Sacred Beast Deck #772388 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Sacred Beast Phantasm boss Special Summons (Infinity of the Sacred Beasts - Raviel and Calamity of the Sacred Beasts - Hamon, both 4000 ATK) built from Sacred Beast searchers and Phantasm spells; Link-based board pressure (Firewall/Worldsea/Zenna/Underworld Goddess) and Thunder Dragon Colossus fusion, with Summoner of the Sacred Beasts as a 2300 ATK body
  • Turn 1 (going first): Opening searchers (Sacred Beasts Thunderclap, Martyr of the Sacred Beasts, Sacred Beasts Released, Calamity/Infinity/Inferno hand-reveal searches) to reach a Sacred Beast boss, backed by Solemn-family and hand-trap protection
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Nibiru, Maxx C) and Solemn negations to break the opponent's starter, then Sacred Beast bosses through the cleared board
  • Recovery: Graveyard recursion through Sacred Beasts Released and Martyr of the Sacred Beasts, and Fallen Paradise of the Sacred Beasts recycling hand and field cards
  • After siding: No side deck is registered, so there is no post-side plan; this is a structural read only

Why it scores here

Structurally the list is a Sacred Beast Phantasm engine with heavy redundancy: the archetype core group has a hypergeometric P(at least one in a 5-card opening hand) of about 0.97, and searcher text is about 0.91 (Inferred), so the engine is usually live by turn 2. Interaction is dense, with 16 hand traps and 18 negation-text cards, and the going-second hand-trap estimate is about 0.89 (Inferred), which supports a reasonable Stun or Toolbox read. Offensive closing comes from 4000-ATK Phantasm bosses, but there are no recorded boards, so combo ceiling and median are text-only inferences and stay low-confidence. Popularity was not credited: the archetype usage stats confirm the core is standard, but they do not raise the score. The list is Illegal, with six Forbidden cards over the copy limit, so the score is capped and labeled theoretical/structural only. The score was not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core P(at least one in opening hand) ≈ 0.97 and searcher-text P ≈ 0.91; starter reliability is high (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Three-copy density on most engine cards and 22 Level-0 spells and traps; brick risk is moderate with no recorded hand data (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from text only: Raviel and Hamon bosses plus Phantasm searches; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied, so median output cannot be measured; kept mid-low (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Multiple hand-trap and negation lines and Sacred Beast recursion give several routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion via Released, Martyr and Fallen Paradise, but graveyard-to-hand cost is significant (Inferred)
D7 End-Board & Interaction Quality 70 16 hand traps, 18 negation-text cards and 25 removal-text cards; layering is broad (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap P ≈ 0.89 and Solemn negations; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 4000-ATK Raviel and Hamon bosses; closing depends on pilot follow-up, no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 62 55 main cards with 26 distinct and 13 three-copy slots; compact engine density is good (Observed from composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards with 12 Link, 2 Fusion and 1 illegal Xyz; some Extra slots are flex-only and one slot is Forbidden (Observed from composition)
D12 Side Deck Adaptability 15 No side deck registered (0 cards), so no post-side adaptability (Observed)
D13 Matchup Coverage & Format Fit 50 No dated meta or tournament link; archetype share unavailable, so neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Sacred Beast summon chains and many negation timings; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12); illegal_cap (-14). Final formula: Structural 58; no-meta formula 0.80*58 + 0.20*50 = 56.4; context modifiers -12 gives 44; Illegal cap (six Forbidden cards over limit) sets the final to 30. Theoretical/structural only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype cards are almost always accessible (about 0.97) and searchers are redundant (about 0.91)
  • Dense interaction: 16 hand traps, Solemn negations and removal text give broad layering
  • Compact 55-card Main with three-copy engine density

Weaknesses

  • Illegal list: six Forbidden cards over the copy limit, so the deck cannot be played as built
  • No side deck, so there is no post-side adaptability
  • No recorded boards, so combo ceiling and median are unmeasured

Critical choke points

  • The Forbidden-card violations must be removed before the list is legal; the replacements change the engine
  • Sacred Beast bosses depend on a single Phantasm searcher chain, which is a choke point if the opponent negates the first search
Priority Remove Add Reason
1 Triple Tactics Talent, Charmer Quartet in Bloom, Link Decoder, Reprodocus, Protectcode Talker, Varudras (all Forbidden) Legal in-format Sacred Beast or Phantasm-compatible replacements, or a 1-copy non-banned option per slot Legality is a precondition for any normal score; the deck cannot be evaluated as played
2 none A 3 to 15 card side deck Side deck is empty, so post-side adaptability (D12) is at its floor

Evidence & confidence

  • Verified: Six Forbidden cards over the copy limit (legality check); Main 55 and Extra 15 are within OCG size rules; Side 0 is allowed; Solemn Warning and Ash Blossom at 2 copies are within Semi-Limited; Archetype core present for 12 of 17 usage-core cards (70.6%)
  • Observed: Composition: 22 Level-0 spells and traps, 3-copy density on 13 cards; Usage stats: 18 rows available
  • Inferred: Opening-hand engine access about 0.97 from the archetype core group; Going-second hand-trap P about 0.89; Interaction density from role tags and text; Strategy classification: Midrange, with Toolbox and Stun secondary
  • Provisional: Meta Power (null, no dated meta sample); D13 matchup fit placeholder at 50
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta share and pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) No side deck registered Deck title is null

More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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