Regenesis Deck #772232 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 21, 2026 by YGO Mod.

Deck Regenesis OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
47± 8/ 100
Power Score
Structural 56
Reliability 48
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55.5
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Clown Crew engine (Tribute Summon and Ritual/Fusion/Synchro/Xyz pressure) backed by 2500-3300 ATK bodies: Clown Crew Biancaviso, PSY-Frame Driver, Nerva, Blue-Eyes White Phantom Beast and Super Starslayer TY-PHON; Clown Crew Diabolo double piercing damage and Clown Crew Dristy double attacks on Tribute Summoned monsters
  • Turn 1 (going first): Clown Crew Malabarisme or Matinee Operatics to put a 'Clown Crew' monster on the field, then use searchers (Clown Crew Flair, Soiree Operations, Finale) to find the next Tribute or Ritual piece; keep Ash Blossom, Ghost Ogre and Maxx C up for opposing responses
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Nibiru, Droll and Lock Bird, Maxx C) to answer the opponent's first board, then Tribute Summon Biancaviso or Blue-Eyes off the back of the interaction
  • Recovery: Clown Crew recursion from the GY (New Face shuffles 3 Clown Crew cards back into the Deck; Fiends and Meteor return Xyz and Synchro monsters) plus hand-trap responses that keep the hand functional after the opponent's first interruption
  • After siding: No side deck is registered; there is no post-side plan in the export

Why it scores here

The deck is scored as one system on consistency, interaction, resilience and closing power, not as an average of its cards. A searcher is live in 5-card openers about 82% of the time, but the 3-copy Clown Crew starters only reach a 5-card hand about 34% of the time each, so the engine is reliable only through its searchers and recursion. Nine hand traps give it strong interaction density and a good chance (about 81%) of holding one going second, and the Clown Crew recursion keeps it afloat after a disruption. Closing power comes from several 2500+ ATK bodies. Points were not granted for the Regenesis archetype's usage share: the list contains zero Regenesis cards (3 of 14 core cards present), so the archetype label does not reflect the deck. The side deck is empty, which costs points for post-side adaptability; no combos or tournament results were supplied, so the median and matchup scores are inferred and provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one searcher in 5-card opener) ≈ 0.82; each 3-copy Clown Crew starter ≈ 0.34 in 5 cards; 0 Regenesis cards run despite the archetype label (Inferred)
D2 Opening-Hand Quality & Brick Management 50 18 of 40 main slots are spells or traps and several are Ritual or conditional; 9 hand traps add hand-dead insurance (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text only: Biancaviso draws on Tribute Summon, Diabolo gives double piercing, Nerva is a 3300 ATK Fusion; no recorded boards to measure (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo boards; median output is unmeasured and estimated from text alone (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Nine hand traps across Ash Blossom, Nibiru, Ghost Ogre, Maxx C, Droll and PSY-Framegear, plus Clown Crew GY recursion (Inferred)
D6 Resource Economy, Recovery & Grind 60 Clown Crew recursion from GY and banish (New Face, Fiends, Meteor) and searchers recover resources; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 72 Dominus Purge, Ash Blossom, Droll and Lock Bird, Forbidden Droplet, Gallant Bandit and Blue-Eyes give broad interaction; removal text on 18 cards and negation text on 14 (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage ≈ 0.81 in 6 cards; Forbidden Droplet, Gallant Bandit and Blue-Eyes can destroy or negate a board (Inferred)
D9 Offensive Pressure & Closing Power 68 Closing bodies at 2500 to 3300 ATK (Biancaviso, PSY-Frame Driver, Nerva, Blue-Eyes, TY-PHON) with Diabolo piercing (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 40 main with 21 distinct cards; 22 monsters and 18 non-monsters; archetype spread spans Clown Crew 31, generic 14 and 9 other copies across unrelated families; purity 0% of the named archetype (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 7 distinct cards: 4 Link, 4 Fusion, 4 Xyz, 3 Synchro; Clown Crew Extra cards at 3 copies each give the most reliable access (Verified breakdown)
D12 Side Deck Adaptability 10 Side deck has 0 cards; best-of-3 post-side plan is absent (Verified; Provisional score)
D13 Matchup Coverage & Format Fit 45 Only archetype-level share is available and no tournament link; matchup read is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many conditional Tribute and Ritual chains with multiple 'once per turn' effects; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, no separate secondary weighting applied. Structural ≈ 55.5, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Empty side deck (-3); Engine conflicts across sub-archetypes (-3); Archetype label mismatch (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*55.5 + 0.20*48 - 7 ≈ 47

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (11 cards) gives about 82% of 5-card openers at least one searcher
  • Nine hand traps plus Dominus Purge and Forbidden Droplet cover many opposing plays
  • Clown Crew recursion (New Face, Fiends, Meteor) recovers resources after disruption
  • Strong closing bodies at 2500 to 3300 ATK

Weaknesses

  • No Regenesis cards despite the Regenesis label, so the deck does not function as its named archetype
  • Empty side deck leaves best-of-3 without adjustment
  • Sub-archetype spread (Clown Crew, PSY-Frame, Dominus, Forbidden, Power Patron, Blue-Eyes) creates engine conflicts
  • Low per-copy access to the 3-copy Clown Crew starters (about 34% in 5 cards)

Critical choke points

  • Clown Crew Cappello, Rehearsal, Malabarisme and Matinee Operatics are the only conversion starters; each has about a 34% chance of appearing in an opening 5-card hand
  • Going first, the deck must start with a monster or searcher before hand traps can be held up
Priority Remove Add Reason
1 One Clown Crew Rehearsal or Malabarisme (one non-engine spell) One Regenesis card if the Regenesis label is intended, or one side-deck card if the deck is meant to be Clown Crew Resolves the archetype-label conflict and adds a basic adjustment path; the deck currently has no clear identity link to its label (Inferred)
2 None (main deck changes only) A 10-15 card side deck with 2-3 targeted answers to the deck's most-played opposing engines Empty side deck removes post-side adaptability entirely (Verified)

Evidence & confidence

  • Verified: Legal in OCG: 40 main, 15 extra, 0 side; Limited and Semi-Limited copy counts respected; Archetype purity counts: 0 named-archetype copies, 31 Clown Crew, 14 generic; Hypergeometric draw probabilities from the resolved main deck
  • Inferred: Engine consistency and hand-trap interaction estimates from text and draw odds; Interaction and closing power reads from card text; Going-first and going-second estimates
  • Provisional: Meta and matchup fit (no tournament or dated meta sample); Post-side adaptability (no side deck)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second splits are inferred Meta Power is provisional unless a dated metagame sample is supplied Deck title is null and the archetype label (Regenesis) does not match the card list (Clown Crew family) No side deck registered

More OCG Info

Regenesis

Regenesis Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top