Heroic Deck #772311 — Yu-Gi-Oh! OCG

51 Main, 19 Extra, incl. Elemental HERO Stratos x3, Mulcharmy Purulia x3, Winged Kuriboh Sabatiel LV10 x3. Created Oct 21, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 51 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion-summon Elemental HERO boards (Neos, Rainbow Neos, Shining Neos Wingman, Contrast HERO Chaos, Masked HERO Dark Law) through Polymerization / Miracle Fusion / Mask Change lines; Masked HERO Acid end-board removal plus Elemental HERO Absolute Zero board wipe
  • Turn 1 (going first): Search Polymerization or Mask Change via Masked HERO Furnace or Vision HERO Vyon, then Fusion Summon a HERO Fusion Monster with Polymerization or Miracle Fusion
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Maxx C, Droll & Lock Bird and Forbidden Droplet to stop the opponent's first line, then convert with Super Polymerization or Instant Fusion
  • Recovery: Masked HERO Dusk Crow and Vision HERO Vyon recur HERO monsters from the GY; Mulcharmy Purulia and Maxx C refill the hand
  • After siding: None: the deck has no Side Deck, so there is no post-side plan (best-of-3 not supported by this list)

Why it scores here

The deck opens a functional Fusion plan reliably enough: 15 archetype-core copies give about 0.84 chance of at least one in a 5-card opening hand, and 17 searcher-text cards give about 0.88 (Inferred, hypergeometric). Its conversion ceiling comes from HERO Fusion boards such as Rainbow Neos and Shining Neos Wingman, but there are no recorded boards, so the median is scored from text only and kept well below the ceiling. Interaction is comparatively strong on the system: Ash Blossom x2, Infinite Impermanence x3, Forbidden Droplet x2, Droll & Lock Bird and Maxx C layer across both turns. Structural power is weighted to the Combo profile. Popularity was not rewarded: the list runs only 8 of 16 archetype-core cards and off-archetype copies make up most of the Main Deck. The score is capped as Illegal because the Extra Deck is 4 over the OCG limit, so this is a theoretical, structural-only read; scores were not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in 5-card opening hand) ≈ 0.84 across 15 copies; searcher-text group ≈ 0.88; bootstrap depends on 2-card starts (Inferred)
D2 Opening-Hand Quality & Brick Management 45 51 Main Deck cards with 13 singles and off-archetype dead ends such as Rainbow Dragon (needs 7 Crystal Beast) and Ra Sphere Mode (3-Tribute Normal Summon only) (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling reaches Rainbow Neos (4500 ATK) and Shining Neos Wingman boards, but no recorded combo boards exist (Inferred, text read)
D4 Combo Floor & Median Output 45 Median output not measurable: combo data is empty and no win-rate telemetry exists (Provisional, text read)
D5 Interruption Resilience & Route Redundancy 58 Two independent interaction sets and multiple searchers/recursion (Dusk Crow, Vyon, Purulia) give redundant lines (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy Purulia and Maxx C draw; Vision HERO and Dusk Crow recur HERO monsters; Fusion cost is high in material (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom x2, Infinite Impermanence x3, Forbidden Droplet x2, Droll & Lock Bird x1, Maxx C x1: 7 hand-trap or negation cards (Verified flags + Inferred)
D8 Going-Second & Board-Breaking Power 55 Masked HERO Acid destroys Spells/Traps and Absolute Zero wipes monsters on leaving; going-second split not measured (Inferred)
D9 Offensive Pressure & Closing Power 60 Rainbow Neos at 4500 ATK, Contrast HERO Chaos and Dark Law provide strong end-boards (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 51 Main Deck cards with 29 distinct cards and 70 off-archetype copies; compactness is weak for the archetype (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 19 Extra Deck cards exceed the 15-card limit; 17 Fusion, 1 Link, 1 Xyz; Extra slots are not used efficiently (Verified)
D12 Side Deck Adaptability 10 No Side Deck submitted; no post-side data available (Provisional)
D13 Matchup Coverage & Format Fit 35 No tournament link and no archetype meta-share in evidence; format fit unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Fusion routes with Polymerization, Mask Change, Instant Fusion and Super Polymerization create many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_extra_deck_size (-10); banlist exposure (-2). Final formula: Structural 52 with no reliable metagame: 0.80*52 + 0.20*45 = 50.6 pre-modifiers; Illegal cap applied (Extra Deck 19 > 15), final set to 35 as a theoretical structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Polymerization-based fusion access (17 searcher-text cards)
  • Seven hand-trap or negation cards cover both turns
  • Strong end-board options (Rainbow Neos, Dark Law, Acid, Absolute Zero)

Weaknesses

  • Extra Deck over the OCG 15-card limit: Illegal as submitted
  • Most of the Main Deck is off-archetype (70 copies), with dead-ish cards like Ra Sphere Mode and Rainbow Dragon
  • No Side Deck, so no post-side adaptability

Critical choke points

  • Polymerization or Mask Change must be live for the Fusion line; 2-copy access through Furnace or Vyon
  • Crystal Beast and Tribute requirements for Rainbow Dragon and Ra Sphere Mode are rarely met
Priority Remove Add Reason
1 4 Extra Deck cards (any of the weakest non-core Fusion targets) Nothing; trim the Extra Deck to 15 to make the list legal The Extra Deck size violation makes the list Illegal, which caps the score
2 Ra Sphere Mode and Rainbow Dragon A HERO-consistent Main Deck card (Elemental HERO search or Polymerization-supporting Spell) Both need off-archetype Tributes or 7 Crystal Beast cards, which raises the brick rate

Evidence & confidence

  • Verified: Extra Deck 19 > 15 size violation; Copy limits met for Ash Blossom x2, Super Polymerization x2, and Limited singles; Card text and stats for all 70 cards; Archetype spread: Elemental HERO 29, off-archetype 70
  • Inferred: Opening-hand starter probabilities (0.84 core, 0.88 searcher); Hand-trap probability on going second (0.608); Dimension scores D1-D11 from text and probabilities
  • Provisional: Meta Power (null); Matchup and format fit (D13); Side adaptability (D12)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no Side Deck supplied — best-of-3 adaptability unknown no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More OCG Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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