Invoked Deck #772346 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Invoked OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
40± 10/ 100
Power Score
Structural 61
Reliability 45
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a large Invoked Fusion Monster (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200 ATK, Invoked Oceanus 3000 ATK) via Aleister-based Fusion starters (Invocation, Super Polymerization, Invoked Fusion lines).; Link-based board from Aleister the Invoker of Madness and S:P Little Knight, with Fusion monsters continuing through extra-deck material.
  • Turn 1 (going first): Open an Aleister monster or Aiwass/Magical Meltdown search, then convert through Invocation or Super Polymerization into an Invoked Fusion Monster. Hand traps are reserved for the opponent's first interruption.
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler and Droll & Lock Bird to answer the opponent's starter, then rebuild the Fusion line from the GY and banished zones.
  • Recovery: Recover from GY through Invocation and Gamma Summon/Aleister recursion text, and use Mulcharmy and Virakam bodies to refill the field after a disruption.
  • After siding: Not available: the deck runs no side deck (side count 0), so there is no post-side plan.

Why it scores here

This Invoked list is scored on the system, not by averaging its cards. Its strongest reads are interaction and resilience: 15 hand traps, 19 negation-text and 23 removal-text cards, and an 86% going-second hand-trap chance, which give it real answers to a turn-one interruption. Its Fusion ceiling (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus) is high, but no recorded boards exist, so the median output is unverified and scored as Inferred. Consistency is held back by 3-copy tech cards and a 57-card main deck with 23 distinct main cards, which raises brick risk. The list is Illegal under OCG copy limits (Ash Blossom and Super Polymerization each run 3 against a limit of 2), so the final score is capped at 40 and the result is structural-only. Archetype popularity earned no points, and no sideboard leaves no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 3-copy card in hand of 5) = 0.245; archetype-core group proxy 0.987 and searcher text 0.741 suggest the engine comes online often, but this is a proxy (Inferred).
D2 Opening-Hand Quality & Brick Management 48 15 hand traps and 21 tech cards (several 3-copy non-engine cards) create conflicting hands; P(hand trap in 6 going second) = 0.855 (Inferred).
D3 Combo Conversion & Ceiling 66 Recorded boards: none. Ceiling is text-only: Fusion Summon chains reach 3000-3800 ATK bosses via Invocation and Super Polymerization (Inferred).
D4 Combo Floor & Median Output 45 No combo data exists, so median output is a neutral estimate with no observed distribution (Provisional).
D5 Interruption Resilience & Route Redundancy 70 Multiple independent interruption answers (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Droll & Lock Bird) plus GY recursion text (Inferred).
D6 Resource Economy, Recovery & Grind 60 Recursion and search from GY/banish zones via Invocation, Gamma Summon and Aiwass text, but high per-turn resource spend (Inferred).
D7 End-Board & Interaction Quality 78 19 negation-text and 23 removal-text cards, with negation of Spell/Trap and monster effects from the hand (Inferred from card text).
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps and Witch's Strike/Droplet-style disruption provide board-breaking reach, but Witch's Strike is a non-engine card (Inferred).
D9 Offensive Pressure & Closing Power 74 End-board boss ATK 3000-3800 (Hyperinvoked Aeon 3800, Invoked Elysium 3200) with direct-attack and piercing-adjacent text (Inferred from stats and card text).
D10 Main Deck Efficiency & Flexibility 45 57 main cards with 15 at 3 copies and 21 tech cards: low compactness, and one unresolved passcode (Verified count, Inferred effect).
D11 Extra Deck Efficiency & Coverage 72 Full 15-card Extra Deck with 11 Fusion and 4 Link monsters (Verified), but Fusion access depends on Aleister material (Inferred).
D12 Side Deck Adaptability 10 No side deck exists (side count 0, Verified), so there is no adaptability.
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; the archetype-level share is absent (Provisional).
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines with many named-card and material conditions, a demanding interaction-timing burden, and 50+ decision points per game (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6). Final formula: min(0.80*Structural + 0.20*TournamentReliability + modifiers, illegal cap 40); Structural 61, TR 45, modifiers -6 gives 51.8 before the illegal cap; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 15 hand traps and 19 negation-text cards give strong early interaction
  • Fusion boss ceiling (3000-3800 ATK) is high
  • Full 15-card Extra Deck with 11 Fusion and 4 Link monsters

Weaknesses

  • Illegal under OCG copy limits: Ash Blossom and Super Polymerization at 3 copies against a limit of 2
  • No side deck, so no post-side plan
  • Many 3-copy tech cards raise brick risk
  • No recorded boards, so the combo floor and median are unverified

Critical choke points

  • Aleister monster in hand, field, or GY is required for most Fusion lines
  • Invocation or Super Polymerization as the single conversion route to bosses
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization nothing (restores legal copy count) Required for legality; without it the deck cannot receive a normal score.
2 none a side deck of up to 15 cards A sideboard is needed for a post-side plan and for best-of-3 play.
3 the unresolved 3-copy passcode a resolved card An unresolved card inflates main count and cannot be assessed.

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom and Super Polymerization run 3 copies, OCG legal limit 2; Main 57, Extra 15, Side 0; Extra breakdown 11 Fusion and 4 Link; One main passcode unresolved
  • Inferred: Engine access and brick risk from hypergeometric estimates; Going-second hand-trap coverage (0.855); Fusion ceiling from card text
  • Provisional: Meta Power (null); Matchup and format fit (no dated meta sample)
  • Data gaps: Card 86120751 in the main deck could not be resolved (counted as main; three copies) usage_statistics in_this_deck flags contradict the cards list: Invoked Baybarron, Oceanus, Sorath, Aleister the Invoker of Madness, Elysium, De Anima, Raidjin, Augoeides, Mechaba and Hyperinvoked Aeon are in the Extra Deck, but core_cards_present is 12/24 and reports them as absent; core-card coverage is unreliable no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no side deck (side count 0) no guides for the Invoked archetype (total_guides 0) no win-rate telemetry, so going-first/second and matchup numbers are Inferred

More OCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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