Dark Magician Deck #772366 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Cupsy☆Yummy x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 40
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44.6
Going First 40
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Unverifiable from evidence: no combos and no guides; a Yummy/Dark Magician Synchro-Link board is the presumed route (Inferred).; Dark Magician of Destruction-style Fusion/Synchro pressure is not present in the list; secondary route is Mulcharmy draw-punish (Inferred).
  • Turn 1 (going first): Open on Mulcharmy and Yummy starters (about 25% per 3-copy card in a 5-card hand), then go to Link/Synchro summons. Hand traps are held back for the opponent's turn. Inferred.
  • Turn 2 (going second): Six-card hand with about 79% chance of at least one hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Maxx C, Nibiru, Droll, Infinite Impermanence). Negate the opponent's first engine, then rebuild. Inferred.
  • Recovery: Mulcharmy Fuwalos and Purulia draw on the opponent's summons; Dark Magical Curtain and Witch of the Black Forest supply searches. Recovery depends on the Forbidden and Limited cards that are not legal in this format. Inferred.
  • After siding: No side deck is submitted (Side Deck size 0). No post-side plan exists in the evidence, so none is credited.

Why it scores here

The deck is scored as a system: the list carries 12 hand traps, 20 negation-text cards and 16 removal-text cards, which earn credit for interaction density (D7) and for holding up a going-second hand (D8). Engine reliability is modest. Archetype purity is only 2.9% exact-name, and the core engines (Yummy, Mulcharmy) appear at 1-3 copies in a 55-card main, so the chance of a live starter in a 5-card opening hand is about 25% per three-copy card. Combo output is unmeasured (no parseable boards), so ceiling and median are text-only estimates. The deck is Illegal: five cards break copy or Forbidden limits and no side deck is submitted, so it receives a theoretical cap of 25 instead of a normal Final Contextual score. Archetype usage data showed three of nine core cards present; that confirms the list is recognisable but adds no power credit. No card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in 5 cards) = 0.25; archetype core group P = 0.51 with 7 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand-trap and searcher density is high, but 16 tech and off-plan slots make brick and dead-card risk notable (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards, so the ceiling is text-only and unverified (Inferred)
D4 Combo Floor & Median Output 30 No recorded board distribution; median output cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple negation paths (2 Ash Blossom, Ghost Ogre, Ghost Belle, Maxx C, Droll) give several routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Mulcharmy draw effects and Dark Magical Curtain provide card flow, but off-plan cards and Forbidden restrictions limit it (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 20 negation-text cards, 16 removal-text cards and 12 hand traps (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand traps give about 79% chance of at least one going second; board-breaking is limited to Stun-style cards (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing power depends on Link and Synchro bosses (Baronne is Forbidden); no end-board ATK data beyond the card stats (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main cards across 32 distinct names and 68 off-archetype copies; very low purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15-card Extra Deck with 7 Link, 7 Synchro and 1 Fusion; 2 Extra Deck cards are Forbidden and 4 are Limited (Verified legality)
D12 Side Deck Adaptability 20 No side deck is submitted, so post-side adaptability is 0 of 15 slots (Verified)
D13 Matchup Coverage & Format Fit 35 No dated metagame or tournament share in the evidence; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link and Synchro lines with many hand-trap timing decisions raise the difficulty (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 44.6, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: Illegal cap applied: Structural 44.6 and Tournament Reliability 35 give 0.80*44.6 + 0.20*35 = 42.7 before modifiers; the deck is Illegal so the score is capped at 25 (theoretical/structural only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 12 hand traps, 20 negation-text cards and 16 removal-text cards
  • High going-second hand-trap coverage (about 79%)
  • Mulcharmy draw engine punishes summons

Weaknesses

  • Illegal list: 5 cards over copy limit or Forbidden
  • Very low archetype purity (2.9% exact-name)
  • No side deck and no post-side plan
  • No measurable combo output

Critical choke points

  • Core starters appear at 1-3 copies, so most opening hands miss the engine
  • Several Forbidden or Limited engine cards would need to be removed before the deck is legal
Priority Remove Add Reason
1 Triple Tactics Talent (1), Magicians' Souls (1), Cupsy Yummy Way (1, Extra), Baronne de Fleur (1, Extra) Legal substitutes from the OCG list for the same roles The list is Illegal; no score above the theoretical cap is possible until these are removed
2 Cupsy Yummy (2 copies over the limit of 1) A legal Yummy or Mulcharmy engine card Copy limit violation; also reduces the 3-copy starter density problem
3 Off-plan tech slots Side deck (up to 15 cards) Adds post-side plan and matchup adaptability

Evidence & confidence

  • Verified: Legality: 5 violations and 15 restricted cards in the OCG list; Main count 55 (within 40-60), Extra 15 (within 0-15), Side 0; Card text and stats for all 32 distinct main and 15 extra cards; Archetype usage: 3 of 9 core cards present
  • Observed: No measured boards or win data (none exist)
  • Inferred: Starter probabilities from hypergeometric draws (25%, 51%, 79%); Going-second hand-trap coverage and interaction density scores; Toolbox strategy classification
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick rates no side deck submitted, so no post-side evidence deck title is null

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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