Toy Deck #772414 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Akasuna the Battle Ashtra x3, First Penguin x3, Mikumari the Banisher Ashtra x3. Created Oct 21, 2026 by YGO Mod.

Deck Toy OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ashtra Synchro/Link boards (Susanoo, Mikoto, Dragite, Stardust Dragon) converted into 2500-3300 ATK attackers after the hand-trap and Ashtra starters clear the way; Toy Box / Toy Tank value and Mulcharmy draw-based card advantage in longer games
  • Turn 1 (going first): Open an Ashtra starter (Yoa, Mikumari or Akasuna, each Special Summoned by revealing a Set card) or a Toy starter, set Ashtra's Domain or Howl, and keep Infinite Impermanence, Ash Blossom or Droll up for the opponent's first interaction
  • Turn 2 (going second): Use the 7 hand traps and Solemn/Lightning Storm/Harpie's Feather Duster to break the opponent's first board, then Synchro into Ashtra or Stardust monsters
  • Recovery: Mulcharmy Fuwalos/Purulia draws, Toy Box recursion and Ashtra Extra Deck Synchro recursion through Ashtraya Mikumari-no-Mikoto and Ashtraja Susanoo
  • After siding: No side deck is registered (side 0), so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The deck's structural read is built on the system, not on its cards. Its reliable opening comes from roughly 9 Ashtra starters (Yoa, Mikumari, Akasuna) with a P(at least one in a 5-card hand) of about 0.61 (Inferred, hypergeometric), but this needs a face-down card to be live, so the engine is only partially accessible on turn 1. Its interaction density is the strongest part: 7 hand traps, three Solemn-family cards, Skill Drain, Lightning Storm and Harpie's Feather Duster give it layered answers, especially going second. Its ceiling is plausible from the Extra Deck (Ashtraja Susanoo, Ashtraya Mikumari-no-Mikoto, Stardust Dragon, Icejade Gymir Aegirine), but no recorded boards exist, so median output and ceiling are text-only inference. Popularity and archetype share earned no points, since the Toy archetype stats only confirm the core cards are present and the exact-name archetype purity is 8.6%. The deck is Illegal (Ash Blossom & Joyous Spring at 3 copies vs a Semi-Limited limit of 2), so the score is a structural-only cap at 30 rather than a normal Final Contextual score, and no card scores were averaged into it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one Ashtra starter in 5-card hand) ≈ 0.61 across 9 copies; the engine needs a face-down card to be live on turn 1 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Level-0 spells/traps (26 cards) and 3 separate engines share the hand, so dead or conflicting openers are common; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling from Susanoo, Mikoto and Stardust Dragon boards is plausible but has no recorded combo evidence; text-only read (Inferred)
D4 Combo Floor & Median Output 40 Median output is unmeasured with combo data total 0; kept below ceiling for multi-archetype dilution (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ashtra, Toy, Mulcharmy and Ecclesia lines give partial route redundancy, but several rely on the same Set cards and Ash (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw effects, Toy Box recursion and Ashtra Extra Deck recursion give regeneration; spend is high in Extra Deck (Inferred)
D7 End-Board & Interaction Quality 72 7 hand traps, 3 Solemn-family cards, Skill Drain, Lightning Storm and Harpie's Feather Duster give layered, broad interaction (Inferred semantic read of card text, Verified legal counts)
D8 Going-Second & Board-Breaking Power 68 Going-second split not measurable; hand traps and Storm/Duster cover a board breaker role (Inferred)
D9 Offensive Pressure & Closing Power 65 Board ends include 3300, 3000, 2800 and 2500 ATK Synchro/Link monsters with piercing/direct text on several (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main with 27 distinct cards and 12 three-copy cards; archetype purity 8.6% lowers coherence despite a reasonable main size (Observed composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck of 15 (10 Synchro, 4 Link, 1 Fusion) covers many board states; Susanoo and Mikoto carry the engine, with several Synchro requirements (Verified composition, Inferred access)
D12 Side Deck Adaptability 15 No side deck registered (side 0), so there is no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame; archetype share unavailable, so this is Provisional
D14 Pilotability & Error Tolerance 35 Several multi-step lines (Set-revealing summons, Synchro recursion, Link chains) and a mixed archetype make play error-prone (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approximate, stated for transparency). Structural ≈ 53, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy_limit_violation (-8); no Side Deck (-4). Final formula: Illegal cap: normal blend 0.80*53 + 0.20*45 ≈ 51 is not used; final set to 30 as a structural-only theoretical cap (no meta, no combos, illegal list)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and Solemn-family interaction covering both going first and going second
  • High-ATK Synchro/Link ends (Susanoo 3300, Dogma 3000, Dragite 3000, Chengying 3000)
  • Mulcharmy and Toy Box provide some card-advantage regeneration

Weaknesses

  • Illegal list: Ash Blossom at 3 copies vs a limit of 2
  • Three competing archetypes (Ashtra, Toy, Mulcharmy) plus Stardust and Ecclesia dilute the engine
  • No side deck, so no matchup adaptation
  • Starter access needs a face-down card, which weakens turn-1 consistency

Critical choke points

  • Set-revealing Special Summons of the Ashtra starters depend on having a face-down card, which the Ashtra's Domain/Howl and the Toy Soldier/Tank Set lines must provide
  • Ash Blossom and Infinite Impermanence are the main interaction, so losing them to a single Ash Blossom copy cut weakens hand-trap coverage
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-restricted hand trap or 1 Toy/Ashtra staple Legalises the list: the deck is Illegal at 3 copies against a Semi-Limited limit of 2
2 1 non-essential tech card (e.g. Ashtra's Howl or Angel Statue - Azurune) A 15-card side deck with 2-4 targeted answers Gives the deck a post-side plan (D12 is 15 with no side deck)
3 1 off-archetype Extra Deck slot (e.g. Ravenous Crocodragon Archethys) A second Ashtra or Toy Extra Deck card Raises archetype purity and gives the Ashtra engine a more reliable Extra Deck route

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring at 3 copies vs legal 2 (Semi-Limited); Main 55 and Extra 15 are within size rules; Side 0 is legal; Archetype purity 8.6%; off-archetype copies 64; Usage stats: Toy Tank, Toy Box, Toy Soldier present (core present 100%)
  • Observed: Composition counts: 7 hand traps, 14 tech, 14 removal-text, 11 searcher-text cards
  • Inferred: P(at least one Ashtra starter in 5) ≈ 0.61; Consistency, brick and interaction-density reads from card text; Structural score 53 and going-first/second split
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or unknown Meta Power is Provisional without a dated metagame sample no side deck registered (side 0) so post-side behaviour is unknown

More OCG Info

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