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output is unmeasured with combo data total 0; kept below ceiling for multi-archetype dilution (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ashtra, Toy, Mulcharmy and Ecclesia lines give partial route redundancy, but several rely on the same Set cards and Ash (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draw effects, Toy Box recursion and Ashtra Extra Deck recursion give regeneration; spend is high in Extra Deck (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 7 hand traps, 3 Solemn-family cards, Skill Drain, Lightning Storm and Harpie's Feather Duster give layered, broad interaction (Inferred semantic read of card text, Verified legal counts) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second split not measurable; hand traps and Storm/Duster cover a board breaker role (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Board ends include 3300, 3000, 2800 and 2500 ATK Synchro/Link monsters with piercing/direct text on several (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main with 27 distinct cards and 12 three-copy cards; archetype purity 8.6% lowers coherence despite a reasonable main size (Observed composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck of 15 (10 Synchro, 4 Link, 1 Fusion) covers many board states; Susanoo and Mikoto carry the engine, with several Synchro requirements (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 15 | No side deck registered (side 0), so there is no post-side plan at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame; archetype share unavailable, so this is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Several multi-step lines (Set-revealing summons, Synchro recursion, Link chains) and a mixed archetype make play error-prone (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (approximate, stated for transparency). Structural ≈ 53, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy_limit_violation (-8); no Side Deck (-4). Final formula: Illegal cap: normal blend 0.80*53 + 0.20*45 ≈ 51 is not used; final set to 30 as a structural-only theoretical cap (no meta, no combos, illegal list)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and Solemn-family interaction covering both going first and going second
- High-ATK Synchro/Link ends (Susanoo 3300, Dogma 3000, Dragite 3000, Chengying 3000)
- Mulcharmy and Toy Box provide some card-advantage regeneration
Weaknesses
- Illegal list: Ash Blossom at 3 copies vs a limit of 2
- Three competing archetypes (Ashtra, Toy, Mulcharmy) plus Stardust and Ecclesia dilute the engine
- No side deck, so no matchup adaptation
- Starter access needs a face-down card, which weakens turn-1 consistency
Critical choke points
- Set-revealing Special Summons of the Ashtra starters depend on having a face-down card, which the Ashtra's Domain/Howl and the Toy Soldier/Tank Set lines must provide
- Ash Blossom and Infinite Impermanence are the main interaction, so losing them to a single Ash Blossom copy cut weakens hand-trap coverage
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal non-restricted hand trap or 1 Toy/Ashtra staple | Legalises the list: the deck is Illegal at 3 copies against a Semi-Limited limit of 2 |
| 2 | 1 non-essential tech card (e.g. Ashtra's Howl or Angel Statue - Azurune) | A 15-card side deck with 2-4 targeted answers | Gives the deck a post-side plan (D12 is 15 with no side deck) |
| 3 | 1 off-archetype Extra Deck slot (e.g. Ravenous Crocodragon Archethys) | A second Ashtra or Toy Extra Deck card | Raises archetype purity and gives the Ashtra engine a more reliable Extra Deck route |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom & Joyous Spring at 3 copies vs legal 2 (Semi-Limited); Main 55 and Extra 15 are within size rules; Side 0 is legal; Archetype purity 8.6%; off-archetype copies 64; Usage stats: Toy Tank, Toy Box, Toy Soldier present (core present 100%)
- Observed: Composition counts: 7 hand traps, 14 tech, 14 removal-text, 11 searcher-text cards
- Inferred: P(at least one Ashtra starter in 5) ≈ 0.61; Consistency, brick and interaction-density reads from card text; Structural score 53 and going-first/second split
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or unknown Meta Power is Provisional without a dated metagame sample no side deck registered (side 0) so post-side behaviour is unknown
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