Traptrix Deck #772318 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Kumongous, the Sticky String Kaiju x3, Mulcharmy Fuwalos x3, Traptrix Mantis x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- Kumongous, the Sticky String Kaiju x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Ragnaraika Armored Lizard x1
- Ragnaraika Samurai Beetle x1
- Ragnaraika the Evil Seed x2
- Ragnaraika Wicked Butterfly x1
- Traptrix Arachnocampa x2
- Traptrix Dionaea x2
- Traptrix Mantis x3
- Traptrix Myrmeleo x3
- Traptrix Pudica x3
- Traptrix Vesiculo x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Harpie's Feather Duster x1
- Traptrip Garden x2
- Bottomless Trap Hole x2
- Dominus Spiral x1
- Floodgate Trap Hole x2
- Gravedigger's Trap Hole x2
- Infinite Impermanence x3
- Ragnaraika Hunting Dance x1
- Ragnaraika Wisteria of Woe x1
- Terrifying Trap Hole Nightmare x2
- Traptrix Holeutea x3
- Traptrix Trap Hole Nightmare x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52.7 |
| Going First | 48 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Control, Stun
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link and Xyz boards built from Traptrix and Ragnaraika Link/Xyz monsters (Ragnaraika Stag Sovereign, Ragnaraika Chain Coils, Traptrix Pinguicula, Traptrix Allomerus), with hand traps protecting the engine; Hole Normal Trap recursion and Traptrix/Ragnaraika graveyard recursion to rebuild after disruption
- Turn 1 (going first): Normal Summon a searcher (Traptrix Mantis, Traptrix Myrmeleo, or Traptrix Pudica) to fetch a Traptrix or Hole trap, then extend into a Link or Xyz from the Extra Deck
- Turn 2 (going second): Open with one of the 14 hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Infinite Impermanence, Nibiru) to break the opponent's first summon chain, then rebuild through Traptrix searchers and Hole traps
- Recovery: Recurse Traptrix monsters and Hole Normal Traps from the graveyard (Traptrix Dionaea, Traptrix Holeutea, Traptrix Trap Hole Nightmare) and re-enter Link or Xyz boards
- After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its cards. Its archetype core has a hypergeometric chance of about 0.79 to appear in a 5-card opening hand, and a single 3-copy starter lands in hand about 0.24 of the time, so the engine is reachable but not reliable on the first turn. Interaction is the strongest part of the list: 14 hand traps, 16 negation-text cards and 28 removal-text cards give dense interaction, which lifts going-second strength and the end-board score. Combo conversion and floor/median output cannot be measured because no recorded boards were supplied, so those scores rest on card text and are Low confidence. The deck is Illegal as submitted (3 copies of Ash Blossom & Joyous Spring against a limit of 2), so the Final score is capped at 30 and labelled theoretical and structural only. Popularity did not earn points: the archetype usage stats confirm the list is real but do not add to the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one 3-copy starter in a 5-card opening hand) = 0.24; archetype core group P(at least one in hand) = 0.79; searcher group P = 0.67 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Proxy brick rate of 0.21 for the archetype core in a 5-card hand; 14 hand traps help hand functionality, while 46 off-archetype copies add dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos supplied; ceiling is text-only inference from Link/Xyz summons and Hole recursion (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo distribution or median power index supplied; floor cannot be measured from the evidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Several independent interaction routes (hand traps, Hole Normal Traps, Traptrix Unaffected-by-Hole text) and graveyard recursion; no measured resilience data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 11 searcher-text cards and graveyard recursion through Traptrix and Hole cards support recovery; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 28 removal-text, 16 negation-text and 14 hand-trap cards give layered end-board interaction; semantic read from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | P(at least one of 14 hand traps in a 6-card going-second hand) = 0.83; strong force-interaction and removal density (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Link and Xyz end boards reach 2500 to 3300 ATK (Ragnaraika Stag Sovereign 3300, Ragnaraika Chain Coils 2900, Traptrix Pinguicula 2500) but depend on the Extra Deck being reached (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 58 Main Deck cards with 28 distinct cards and 3 copies of several cards; the 58-card main is bloated relative to a compact engine and includes an over-limit copy (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards (11 Link, 4 Xyz) with 12 distinct; several Extra Deck monsters act as flexible boss options (Verified breakdown, Inferred coverage) |
| D12 | Side Deck Adaptability | 15 | Zero side deck cards in the list; no post-side construction to evaluate (Verified, scored low) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or archetype meta-share in the export; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Many hand-trap and Hole-trap decision points with timing windows; high pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52.7, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-4); illegal_list_cap (-16). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*52.7 + 0.20*40 = 50.2 before modifiers; modifier -4 applied gives 46.2; Illegal cap applied (theoretical and structural only) gives 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ 0.21 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 14 hand traps and 28 removal-text cards
- Strong going-second hand-trap coverage (0.83 chance of at least one in hand)
- Large Link and Xyz end boards once the Extra Deck is reached
- Graveyard recursion through Traptrix and Hole cards
Weaknesses
- Illegal as submitted: Ash Blossom & Joyous Spring over the copy limit
- No side deck, so no post-side plan
- Starter access on the first turn is low (0.24 for a 3-copy starter)
- 58-card Main Deck with 46 off-archetype copies raises brick risk
Critical choke points
- Engine depends on a small set of searchers (Mantis, Myrmeleo, Pudica) that each appear in hand only about one time in four
- Extra Deck Link and Xyz summons require the right materials in the field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-restricted card already in the Traptrix core, or a non-over-limit copy | Brings the list within the Semi-Limited copy limit so it can receive a normal Final score |
| 2 | Off-archetype tech cards with low usage | Side deck cards (up to 15 in OCG) covering the most common opposing boards | A deck with 0 side cards has no post-side plan; side cards are the cheapest fix for matchup weakness |
| 3 | One of the single-copy off-archetype tech cards | A second copy of an archetype searcher | Raises the chance a searcher appears in the opening hand and reduces brick risk |
Evidence & confidence
- Verified: Main Deck 58 cards, Extra Deck 15 cards, Side 0 cards; Ash Blossom & Joyous Spring copy limit violation (3 run, 2 legal); Archetype usage stats: 6 of 15 core cards present (40%); Copy histogram sums to 58 Main Deck cards
- Inferred: Hypergeometric starter probability 0.24 and archetype core probability 0.79; Interaction density read from card text (14 hand traps, 28 removal-text cards); Going-second hand-trap probability 0.83; Engine conversion ceiling inferred from text only
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent Deck title is null No side deck: post-side performance cannot be scored No win-rate telemetry exists in YGOVN for this deck Meta Power is provisional without a dated metagame sample
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