Heroic Deck #772379 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- D - Force x1
- Dark City at Midnight x3
- Forbidden Droplet x3
- Lightning Storm x3
- Mask Change x1
- Polymerization x1
- Reinforcement of the Army x1
- Super Polymerization x3
- Evenly Matched x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Dangerous x1
- Destiny HERO - Destroyer Phoenix Enforcer x2
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x1
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x1
- Skyborne Blue Cularsaw x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon a Destiny HERO or Elemental HERO boss (Destiny HERO - Dusktopia, Destiny HERO - Dystopia, Contrast HERO Chaos) using Polymerization effects and Destiny HERO recursion, then convert the board with ATK and piercing damage.; Destiny HERO - Destro-Dogma or Destiny HERO - Dreadnought Master as a Special Summon pressure threat once the GY holds enough HERO monsters.
- Turn 1 (going first): Open with Masked HERO Furnace or Destiny HERO - Doom Overlord and a search (Mask Change, Polymerization, Dark City at Midnight), then Fusion Summon through the Extra Deck.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Solemn to disrupt the opponent's starter, then Fusion Summon from the remaining hand.
- Recovery: Recycle HERO monsters from the GY through Destiny HERO - Denier, Xtra HERO Cross Crusader, and Destiny HERO - Dusktopia's Fusion-based effects.
- After siding: No side deck is registered, so no post-side plan can be scored. A legal side would be needed to adjust for Ash/Solemn-heavy opponents.
Why it scores here
The deck opens a functional plan reasonably often: the 17-card archetype core has about an 86% chance of at least one live card in a 5-card opening hand (Inferred, hypergeometric), and 14 searcher-text cards add redundancy. Conversion relies on Fusion Summons from the Extra Deck, with a ceiling provided by Dusktopia and Dystopia, but no recorded boards exist, so the median output is not measured. Interaction is dense (13 hand-trap-tagged cards and 11 negation-text cards, including Ash Blossom, Droll, Ghost Ogre, Solemn Warning and Solemn Judgment), which supports going second. The score comes from consistency, median output and interaction at the system level, not from averaging the card scores and not from HERO's popularity; the copy-limit violations and empty side deck cap the score. Final = 0.80 x 59 + 0.20 x 50 = 57, minus 17 for the illegal list, giving a theoretical/structural-only 40.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype-core card in 5-card opening hand) ≈ 0.86; 17 core copies, multiple Polymerization and searcher routes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Brick proxy ≈ 0.14 from the core group; many single-copy cards and Normal-Summon-restricted monsters raise dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Ceiling from Dusktopia, Dystopia and Destro-Dogma with Polymerization access; no recorded combos, so this is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Median output not measured; no combos supplied, so the middle of the distribution is unknown (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Recursion through Denier, Xtra HERO Cross Crusader and Dusktopia plus two separate interaction layers gives a second line after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers (14 text hits) and Dark City at Midnight/Dusk Crow give a steady resource flow; GY recursion is text-based (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom x2 legal copies, Solemn Warning, Solemn Judgment, Droll, Ghost Ogre and Evenly Matched give layered interaction (Inferred semantic read of verified card text) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps on going second plus Solemn-style negation give board-breaking potential; Forbidden Droplet adds non-engine density (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Dusktopia (3000 ATK), Dystopia (2800), Destro-Dogma (3400) and Chaos (3000) provide closing bodies; no damage or battle sample exists (Verified stat / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main cards with 14 singletons and 3-copy engine cards; compactness is reasonable but duplicates are over the limit (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots, mostly Fusion (12) and Link (3), with 13 distinct cards; mandatory boss access is high (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side Deck count is 0; no post-side plan can be evaluated, which lowers the score sharply (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample, so matchup fit is Provisional; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Fusion lines with several optional hand-trap timings and HERO-specific Extra Deck restrictions raise decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violations (-17); Empty side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 57.2, then illegal-list cap -17 = 40 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense archetype core (17 copies) with about an 86% chance of at least one core card in the opening hand
- Layered interaction: Ash Blossom x2, Ghost Ogre, Droll, Evenly Matched, Solemn Warning and Solemn Judgment
- Fusion boss ceiling (Dusktopia, Dystopia, Destro-Dogma, Chaos) with Polymerization-based access
Weaknesses
- Illegal as built: Ash Blossom and Super Polymerization are over their copy limits
- Empty side deck: no post-side plan is possible
- No recorded combos or tournament data, so median output and matchup fit cannot be measured
- Several single-copy engine cards reduce consistency
Critical choke points
- Polymerization and Mask Change access depends on one or two copies of each
- Fusion-only boss lines depend on the Extra Deck remaining live after the opponent's interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring and one copy of Super Polymerization | Legal filler from the same pool (e.g., a second Polymerization-style search or a legal hand trap) | Fixes the copy-limit violations so the list can be scored normally. |
| 2 | None | A 15-card OCG side deck (Solemn-breakers, Forbidden Droplet alternates, or board breakers) | Side deck count is 0, which blocks any post-side evaluation. |
Evidence & confidence
- Verified: Illegal: Ash Blossom & Joyous Spring 3 copies vs OCG limit 2; Super Polymerization 3 copies vs limit 2; Main 55 and Extra 15 are within OCG size rules; Side is 0; Archetype core 17 copies; 68.8% of usage core cards present
- Inferred: Core hypergeometric P(at least one in opening 5) ≈ 0.86; Hand-trap and negation coverage read from card text; Recursion and resource flow read from card text
- Provisional: Median output and matchup fit (no combos, no meta sample); Post-side plan (no side deck)
- Data gaps: No combos supplied; combo floor/median/ceiling is text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Side deck is empty (0 cards), so post-side adaptability cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied
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