Fire King Deck #772316 — Yu-Gi-Oh! OCG
53 Main, 15 Extra, incl. Fire King Avatar Arvata x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (53)
- Dark Hole Dragon x1
- Fire King Avatar Arvata x3
- Fire King Avatar Barong x1
- Fire King Avatar Kirin x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Kurikara Divincarnate x3
- Lava Golem x3
- Legendary Fire King Ponix x3
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Circle of the Fire Kings x2
- Dark Hole x2
- Fire King Island x2
- Fire King Sanctuary x3
- Fire King Sky Burn x2
- Harpie's Feather Duster x1
- Monster Reborn x1
- Oil x1
- One for One x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Torrential Tribute x3
Extra Deck (15)
- Amphibious Swarmship Amblowhale x1
- Duelittle Chimera x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Promethean Princess, Bestower of Flames x3
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- W:P Fancy Ball x1
- Garunix Eternity, Hyang of the Fire Kings x3
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51.3 |
| Going First | 50 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: ocg
Legality
Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link and Xyz boss pressure (Garunix Eternity 3000 ATK, Promethean Princess 2700 ATK, Salamangreat Raging Phoenix 2800 ATK) reached through Fire King monster recursion; Dark Hole Dragon and Sacred Fire King Garunix board presence after Fire King monster trades
- Turn 1 (going first): Open a Fire King starter (Kirin, Arvata, Ulcanix, Garunix, Ponix), use its destroy-a-FIRE-monster effect to reach a second monster, and Link Summon toward Promethean Princess or Garunix Eternity
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Dominus Impulse) to stop the opponent's first summon, then pivot to Fire King recursion from the GY
- Recovery: Fire King monsters destroyed by card effect can be Special Summoned from hand or GY (Ponix, Barong, Kirin, Garunix), and Oil or the searchers add the next starter
- After siding: Not evaluable: the side deck is empty, so no post-side plan exists in the submitted list
Why it scores here
This list is Illegal because Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited cap of two, so it receives only a structural read capped at 35. Structurally the deck opens its engine reasonably: the 24-card archetype core gives about a 96% chance of at least one archetype card in a five-card opening hand (Inferred), and 11 searchers plus Fire King recursion give it a real chance to rebuild after a disruption. Interaction is layered through six hand traps, a Dark Hole and a Torrential Tribute, but the 53-card main deck is only 46% exact-name Fire King with 25 generic and off-archetype copies, and it has no side deck. No combos or tournament results were supplied, so the combo ceiling, floor and meta fit rest on card text alone, and popularity or archetype usage stats did not earn any points. The score was built from the system's consistency, recursion and interaction, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype core card in a 5-card hand) = 0.96; P(at least one of the 3-copy starters in hand) = 0.26 each; starter access is adequate but not guaranteed (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Estimated 4% proxy for no core card in opening hand; 25 generic and off-archetype copies and 12 Link/Xyz cards in Extra add brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling is inferred from text only, with Garunix Eternity and Promethean Princess as the top conversion routes (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data; median output cannot be measured and is not inferred beyond structure (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Fire King monsters can be Special Summoned from hand or GY when destroyed by card effect, and there are 3 independent recursion routes; no recorded interruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 11 searcher texts, Oil and Fire King Island recursion, and Fire King Sanctuary restock; resource signature not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 6 hand traps, 13 negation texts and 32 removal texts including Dark Hole, Torrential Tribute and Harpie's Feather Duster; interaction density not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second value rests on hand traps and monster recursion from the GY; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Garunix Eternity 3000 ATK, Dark Hole Dragon 3000 ATK and Promethean Princess 2700 ATK provide boss pressure; direct-attack and piercing text is limited (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 53 main deck cards across 25 distinct names; 9 singletons and 12 cards at 3 copies; 45.6% exact-name archetype purity; two copy-limit violations (Verified, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 12 Link and 3 Xyz Extra cards across 11 distinct names; the Extra Deck is well used, but 4 Link cards are single copies (Verified) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty, so there is no adaptability to score; floor is 0-15 by construction (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament data and no dated metagame sample; the archetype is recognized but its matchup fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fire King sequences with many optional targets and Link routes raise decision burden; no pilot data (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51.3, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*51.3 + 0.20*40 - 10 = 39.0, then capped at 35 because the list is Illegal (theoretical/structural read only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense: 24 Fire King cards give about a 96% chance of at least one in a five-card hand (Inferred)
- Multiple recursion routes let destroyed Fire King monsters come back from hand or GY
- Layered interaction: 6 hand traps, 13 negation texts, Dark Hole, Torrential Tribute and Harpie's Feather Duster
Weaknesses
- Illegal list: two cards run over the Semi-Limited copy limit
- Only 45.6% exact-name archetype purity; 25 generic and off-archetype copies dilute the engine
- Empty side deck: no post-side plan exists
- No combo, tournament or meta data, so the consistency and power read rests on text and probabilities
Critical choke points
- Fire King starters that are destroyed by card effect are the main restart point; removing or stopping them cuts recursion
- Only 1 copy each of Harpie's Feather Duster and Monster Reborn; both are Limited
- Only 1 copy each of S:P Little Knight and Hiita-style Extra routes, so Extra Deck access is single-threaded
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None; keep at most 2 copies | Clears the Illegal status caused by the copy-limit violation; the deck can then be scored with a normal Final Contextual score |
| 2 | 1 copy of Dominus Impulse | None; keep at most 2 copies | Second copy-limit violation; removing it makes the main deck legal (53 cards) |
| 3 | Generic off-archetype staples such as Torrential Tribute or Infinite Impermanence, if they are not needed | A side deck of 8-15 cards | A legal list with no side deck has no post-side plan (D12 = 15); adding a side deck would lift adaptability and the best-of-3 read |
Evidence & confidence
- Verified: Main 53 / Extra 15 / Side 0 counts and the Semi-Limited copy violations for Ash Blossom and Dominus Impulse; Card text and stats for all listed cards; Exact-name purity 45.6% and archetype spread
- Observed: Usage stats: 23 archetype rows; 10 of 20 core cards present (50%)
- Inferred: Starter access (96% at least one archetype core card in hand 5); Brick and recursion estimates from text; Interaction breadth from text role hints
- Provisional: Meta fit (D13) and Meta Power (null); Matchup and going-second values
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second, matchup, brick and OTK rates are Inferred or unknown Side deck is empty; no post-side evidence Meta Power is provisional without a dated metagame sample Deck title is null; archetype label is from the export
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