Toon Deck #772248 — Yu-Gi-Oh! OCG

46 Main, 6 Extra, incl. The Black Stone of Legend x3, Comic Hand x3, Toon Kingdom x3. Created Oct 21, 2026 by YGO Mod.

Deck Toon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
43± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 50
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 47.3
Going First 50
Going Second 44
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 46 / Extra 6 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Toon World (Toon Kingdom x3) enables Toon monsters to attack directly for 2400-3000 ATK, backed by Blue-Eyes Toon Dragon and Toon Black Luster Soldier.; Red-Eyes Toon Dragon hand-summon chains and Xyz pressure from Big Eye and Red-Eyes Flare Metal Dragon.
  • Turn 1 (going first): Open Toon Kingdom with Toon Table or Toon Bookmark, then deploy Toon monsters that attack directly while Toon World is live.
  • Turn 2 (going second): Use Negate Attack, Mirror Force, Ghost Belle and the Toon board wipes to answer the opponent's first board before Toon World comes online.
  • Recovery: Toon Bookmark returns or protects Toon World, Pot of Extravagance and Black Stone of Legend refill cards, and Red-Eyes Toon Dragon re-enters from hand.
  • After siding: No side deck is registered, so there is no post-side plan; any post-side adjustment is structurally unavailable in this list.

Why it scores here

The deck reliably reaches a Toon World board only when Toon Kingdom appears in the opening hand, which the hypergeometric estimate puts at about 30% going first and 35% going second (Inferred), so consistency is the main limit. Once Toon World is live, the Toon monsters convert into direct-attack pressure, and the spread of Mirror Force, Torrential Tribute, Raigeki, Harpie's Feather Duster and Negate Attack gives real interaction density. The score comes from that system: weak engine access, a brick-prone Toon-dependent main, three dead or unsupported Extra Deck slots, and a zero-card side deck all pull it down. Archetype popularity earned no points, the usage core (Droll & Lock Bird, Ash Blossom, Maxx C) is absent, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(≥1 Toon Kingdom in 5-card hand) ≈ 0.30 and in 6-card hand ≈ 0.35; searchers (Toon Table, Toon Bookmark) lift access to ~0.52 (Inferred)
D2 Opening-Hand Quality & Brick Management 38 Toon World-dependent cards (Comic Hand x3, Toon Page-Flip x2, Toon monsters' direct attack) are dead without the field; 46 main with 25 singles (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling via Toon World plus Blue-Eyes Toon Dragon, Toon Mask and Toon Dark Magician recursion; no recorded boards to measure it (Inferred)
D4 Combo Floor & Median Output 40 Median output is unmeasured; the deck relies on Toon World being live, so the typical turn is weaker than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Toon Bookmark protects Toon World from card effects, Red-Eyes Toon Dragon re-enters, and Toon Dark Magician revives from the deck (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Extravagance x2 and Black Stone of Legend recycle cards; Toon Table and Toon Bookmark add search (Inferred)
D7 End-Board & Interaction Quality 65 Mirror Force x2, Torrential Tribute x2, Raigeki, Harpie's Feather Duster, Swords of Revealing Light and Change of Heart give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 52 Raigeki, Torrential Tribute and Mirror Force break a board, but the Toon engine arrives slowly going second (Inferred)
D9 Offensive Pressure & Closing Power 65 Direct-attack Toon monsters at 2400–3000 ATK once Toon World is live; no combat data to confirm closing (Observed structure / Inferred)
D10 Main Deck Efficiency & Flexibility 45 46 main sits mid-range (40–60), but 17 generic and 28 off-archetype copies lower coherence (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 25 St. Joan, Armityle the Chaos Phantasm and Number iC1000 cannot be summoned from this main (no fusion or Xyz materials), leaving only Big Eye x2 and Red-Eyes Flare Metal Dragon live (Inferred)
D12 Side Deck Adaptability 5 No side deck is registered (0 of 15 slots), so post-side adaptation is structurally absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Toon World sequencing and conditional effects demand careful decisions each turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47.3, Going First ≈ 50, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Toon World single-point engine (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Toon World creates direct-attack pressure from several 2400–3000 ATK monsters
  • Layered interaction: Mirror Force x2, Torrential Tribute x2, Raigeki, Harpie's Feather Duster, Negate Attack x2
  • Recovery via Pot of Extravagance x2, Black Stone of Legend, Toon Bookmark, Toon Table

Weaknesses

  • Toon World access is thin (3 copies, ~30% per opening hand)
  • Zero side deck: no post-side adaptation
  • Three Extra Deck cards (St. Joan, Armityle, Numeron iC1000) lack materials in this list

Critical choke points

  • Drawing Toon Kingdom: most Toon monsters do nothing without Toon World on the field
Priority Remove Add Reason
1 Number iC1000: Numerounius Numerounia Build a 15-card side deck Numeron needs five Level 13 monsters, which this list cannot reach, and the empty side leaves no post-side plan.
2 Armityle the Chaos Phantasm and St. Joan Extra Deck options that Toon monsters can summon Both need fusion or Xyz materials that the deck does not run, so they are dead slots.

Evidence & confidence

  • Verified: Main 46 / Extra 6 / Side 0 within OCG size rules; All Limited and Semi-Limited copies are within legal limits; Toon archetype purity 46.2% with 17 generic cards; Usage core cards (Droll & Lock Bird, Ash Blossom, Maxx C) absent
  • Inferred: Hypergeometric starter access (Toon Kingdom ≈ 0.30 hand5 / 0.35 hand6); Interaction density and brick risk from card text; Dead Extra Deck slots from missing materials
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, brick or starter rates Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Toon

Toon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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