The Agent Deck #772228 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Cipher Soldier x3, Master Hyperion x3, The Agent of Creation - Venus x3. Created Oct 21, 2026 by YGO Mod.

Deck The Agent OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 41
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 41
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck Synchro and Master Hyperion boards (2400-2800 ATK) supported by The Agent searchers and removal/negation traps; theoretical only because the list is illegal.; Special Summon and recursion through Master Hyperion, Gorz, and Sangan-based searches; no recorded boards to confirm.
  • Turn 1 (going first): Search The Agent of Mystery - Earth or Pot of Duality, set interaction, and build toward a Synchro or Hyperion board while holding Solemn and Dust Tornado for the response.
  • Turn 2 (going second): Use Herald of Orange Light, Solemn Judgment, Dimensional Prison, and Bottomless Trap Hole to contain the opening board, then convert with a Synchro.
  • Recovery: Recover through The Agent searchers, Sangan, and Master Hyperion's graveyard banish cost; the graveyard recursion is text-only and unverified.
  • After siding: No side deck is present, so no post-side plan exists in this export.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its searcher and Agent-core density gives about a 61% chance of at least one searcher in a 5-card opening (Inferred), so it reliably reaches a starter but does not reliably reach a full engine. Interaction is dense (about 30 removal-text cards plus 8 negation-text cards), which supports the endboard and interaction scores, but 19 trap cards and nine singleton-slot cards make the hand and main deck less efficient. Popularity was not credited: the archetype's usage stats confirm the Agent core exists, but the list runs only 24% of the core cards and only 12.9% exact-name purity. The score is capped as theoretical because four Forbidden cards and two Limited overages make the list illegal in OCG.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one searcher in a 5-card opening) ≈ 0.61 across 9 searcher-text cards; the Agent core group gives ≈ 0.65 for at least one core card (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Nine singleton-slot cards plus 19 trap cards and 3 copies of several dead-without-a-target effects raise brick risk; no hand-level sim data (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards, so the ceiling rests on card text alone: Master Hyperion and Stardust/Scrap-style Synchros are strong on paper, but no line is verified (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards exist, so median output cannot be measured and is left low until data is supplied (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Three hand traps and a few trap-based answers give some interruption cover, but the list has no independent second line that is verified (Inferred)
D6 Resource Economy, Recovery & Grind 45 Pot of Duality, Sangan, and searcher text provide some card flow, but Master Hyperion and Agent recursion costs are heavy and unverified (Inferred)
D7 End-Board & Interaction Quality 60 Removal and negation text is broad (Dust Tornado, Dimensional Prison, Solemn Judgment, Solemn Warning, Herald, Thunder King Rai-Oh, Bottomless Trap Hole) and layered across Quick Effect and summon windows (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Going-second answers exist (Herald, Solemn Judgment, Dimensional Prison, Bottomless Trap Hole) but there is no going-second combo split to confirm them (Inferred)
D9 Offensive Pressure & Closing Power 55 Top-end Synchros reach 2400-2800 ATK (Gorz 2700, Trishula 2700 but Forbidden, Scrap Dragon 2800, Black Rose Dragon 2400), but closing depends on Synchro access (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 main-deck cards with 27 distinct names and 19 trap slots; 30 level-0 cards and 9 singleton-slot cards indicate a loose, low-efficiency core (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots filled with 12 Synchro and 3 Xyz; several Extra cards depend on specific Tuners and non-Tuner material, and Trishula is Forbidden (Verified composition)
D12 Side Deck Adaptability 10 The Side Deck is empty, so there is no post-side adaptability at all (Verified legality)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample exists; the list is illegal under the current OCG list, which caps format fit (Provisional)
D14 Pilotability & Error Tolerance 45 Synchro sequencing, Agent summon conditions, and multiple trap timings give moderate decision load; no combo steps supplied to verify (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 44, Going First ≈ 41, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); engine dilution and conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*44 + 0.20*35 = 42.2, then modifiers -12 → 30 (illegal list, theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense removal and negation text (30 removal, 8 negation) gives strong endboard answers
  • Synchro top end (Scrap Dragon 2800, Gorz 2700, Black Rose 2400) gives real closing threats
  • Searcher density (9 cards) gives about a 61% chance of at least one searcher in an opening hand

Weaknesses

  • The list is illegal: 4 Forbidden-card copies and 2 Limited-card overages
  • Low exact archetype purity (12.9%) and only 6 of 25 core cards
  • No side deck, so there is no post-side plan
  • 19 trap cards and many singletons raise the brick rate

Critical choke points

  • Synchro access: most Extra Deck threats need a Tuner plus non-Tuner material in hand or field
  • The Agent search line, which requires specific Agent monsters in the Deck
  • Forbidden-card removal: Trishula and Trap Dustshoot are not usable in OCG and leave gaps in the plan
Priority Remove Add Reason
1 Archlord Kristya (2), Trap Dustshoot (1), Trishula (1) Legal OCG replacements in the same role (interaction or Synchro material) These are Forbidden in OCG; the list cannot be played legally until they are removed
2 Herald of Orange Light (1 copy), Gozen Match (1 copy) Legal copies of the same roles, or a single-copy alternative Brings copy counts within Limited limits (1 each)
3 Two off-archetype singletons from the trap slots Additional The Agent monsters or searchers Raises exact-name purity and searcher reliability for the Agent engine

Evidence & confidence

  • Verified: Illegal status: 4 Forbidden-card copies and 2 Limited overages; Main 55 / Extra 15 / Side 0 size counts; Composition: 19 traps, 30 level-0 cards, 12.9% exact Agent purity; Card text for removal, negation, and searcher effects
  • Observed: Archetype usage stats confirm the Agent core exists (24% of 25 core cards present)
  • Inferred: Opening-hand probabilities (0.61 searcher, 0.65 core); Interaction density and endboard quality from text; Going-first and going-second estimates; Brick-risk estimate from composition
  • Provisional: Meta Power (null, no dated sample); Format fit and matchup coverage (no tournament data)
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and pilot record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick, starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No guides attached (guides_evidence.total_guides = 0)

More OCG Info

The Agent

The Agent Breakdown

 
 

 

 

 

 

 

 
 

 

 
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