P.U.N.K. Deck #772274 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Gold Pride - Captain Carrie x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Rising Scale x3. Created Oct 21, 2026 by YGO Mod.

Deck P.U.N.K. OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
55± 7/ 100
Power Score
Structural 62
Reliability 58
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.5
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss monsters from the P.U.N.K. and Gold Pride lines (Psychic End Punisher 3500 ATK, P.U.N.K. JAM FEVER! 2800 ATK, Gold Pride - Pin Baller 3000 ATK, Ukiyoe-P.U.N.K. Amazing Dragon 3000 ATK), reached through Tuner-based Synchro and Xyz chains.; Interaction-led attrition: Infinite Impermanence, Ash Blossom and Gamma stop the opponent's plays while the Extra Deck boss takes over the board.
  • Turn 1 (going first): Open a Level 3 Tuner or a P.U.N.K. starter (Noh-P.U.N.K. Ze Amin, Noh-P.U.N.K. Foxy Tune, Gold Pride - Captain Carrie), search or Special Summon a second body, then Synchro or Xyz into a boss. Keep Infinite Impermanence or a hand trap up if the opponent has a board.
  • Turn 2 (going second): Use the hand traps (Ash Blossom x2, Maxx C, Infinite Impermanence x3, PSY-Framegear Gamma) to answer the opponent's first play, then rebuild the board with Gold Pride and P.U.N.K. Extra Deck summons.
  • Recovery: Recover through recursion and searchers: Foxy Tune and Ze Amin re-summon from the GY, Gold Pride - Roller Baller and Gold Pride - Chariot Carrie add monsters or Spells from the Deck, and Maxx C draws off opponent Special Summons.
  • After siding: No Side Deck in this export (side_count 0), so there is no post-side plan. The best-of-3 plan is unverified and scored as a weakness.

Why it scores here

The deck opens a live engine with high reliability: the archetype core group (19 copies) has an estimated 97% chance of at least one card in a 5-card opening hand (hypergeometric, Inferred), and the Level 3 Tuner and Level 8 starter lines are redundant. Interaction is layered across seven hand traps, the Gold Pride Eradicator and Galaxy-Eyes Photon Lord, giving a 71% chance of at least one hand trap in a going-second 6-card hand (Inferred). Its closing power comes from several 2700–3500 ATK Extra Deck bosses, but the deck has no combo data, no tournament data, and no side deck, so its median output and post-side plan are unmeasured. The score comes from consistency, median output and interaction on the system, not from the popularity of P.U.N.K. or from averaging card scores; the 38.2% exact-name purity and the split between P.U.N.K. and Gold Pride engines are deducted through modifiers.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 archetype-core card in opening 5) ≈ 0.97 across 19 copies; 3-copy starters only ≈ 0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 60 13 singletons and 7 three-ofs; 7 hand traps and multiple Level 3 Tuners give some redundancy, but 2 Ash and 2 Ogre Dance copies add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 66 No recorded boards; semantic read of 15 Extra Deck slots and multi-summon effects (JAM Extreme Session, Foxy Tune, Ze Amin) gives a moderate ceiling (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so the typical output is unmeasured; interaction and Extra Deck access suggest a middle output (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Seven hand traps, Maxx C, Gamma and recursion (Foxy Tune, Ze Amin, Eradicator) give several independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 LP-heavy engine (600 LP per Tuner and Spell effect, 1000 LP for Psychic End Punisher) against 9 searcher-text cards and Maxx C draws; recovery is real but paid in LP (Inferred)
D7 End-Board & Interaction Quality 72 Seven negation-text cards and 15 removal-text hits; Impermanence x3, Ash x2, Gamma, Crossout and Joruri Nashiwari give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 71% chance of ≥1 hand trap in a 6-card going-second hand; Psychic End Punisher banish and Crossout add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 72 Several 2700–3500 ATK bosses (Psychic End Punisher 3500, Pin Baller 3000, Amazing Dragon 3000, JAM FEVER! 2800); no direct-attack text checked (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 40 cards with 23 distinct names; 11 tech and 7 hand traps; some singleton dead-draw risk and two Limited 1-ofs (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots with AA-ZEUS Sky Thunder needing Level 12 Xyz materials that the Main Deck does not run, and Dragite's excavation needing Rock support it lacks (Inferred)
D12 Side Deck Adaptability 25 Side deck is empty (side_count 0 with a [0,15] allowance), so there is no post-side adaptability to score (Provisional, low)
D13 Matchup Coverage & Format Fit 50 Archetype inclusion stats exist for the P.U.N.K. core, but there is no tournament or meta-share data (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Extra Deck chains, LP payments, Quick Effect timing and split engines raise the decision load (Inferred)

How the score was computed

Strategy profile: 0.6*Midrange + 0.4*Combo. Structural ≈ 62.5, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Weak / absent post-side plan (-3); Engine conflict (P.U.N.K. vs Gold Pride vs PSY-Frame) (-2); Dead Extra Deck slots (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample): 0.80*62.5 + 0.20*58 - 7 = 54.6, rounded to 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is very accessible: ≈97% chance of at least one core card in a 5-card opening hand (Inferred)
  • Seven hand traps give strong going-second interaction (≈71% of 6-card hands contain one, Inferred)
  • Layered negation and removal text across Infinite Impermanence, Ash Blossom, Gamma, Crossout and Joruri Nashiwari
  • Several 2700–3500 ATK Extra Deck bosses for closing (Verified stats)
  • Legal in OCG with all Limited and Semi-Limited cards at legal copies

Weaknesses

  • No Side Deck, so there is no post-side plan (side_count 0)
  • Two Extra Deck slots are poorly supported (AA-ZEUS needs Level 12 materials; Dragite needs Rock monsters)
  • Split engine: 38.2% exact-name P.U.N.K. purity alongside 16 Gold Pride copies and generic staples
  • LP-heavy engine: several 600 LP costs and a 1000 LP Psychic End Punisher effect
  • No combo, tournament or win-rate data, so the floor and median output are unmeasured

Critical choke points

  • Reliance on Level 3 Tuners and Psychic monsters to open Synchro and Xyz lines
  • LP payments for Tuner and Spell effects (600 each) can cap how often the engine can be run
  • Single copies of Limited cards (Maxx C, Crossout Designator, PSY-Framegear Gamma, S:P Little Knight) limit redundancy
Priority Remove Add Reason
1 Divine Arsenal AA-ZEUS - Sky Thunder A Synchro or Xyz that uses the deck's Level 8 monsters (Foxy Tune, Rising Scale, Ogre Dance) or a P.U.N.K. boss No Level 12 Xyz materials in the Main Deck, so the card is a near-dead Extra Deck slot
2 Adamancipator Risen - Dragite A P.U.N.K. or Gold Pride Extra Deck monster that the Main Deck can summon Its excavation and bounce effects need Rock monsters the deck does not run
3 No Side Deck (side_count 0) A Side Deck of up to 15 cards with extra negation or answers for the opponent's most-played engine Best-of-3 post-side adaptability is currently empty; the score reflects this

Evidence & confidence

  • Verified: Legal in OCG: 40 Main, 15 Extra, 0 Side within size rules; All five restricted cards are at or below legal copies (Limited 1-of ×4, Ash Blossom Semi-Limited 2/2); Card stats and text excerpts from the evidence pack; Archetype inclusion stats for P.U.N.K. core cards (usage statistics)
  • Observed: Archetype usage stats: P.U.N.K. core inclusion 53–100%, as recorded in usage_statistics
  • Inferred: Hypergeometric opening-hand odds (archetype core ≈ 0.97; hand traps ≈ 0.71 going second); Hand-trap and interaction density from role-hint counts; Dimension scores D1–D14 and the 60/40 Midrange-Combo blend; Median and floor performance from text only, since no boards exist; Dead Extra Deck slots (AA-ZEUS, Dragite) from card text vs Main Deck composition
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Side deck adaptability (D12, no side list)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent Usage stats are inconsistent with the card list: Psychic End Punisher, P.U.N.K. JAM Dragon Drive, Ukiyoe-P.U.N.K. Rising Carp and P.U.N.K. JAM FEVER! are in this deck's Extra Deck but are reported as not in deck (in_this_deck false), so core_present_pct (58.8%) is understated and was not used No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample No Side Deck, so best-of-3 adaptation cannot be assessed

More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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