Ojama Deck #772280 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Ojama Blue x3, Ojamagic x3, Ojamatch x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Armed Dragon Thunder LV10 x1
- Armed Dragon Thunder LV3 x1
- Armed Dragon Thunder LV5 x1
- Armed Dragon Thunder LV7 x1
- Ojama Blue x3
- Pile Armed Dragon x1
- Ojama Black x2
- Ojama Green x2
- Ojama Yellow x2
- V-Tiger Jet x1
- X-Head Cannon x1
- A-Assault Core x1
- B-Buster Drake x1
- C-Crush Wyvern x1
- W-Wing Catapult x1
- Y-Dragon Head x1
- Z-Metal Tank x1
- Ojama Delta Hurricane!! x1
- Ojamagic x3
- Ojamassimilation x2
- Ojamatch x3
- Pot of Sloth x3
- Upstart Goblin x3
- Ojama Duo x2
- Ojama Pajama x1
Extra Deck (15)
- A-to-Z-Dragon Buster Cannon x1
- ABC-Dragon Buster x1
- Armed Dragon Catapult Cannon x1
- VW-Tiger Catapult x1
- VWXYZ-Dragon Catapult Cannon x1
- XYZ-Dragon Cannon x1
- I:P Masquerena x1
- Knightmare Cerberus x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Link Spider x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Number 96: Dark Mist x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 44/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50.6 |
| Going First | 52 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck boss monsters from the ABC, Armed Dragon and Knightmare lines (ABC-Dragon Buster, A-to-Z-Dragon Buster Cannon, Armed Dragon Catapult Cannon, Underworld Goddess) reached through search-driven engines; Ojama Trio board-control turns (Ojama Duo, Ojama Delta Hurricane!!) that clear the opponent's field before a link or fusion attack
- Turn 1 (going first): Open with a searcher (Ojamagic, Ojamatch, Ojama Blue, Armed Dragon Thunder or A-Assault Core), add the Ojama Trio or an ABC/Armed Dragon engine piece, and build toward a Fusion or Link boss
- Turn 2 (going second): No hand traps or negation in the Main Deck, so the going-second plan relies on a search-based response to the opponent's board and on Ojama Duo or Ojama Delta Hurricane!! clearing the field
- Recovery: Multiple searchers and recursion from the graveyard (Ojamagic, Ojama Blue, Armed Dragon Thunder LV3/LV5, Ojama Pajama) let the deck rebuild its hand after a single disruption
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-three
Why it scores here
The deck reliably opens a search turn: 14 searcher-text cards give roughly 0.90 odds of at least one in a five-card opening hand, and that search reaches either the Ojama Trio or an ABC/Armed Dragon engine piece. It converts that search into board presence through Fusion and Link bosses such as ABC-Dragon Buster and A-to-Z-Dragon Buster Cannon, and into late-game 3000+ ATK threats, but the conversion depends on several specific pieces (Ojama Trio, ABC Union chain, Armed Dragon LV-chain) arriving together, which the probability model puts at roughly 0.64 for the seven-copy Ojama core and far lower for each individual engine. Its interaction is thin, with no hand traps or floodgates and only one negation-capable boss, so going second is the weakest phase. The score rests on the system's redundancy and closing power, not on popularity: the Ojama archetype accounts for only 17 of the 40 Main Deck cards, and no combo boards were recorded, so median output and ceiling are text-inferred. Individual card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | searcher-text cards are 14 of 40 main cards, P(at least one in 5) about 0.90 for searcher-type cards, but the engine needs two or more specific pieces (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Ojama core P(at least one in hand of 5) is about 0.64 and full-brick proxy is about 0.36; ABC and Armed Dragon single-copy cards cause conflicting summon paths (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | no recorded boards; ceiling read from text: Fusion/Link bosses at 3000+ ATK with banish, negate and destroy effects (Inferred) |
| D4 | Combo Floor & Median Output | 40 | no recorded boards; median output estimated from dependence on multi-piece engines, which lowers typical output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | three independent engines (Ojama, ABC, Armed Dragon) and recursion through the graveyard offer some alternative routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | search and graveyard recursion from Ojamagic, Ojama Blue, Armed Dragon Thunder LV3/LV5 and Ojama Pajama restore resources (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | 16 removal-text cards plus Ojama Duo and Ojama Delta Hurricane!! give board clearing, but there are no hand traps and few durable interaction pieces (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 35 | no hand traps, no floodgates, and the going-second split is unobserved; board-breaking relies on Ojama Delta Hurricane!! (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Fusion and Link bosses at 2800 to 4000 ATK, Armed Dragon LV10 at 3000 ATK, and Underworld Goddess give strong closing power (Verified card text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 Main Deck cards with 25 distinct; archetype purity is 30.9% exact-name and three sub-archetypes (ABC, Armed Dragon, Ojama) plus generic staples dilute coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots filled with 6 Fusion, 7 Link and 2 XYZ, so the Extra Deck is fully used with several flexible Link options (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side Deck count is 0; the list has no post-side plan and cannot adapt in a best-of-three (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | no tournament link and no dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | multi-step union and fusion lines, several linked search and summon effects, and unparsed tier data make repeatable execution demanding (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 50.6, Going First ≈ 52, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine conflicts (-3); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample); 0.80*50.6 + 0.20*45 - 5 = 44.5 rounded to 44
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (14 cards) gives a high chance of a functional first turn
- Three engines (Ojama, ABC, Armed Dragon) offer alternative routes
- Strong Extra Deck bosses (3000 to 4000 ATK) with banish, negate and destroy effects
- Extra Deck fully used with flexible Link and Fusion options
Weaknesses
- No hand traps, floodgates or Main Deck negation
- No Side Deck, so no post-side adaptation
- Low exact-name archetype purity (30.9%) and mixed sub-archetypes reduce engine coherence
- Going-second interaction is thin
Critical choke points
- The Ojama Trio requirement for Ojama Delta Hurricane!! and the ABC Union chain both need specific pieces together
- Single-copy ABC and Armed Dragon engine cards make the Extra Deck bosses hard to reach
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Pot of Sloth | 1 Ojama Pajama or a second Ojamagic | Pot of Sloth is off-archetype (Greed), and a second engine searcher raises the Ojama core odds |
| 2 | 1 Upstart Goblin | 1 hand trap or a Main Deck negation card | The deck has no hand traps or negation and needs going-second interaction |
| 3 | none | 1 to 3 Side Deck cards | The list has no Side Deck, so it cannot adapt in a best-of-three |
Evidence & confidence
- Verified: Legality: 40 Main, 15 Extra, 0 Side, all cards Unlimited or Limited within copy limits; Card text for each listed card (searchers, removal, Extra Deck bosses); Extra Deck breakdown: 6 Fusion, 7 Link, 2 XYZ; Archetype purity counts (17 Ojama, 13 ABC, 10 Armed Dragon)
- Observed: Usage statistics: 4 of 9 core cards present (44.4%)
- Inferred: Engine accessibility P(at least one starter) about 0.90 for searcher-type cards; Ojama core P(at least one in hand of 5) about 0.64; Full-brick proxy about 0.36; Going-second weakness from absence of hand traps and negation
- Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament context)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN, so going-first, going-second and matchup values are Inferred or Unknown Meta power is Provisional unless a dated metagame sample is supplied no side deck was registered, so post-side performance cannot be assessed
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