Voiceless Voice Deck #772405 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Lo, the Prayers of the Voiceless Voice x3, Mulcharmy Purulia x3, Saffira, Divine Dragon of the Voiceless Voice x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Dogmatika Maximus x1
- Droll & Lock Bird x1
- Lo, the Prayers of the Voiceless Voice x3
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Sauravis, Dragon Sage of the Voiceless Voice x1
- Odd-Eyes Pendulumgraph Dragon x1
- Saffira, Divine Dragon of the Voiceless Voice x3
- Sauravis, the Ancient and Ascended x1
- Skull Guardian, Protector of the Voiceless Voice x2
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x3
- Barrier of the Voiceless Voice x3
- Blessing of the Voiceless Voice x1
- Deck Lockdown x2
- Harpie's Feather Duster x1
- Heavy Storm x1
- Nadir Servant x3
- Pot of Prosperity x1
- Prayers of the Voiceless Voice x2
- Raigeki x1
- Super Polymerization x2
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Anti-Spell Fragrance x1
- Appointer of the Red Lotus x1
- Dimensional Barrier x1
- Infinite Impermanence x2
- Radiance of the Voiceless Voice x1
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Elder Entity N'tss x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Linkuriboh x1
- S:P Little Knight x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- Enigmaster Packbit x1
- Herald of the Arc Light x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Warrior x1
- Wind Pegasus @Ignister x1
- Odd-Eyes Wing Dragon x1
- Golden Cloud Beast - Malong x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Ritual Summon LIGHT boss monsters (Saffira, Sauravis, Skull Guardian) through Lo, the Prayers of the Voiceless Voice and Blessing/Prayers; closing with large ATK bodies (Nibiru, Super Starslayer TY-PHON, Stardust Dragon).; Synchro and Fusion beaters from the Extra Deck (Enigmaster Packbit, Stardust Warrior, Elder Entity N'tss) once the Ritual engine has resolved.
- Turn 1 (going first): Search a Voiceless Voice card (Blessing or Barrier) and set up a Ritual Summon of a LIGHT Ritual Monster, while holding hand traps (Ash Blossom, Maxx C, Droll & Lock Bird) for the opponent's turn.
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Nibiru, Maxx C, Droll & Lock Bird) to break the opponent's first board, then convert the survivors into a Ritual Summon or an Extra Deck boss.
- Recovery: Recover via Lo and Blessing from GY/banish to hand, then re-run the ritual engine; Prayers and Radiance give a second pass at a Voiceless Voice monster.
- After siding: No side deck is registered in the export, so no post-side plan can be evaluated; a best-of-3 list would need an explicit side.
Why it scores here
The list is Illegal in OCG: Triple Tactics Talent and Albion the Branded Dragon are Forbidden and run at 1 copy each, so it is capped low and scored as structural analysis only. Structurally the Voiceless Voice Ritual engine is accessible through 17 searcher-text cards and a 94% chance that at least one core card is in a 5-card opening hand, but Lo (3 copies) alone gives only about a 25% chance of a starter on the going-first draw. Interaction is the deck's strongest area: 8 hand traps and 10 negation-text cards cover both turns, which lifts going-second value. The score comes from consistency, interaction density and closing power on the system, not from Voiceless Voice being a popular archetype and not from averaging card scores. No combos, tournament record, guides or side deck were supplied, so combo floor and ceiling and side adaptability are inferred and weighted down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least 1 Lo in opening 5) ≈ 0.25; searcher-text group P(≥1 in 5) ≈ 0.86; archetype core P(≥1 in 5) ≈ 0.94 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 17 singletons and 8 hand traps keep hands flexible, but Ritual pieces with no Ritual-enabling card in hand risk dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos; ceiling read only from card text (Saffira, Sauravis, Nibiru, Super Starslayer) with no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo boards recorded, so median output is unknown; estimate is text-only and low-confidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Recursion through Lo, Blessing and Radiance gives a second route, but the engine still depends on a few Ritual monsters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers (Barrier, Blessing, Radiance, Mulcharmy draw effects) rebuild hand, but the Extra Deck is only partly used (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Hand traps and negation text plus Solemn Judgment, Heavy Storm, Harpie's Feather Duster and Dimensional Barrier cover many interaction timings (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap density gives about a 63% chance of at least one hand trap in a 6-card going-second hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 2500–3000 ATK bosses (Saffira, Sauravis, Nibiru, Stardust Dragon, Super Starslayer) give a credible closing board if the engine resolves (Inferred from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main cards with 22 Spells and only 14 effect monsters; 33 distinct main cards and 17 singletons sit within normal range but include many Spell-only draws (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck has 15 cards across Synchro, Fusion, Link and Xyz with real boss and beater options, but only 3 copies of Lo plus Synchro and Fusion routes compete for slots (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck is present in the export, so there is no post-side plan to evaluate (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link and no dated metagame sample; archetype usage stats are present but do not confirm format fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Ritual Summon and Tribute chains with several decision points (Ritual, Prayers, Blessing, Radiance) make this hard to pilot without errors (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox weights not blended in (secondary used for context only). Structural ≈ 49, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal cap applied (final held low)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (17 searcher-text cards) gives frequent access to Voiceless Voice pieces
- Strong hand-trap and negation package (8 hand traps, 10 negation-text cards) for both turns
- Credible 2500–3000 ATK bosses across Ritual and Extra Deck
Weaknesses
- Illegal list: two Forbidden cards run
- Low starter probability from any single Ritual card (~25% on the going-first draw)
- Only 20% exact-archetype purity, so the engine is split across related sub-archetypes
- No side deck and no recorded combos or tournament data
Critical choke points
- Lo, the Prayers of the Voiceless Voice as the main Ritual enabler (3 copies, ~25% per opening hand)
- Forbidden cards removed would still leave the list short of a legal Extra Deck boss route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy) | A legal, non-Forbidden card of the same role | It is Forbidden and makes the list illegal |
| 2 | Albion the Branded Dragon (1 copy) | A legal Extra Deck Fusion or Synchro boss | It is Forbidden and makes the list illegal |
| 3 | none | A registered side deck | Side adaptability is absent and best-of-3 needs post-side options |
Evidence & confidence
- Verified: Illegal status: Triple Tactics Talent and Albion the Branded Dragon are Forbidden and over the limit; Main 55 and Extra 15 are within size rules; Archetype purity 20% (exact name), 14 Voiceless Voice copies; Side deck count is 0
- Observed: Usage stats show Lo, Skull Guardian, Radiance and Blessing are core cards for this archetype (inclusion 86–93%)
- Inferred: Starter probability from hypergeometric draws (Lo ×3 ≈ 0.25 going first, 0.30 going second); Interaction density from hand traps and negation text; Closing power from listed ATK values and boss text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, and brick/starter rates are Inferred or Unknown no side deck registered — post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied
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