Armed Dragon Deck #772279 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Ojama Blue x3, Ojamagic x3, Ojamatch x3. Created Oct 21, 2026 by YGO Mod.

Deck Armed Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
43± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 46
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 46
Going Second 38
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion/Union board of ABC and Armed Dragon monsters (A-to-Z-Dragon Buster Cannon, Armed Dragon Catapult Cannon, ABC-Dragon Buster) built from LIGHT Machines and Dragons; Ojama Delta Hurricane!! wipe backed by the Ojama Trio, with Knightmare links as board breaking
  • Turn 1 (going first): Search or draw toward a LIGHT Machine base (V-Tiger Jet, X-Head Cannon, B-Buster Drake, C-Crush Wyvern) and Union-equip it to build toward a Fusion summon; Ojamagic, Ojamatch and Ojama Blue are the main searchers
  • Turn 2 (going second): Ojama Duo for tokens and Pot of Sloth or Upstart Goblin for card flow, then Ojama Delta Hurricane!! once the Trio is face-up; no hand traps, so interaction depends on board presence
  • Recovery: Ojamagic and Ojama Blue recover the Trio from Deck and GY, and Ojama Pajama can banish Ojama cards from hand, field or GY to protect Armed Dragon and Fusion monsters
  • After siding: No side deck is registered, so there is no post-side plan; any adaptation in best-of-3 is unavailable

Why it scores here

The deck opens reliably into searchers: about 90% of opening hands hold at least one of the 14 searcher-text cards, so it can start a line. Engine access is weak beyond that. Most of the Armed Dragon and ABC pieces are single copies, so the specific Thunder LV ladder or Union base a line needs is present in only about 12.5% of opening hands. Converting into a Fusion or Union board is plausible but depends on several separate pieces, and recorded combo data is absent, so the ceiling is text-only inference. The Ojama Trio and Delta Hurricane give a real defensive wipe, but the deck has no hand traps and no side deck, so it is weak going second and cannot adapt across games. Popularity did not earn points: the usage statistics show this is an off-core Armed Dragon build (1 of 12 core cards present), and the score comes from consistency, median output and interaction on the system, not from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 Searcher-text access P(≥1 in hand5) ≈ 0.90, but single-copy engine pieces (Thunder LV ladder, Union bases) at P ≈ 0.125 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Six Ojama Normal Monsters and several one-copy Union/Fusion pieces create dead or conflicting hands without the Trio and Delta Hurricane aligned (Inferred)
D3 Combo Conversion & Ceiling 62 Text-only ceiling: A-to-Z-Dragon Buster Cannon and Armed Dragon Catapult Cannon are strong Fusion endpoints, but no parseable recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos; median output is inferred to be modest because most lines need several specific single-copy pieces (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Three Ojama-engine redundancies plus Ojama Pajama protection and multiple searchers give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Three Upstart Goblin and three Pot of Sloth provide card flow, and Ojamagic/Ojama Blue recover the Trio from GY (Inferred)
D7 End-Board & Interaction Quality 55 Ojama Duo tokens and Delta Hurricane give board-wide removal; one negation on A-to-Z; no hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 40 Zero hand traps and no going-second-specific disruption; the Trio backline helps only once it is set up (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3500–4000 ATK Fusions, but summon requirements are heavy and no direct-attack or piercing text (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Off-archetype purity is only 18.2% (10 exact-name Armed Dragon copies of 40); six Normal Monsters are low-impact bodies (Verified stat, Inferred impact)
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra cards are usable, but Number 96 and Link Spider add little and only one Knightmare Phoenix or Unicorn may be needed (Inferred)
D12 Side Deck Adaptability 15 Side deck has zero cards in an OCG best-of-3 format, so no adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; Armed Dragon meta share unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Union equips and Fusion material chains with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 46, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Off-core archetype / engine conflict (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (14 searcher-text cards) gives reliable access to a first action
  • Ojama Trio plus Delta Hurricane is a real board wipe that can stabilise a going-first board
  • Fusion and Link endpoints such as A-to-Z-Dragon Buster Cannon and Armed Dragon Catapult Cannon give high closing power
  • Legal and complete list with no copy-limit violations

Weaknesses

  • Three engines (Ojama, ABC, Armed Dragon) with 18.2% exact-name purity, so pieces rarely line up
  • Most engine pieces are single copies, so specific needs are often missing
  • No hand traps and no side deck, which weakens going-second play and best-of-3 adaptation
  • Off-core for the Armed Dragon archetype (1 of 12 core cards present)

Critical choke points

  • Armed Dragon Thunder LV ladder: one copy each, so the LV3→LV5→LV7→LV10 chain depends on a single card
  • LIGHT Machine Union base: several Fusions and Unions need one specific LIGHT Machine on board
  • Ojama Delta Hurricane!! needs Ojama Green, Yellow and Black face-up, so it needs the Trio on field
Priority Remove Add Reason
1 One Ojama Yellow or Ojama Black A second copy of a core engine piece (e.g. Armed Dragon Thunder LV7 or a second LIGHT Machine Union base) Reduces single-copy dependence in the engine without changing the Trio's wipe condition
2 One Pot of Sloth A side deck of at least 3 cards (e.g. Ojama Delta Hurricane sideboard hate or Knightmare-specific answers) Gives a best-of-3 adaptation plan the deck currently lacks

Evidence & confidence

  • Verified: Legal in the OCG format with 40 Main, 15 Extra and 0 Side cards; S:P Little Knight is Limited with 1 copy run and 1 legal copy; Archetype exact-name purity is 18.2%; Only 1 of 12 usage-stat core cards is present (Pile Armed Dragon)
  • Inferred: Searcher access P ≈ 0.90 in hand5; Single-copy engine pieces at P ≈ 0.125 each; Interaction and combo ceiling reads from card text; Consistency and resilience scores
  • Provisional: Meta Power (null); Matchup/format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample No side deck registered, so post-side performance cannot be assessed

More OCG Info

Armed Dragon

Armed Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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