Jurrac Deck #772402 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3, Sacred Fire King Garunix x3. Created Oct 21, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
60± 6/ 100
Power Score
Structural 66
Reliability 57
Going First 68
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65.5
Going First 68
Going Second 66
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fire King boss pressure: Garunix Eternity (3000 ATK Xyz) and Sacred / High Avatar Garunix, backed by Dogoran and Galaxy-Eyes Tachyon Dragon as secondary bosses; Jurrac synchro boards (Jurrac Meteor 2800 ATK, Jurrac Astero 2500 ATK with negation on summon) when the Dinosaur material supply allows it
  • Turn 1 (going first): Open a Fire King starter (Island, Sanctuary, Kirin, Ponix, Garunix) or Jurrac Megalo, use hand/GY effects to search or recycle, and keep a removal or negation spell (Dark Hole, Final Bringer, Dark Ruler No More, Cosmic Cyclone) for the opponent's first board
  • Turn 2 (going second): Use the 52 percent chance of at least one hand trap in a six-card hand (D.D. Crow, Skull Meister, Ghost Ogre and Snow Rabbit) to cut the opponent's first play, then convert with Fire King monster-in-GY recursion and a boss
  • Recovery: Fire King monsters destroyed in battle or by effect come back from the hand or GY (Ponix, Garunix, Arvata, Barong), and Island or Sanctuary re-seed the field
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan; the deck cannot adjust to matchups in a best-of-3 unless the list is revised

Why it scores here

The deck is scored as a connected Fire King midrange system with a Jurrac synchro sub-plan, not as an average of its card scores. Its starter access is strong: the archetype core group (21 copies) has about a 0.92 chance of at least one copy in a five-card opening hand (Inferred), and the Fire King starters recur from hand and GY, which keeps the engine alive through disruption. Interaction is the main reason for the score: 35 removal-text roles, 11 negation-text roles and 6 hand traps across the main deck give it layered answers for both the first board and the second. Its ceiling is credible through the Garunix Xyz and Galaxy-Eyes bosses, but no recorded boards exist, so combo floor and median are unmeasured and held near neutral. The score is held down by the lack of a side deck (D12), a thin non-Tuner Dinosaur supply for the Jurrac synchro summons, and a high-pilotage Egyptian God tribute package. Popularity and archetype usage were not counted as power, and no metagame data was supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one core starter in a 5-card hand) about 0.92 across the 21-copy Fire King/Jurrac core group; hypergeometric estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Six hand traps and several dead-in-hand cards (Ra Sphere, Dark Ruler No More, Final Bringer) against a 55-card main with 26 distinct cards; estimated full-brick about 0.08 proxy (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling read from text for Garunix Eternity, Dogoran and Dark Hole/Garunix board wipes and recursion (Inferred from text)
D4 Combo Floor & Median Output 52 No recorded combo sample for floor or median; held near neutral and flagged as provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 72 Fire King recursion from hand and GY plus three hand traps give multiple independent restart lines after one interruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 70 Fire King monsters return from GY and Island/Sanctuary re-seed the field, offsetting Chalice and Cyclone LP and card costs (Inferred from text)
D7 End-Board & Interaction Quality 80 35 removal-text roles, 11 negation-text roles and Dark Hole, Final Bringer and Ultimate Slayer give layered end-board answers (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 76 Ultimate Slayer, Dark Hole, Forbidden Chalice and a 52 percent going-second hand-trap chance give strong answers to an established board (Inferred)
D9 Offensive Pressure & Closing Power 74 Garunix Eternity 3000 ATK, Dogoran 3000 ATK, Galaxy-Eyes Tachyon 3000 ATK and Garura doubling battle damage give multiple closers (Verified stats, Inferred role)
D10 Main Deck Efficiency & Flexibility 66 55-card main with 26 distinct cards, 10 three-copy slots and 7 singletons; 63 of 70 cards are off the exact archetype name, so purity is 10 percent (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots carry 11 distinct cards across Synchro, Xyz and Fusion; the Jurrac Synchros have thin non-Tuner Dinosaur fodder (Verified composition, Inferred)
D12 Side Deck Adaptability 15 No side deck is registered (side_count 0), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; the Fire King and Jurrac archetype usage stats show a real, accessible list but not a matchup fit (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine decision tree across Fire King, Jurrac and off-archetype ties, plus tribute requirements for Ra and Dogoran (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Toolbox secondary; the structural weights below are the Midrange profile. Structural ≈ 65.5, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: no side deck (-2); engine conflict: Jurrac synchro fodder (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*65.5 + 0.20*57 - 4 = 59.8, rounded to 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 35 removal-text roles, 11 negation roles, 6 hand traps and Dark Hole, Final Bringer and Ultimate Slayer
  • Three-copy Fire King starters with GY and hand recursion keep the engine alive after disruption
  • Several 3000-ATK bosses across Xyz, Dragon and Kaiju, with Garura doubling battle damage
  • Legal list with no banlist exposure

Weaknesses

  • No side deck, so no post-side adaptation
  • Jurrac synchro summons lack non-Tuner Dinosaur material
  • Ra and Dogoran tribute requirements add pilotage burden
  • Low off-archetype purity (10 percent exact name), so engine coherence depends on generic interaction

Critical choke points

  • Fire King Island and Sanctuary as the field-spell engine: removal of the field card shuts down the Fire King search and recursion lines
  • Dinosaur non-Tuner supply (Dogoran x2) for any Jurrac synchro line
Priority Remove Add Reason
1 1 Jurrac Meteor (Extra Deck) a Fire King or generic Xyz/Synchro that does not need Dinosaur fodder, or a second non-Tuner Dinosaur The Jurrac synchro line is the weakest link in material supply (Inferred from card text and race spread); trimming it reduces dead Extra Deck slots
2 1 Ra Sphere Mode (main) 1 side-able or generic 1-card interaction spell, or a Fire King starter Three tributes for each Egyptian God card are a high pilotage cost with low floor (Inferred)
3 none a 15-card side deck with 2 to 3 hard answers to the matchup in play A side deck is the cheapest way to lift D12 from 15 without changing the main engine

Evidence & confidence

  • Verified: Legal main 55, Extra 15, side 0 within the OCG 40-60 / 0-15 / 0-15 rules; no banned or restricted cards; Copy histogram: 10 three-copy, 9 two-copy and 7 one-copy main cards; 26 distinct main cards; Extra Deck breakdown: 5 Synchro, 8 Xyz, 2 Fusion; Archetype purity: 7 exact Jurrac cards, 63 off-archetype copies (10 percent exact)
  • Observed: usage_statistics show the Fire King and Jurrac core in this list at 9 of 20 core cards present (45 percent)
  • Inferred: P(at least one core starter in a 5-card opening hand) about 0.92 and full-brick proxy about 0.08; Interaction density from 35 removal, 11 negation and 6 hand-trap text roles; Jurrac synchro material shortfall: 2 non-Tuner Dinosaurs in main; Going-second hand-trap chance about 0.52 for at least one of 6 cards
  • Provisional: Meta power (no dated metagame sample); Matchup fit (D13) and the archetype meta share
  • Data gaps: no recorded boards (combos_evidence total_combos 0): combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry for going-first, going-second, matchup or brick rate; those are Inferred or Unknown Meta Power provisional; no dated metagame sample supplied usage_statistics marks Jurrac Meteor and Jurrac Astero in_this_deck false, but cards[] lists both in the Extra Deck with 2 copies each; cards[] was treated as the source of truth for copies, and this conflict should be checked in the export no side deck registered; post-side performance unknown

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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