Ojama Deck #772280 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Ojama Blue x3, Ojamagic x3, Ojamatch x3. Created Oct 21, 2026 by YGO Mod.

Deck Ojama OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
44± 6/ 100
Power Score
Structural 51
Reliability 45
Going First 52
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 44/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 50.6
Going First 52
Going Second 40
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss monsters from the ABC, Armed Dragon and Knightmare lines (ABC-Dragon Buster, A-to-Z-Dragon Buster Cannon, Armed Dragon Catapult Cannon, Underworld Goddess) reached through search-driven engines; Ojama Trio board-control turns (Ojama Duo, Ojama Delta Hurricane!!) that clear the opponent's field before a link or fusion attack
  • Turn 1 (going first): Open with a searcher (Ojamagic, Ojamatch, Ojama Blue, Armed Dragon Thunder or A-Assault Core), add the Ojama Trio or an ABC/Armed Dragon engine piece, and build toward a Fusion or Link boss
  • Turn 2 (going second): No hand traps or negation in the Main Deck, so the going-second plan relies on a search-based response to the opponent's board and on Ojama Duo or Ojama Delta Hurricane!! clearing the field
  • Recovery: Multiple searchers and recursion from the graveyard (Ojamagic, Ojama Blue, Armed Dragon Thunder LV3/LV5, Ojama Pajama) let the deck rebuild its hand after a single disruption
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-three

Why it scores here

The deck reliably opens a search turn: 14 searcher-text cards give roughly 0.90 odds of at least one in a five-card opening hand, and that search reaches either the Ojama Trio or an ABC/Armed Dragon engine piece. It converts that search into board presence through Fusion and Link bosses such as ABC-Dragon Buster and A-to-Z-Dragon Buster Cannon, and into late-game 3000+ ATK threats, but the conversion depends on several specific pieces (Ojama Trio, ABC Union chain, Armed Dragon LV-chain) arriving together, which the probability model puts at roughly 0.64 for the seven-copy Ojama core and far lower for each individual engine. Its interaction is thin, with no hand traps or floodgates and only one negation-capable boss, so going second is the weakest phase. The score rests on the system's redundancy and closing power, not on popularity: the Ojama archetype accounts for only 17 of the 40 Main Deck cards, and no combo boards were recorded, so median output and ceiling are text-inferred. Individual card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 searcher-text cards are 14 of 40 main cards, P(at least one in 5) about 0.90 for searcher-type cards, but the engine needs two or more specific pieces (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Ojama core P(at least one in hand of 5) is about 0.64 and full-brick proxy is about 0.36; ABC and Armed Dragon single-copy cards cause conflicting summon paths (Inferred)
D3 Combo Conversion & Ceiling 55 no recorded boards; ceiling read from text: Fusion/Link bosses at 3000+ ATK with banish, negate and destroy effects (Inferred)
D4 Combo Floor & Median Output 40 no recorded boards; median output estimated from dependence on multi-piece engines, which lowers typical output (Inferred)
D5 Interruption Resilience & Route Redundancy 55 three independent engines (Ojama, ABC, Armed Dragon) and recursion through the graveyard offer some alternative routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 search and graveyard recursion from Ojamagic, Ojama Blue, Armed Dragon Thunder LV3/LV5 and Ojama Pajama restore resources (Inferred)
D7 End-Board & Interaction Quality 50 16 removal-text cards plus Ojama Duo and Ojama Delta Hurricane!! give board clearing, but there are no hand traps and few durable interaction pieces (Inferred)
D8 Going-Second & Board-Breaking Power 35 no hand traps, no floodgates, and the going-second split is unobserved; board-breaking relies on Ojama Delta Hurricane!! (Inferred)
D9 Offensive Pressure & Closing Power 68 Fusion and Link bosses at 2800 to 4000 ATK, Armed Dragon LV10 at 3000 ATK, and Underworld Goddess give strong closing power (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards with 25 distinct; archetype purity is 30.9% exact-name and three sub-archetypes (ABC, Armed Dragon, Ojama) plus generic staples dilute coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots filled with 6 Fusion, 7 Link and 2 XYZ, so the Extra Deck is fully used with several flexible Link options (Verified composition)
D12 Side Deck Adaptability 15 Side Deck count is 0; the list has no post-side plan and cannot adapt in a best-of-three (Verified)
D13 Matchup Coverage & Format Fit 45 no tournament link and no dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 multi-step union and fusion lines, several linked search and summon effects, and unparsed tier data make repeatable execution demanding (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 50.6, Going First ≈ 52, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine conflicts (-3); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample); 0.80*50.6 + 0.20*45 - 5 = 44.5 rounded to 44

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (14 cards) gives a high chance of a functional first turn
  • Three engines (Ojama, ABC, Armed Dragon) offer alternative routes
  • Strong Extra Deck bosses (3000 to 4000 ATK) with banish, negate and destroy effects
  • Extra Deck fully used with flexible Link and Fusion options

Weaknesses

  • No hand traps, floodgates or Main Deck negation
  • No Side Deck, so no post-side adaptation
  • Low exact-name archetype purity (30.9%) and mixed sub-archetypes reduce engine coherence
  • Going-second interaction is thin

Critical choke points

  • The Ojama Trio requirement for Ojama Delta Hurricane!! and the ABC Union chain both need specific pieces together
  • Single-copy ABC and Armed Dragon engine cards make the Extra Deck bosses hard to reach
Priority Remove Add Reason
1 1 Pot of Sloth 1 Ojama Pajama or a second Ojamagic Pot of Sloth is off-archetype (Greed), and a second engine searcher raises the Ojama core odds
2 1 Upstart Goblin 1 hand trap or a Main Deck negation card The deck has no hand traps or negation and needs going-second interaction
3 none 1 to 3 Side Deck cards The list has no Side Deck, so it cannot adapt in a best-of-three

Evidence & confidence

  • Verified: Legality: 40 Main, 15 Extra, 0 Side, all cards Unlimited or Limited within copy limits; Card text for each listed card (searchers, removal, Extra Deck bosses); Extra Deck breakdown: 6 Fusion, 7 Link, 2 XYZ; Archetype purity counts (17 Ojama, 13 ABC, 10 Armed Dragon)
  • Observed: Usage statistics: 4 of 9 core cards present (44.4%)
  • Inferred: Engine accessibility P(at least one starter) about 0.90 for searcher-type cards; Ojama core P(at least one in hand of 5) about 0.64; Full-brick proxy about 0.36; Going-second weakness from absence of hand traps and negation
  • Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament context)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN, so going-first, going-second and matchup values are Inferred or Unknown Meta power is Provisional unless a dated metagame sample is supplied no side deck was registered, so post-side performance cannot be assessed

More OCG Info

Ojama

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